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Merlin: +20% fire dmg
The other good ones are +10% dmg, +1 AP, +20% armor breaking, and +3 armor. But even they depend on preference.
All the rest don't matter too much. I would give them to my A-Team though.
To keep it in perspective, there are 5 factions = 1 human + 4 non-human. Let's assume they are randomly distributed in missions. Over the long-run, your average dmg bonus will be 5% = 25%/5 - or lower if it's not a Fomorian. Meh. I've got nothing else? Fine, I'll take it.
As for a slayer build, what class or knight do you think would work well it? It's not a bad idea for Isolde or Guinevere actually...
I forgot to include the +1 range potion. That's a good one too.
I just looked at my end game inventory. I have eight (8) essence potions just sitting there. Yeah, a couple essences are fantastic, some are good, and the rest are fillers.
Dindrane and Damas are other two choices. Poison Blast upgrade on Poisoned Arrow increases the damage from Weak Spots - an upgrade to Shoot skill. So if you kill somebody, then everyone is poisoned and essentially has a Vulnerability on themselves. And if you kill anyone with Shoot, then Elusive upgrade will reduce cooldown on your abilities.
You can throw in Essence of Blight on top of that, too. And take Dash, to reposition for backstab attacks, therefore making it more likely that target will die.
For similar reasons you can give it to Tristan and have him go on missions against the Picts. Not that it is needed for a Vanguard.
I would argue Marksmen are benefiting more from this. Especially if you take Corrosion upgrade from Alchemist skill - which you'd want anyway, because it makes poison skills cheaper to use - and it'll strip Armour from enemies with no immunity when poison spreads everywhere, making them softer over time.
Edit:
Essence of the Lost Slayer:
My advice would be - White Knight, Percivale or Galahad.
The latter two have Flaming Strake that can be upgraded with Undeadbane (+50% damage versus the Lost), meaning their output goes up to 75%.
White Knight has Blessed Weapon. On top of Consecrated Blade (+10% weapon damage) you can also get Banishment (+15% bonus damage versus the Lost). If you use Strong Grip (+15% bonus damage) on Strike (the basic attack) your total damage will go up by 65%. For two-handers that's A LOT.
And we're not counting bonuses from other stuff here (Rage, Bless, Juggernaut, Vengeance, etc.)!
My main problem with poison is that it doesn't work on the Lost. That puts a major nerf on your poison character - and that nerf can last an entire mission. Another problem with poison is that it doesn't do much damage. But the way it spreads is cool.
Not a fan of bleeding damage either. I'd much rather have the kill bonus.
Yeah, some of my post game A-Team have used zero essence potions. I should probably just toss them on someone and forget about it. I probably should've created my lil slayer sage a while ago.
You want to put the slayer essences on someone that will do decent damage. 25% of a 20 dmg sword is 5 dmg. The averaged 5% of a 20 dmg sword is 1 dmg. So we gotta keep it in perspective. Those numbers ain't gonna do sh!t against the Fomorians.
The slayer essences don't work well on your champion though - because your champion should be using different essences.
So then you want to put them on someone that has +x dmg per kill items. And they gotta be a character that does some quick killing. Probably a vanguad.
I like the Lost slayer on Galahad.
I have similar opinion, but dedicating a single character to that kind of damage is not going to hurt you.
Well, we're talking about Essences against specifically non-Fomorian enemies, are we not?
And every bit helps, having 25% extra damage is not an insignificant boost. This is the kind of bonus you'd get from Sage's Bless. If you throw in an item that kills enemies when their health drops to a certain threshold, you will end up killing them. This is particularly true against the Lost, but works on any enemy type.
You can give +X damager per kill items to Champions. That's what I do.