King Arthur: Knight's Tale

King Arthur: Knight's Tale

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ProestUnicorn 10 DIC 2023 a las 5:34 a. m.
Who did You find exceptionally strong, (or nerfed) in the new patch?
For me it would be Sir Balan, now - game seems quite a bit easier overall in the new update, as I don't really use all camps on ver yhard, but boy, does He smack butts now..

Currently nearing lvls 14-15 and struggling really hard to replace him with Black Knight I wanted to test, but well positioned Balan with same exact items, rage and some AoE attacks can not only tank well, but can solo several Seelie by himself no problem. I just cannot seem to get any other champion to get as good, even though they can all be pretty strong so far.

I'm hoping that Black Knight will get stronger as I finish 3rd tier skills, but boy, does Balan have some sweet, sweet 3rd tier skills as well.
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Mostrando 46-57 de 57 comentarios
Alan 25 DIC 2023 a las 9:19 p. m. 
Publicado originalmente por Bluem00n111:
Publicado originalmente por Alan:

Guess we'll find out. Once I get better gear I'll ramp up to hard then VH. The fact that it works (with MASSIVE overkill in most instances) against level 16 missions with level 5 and 10 gear makes me pretty hopeful.

Edit: just switched to Hard, it still works great even with underleveled gear, though Mordred needed help up to kill 3-4 before he could solo everything in the chain. Stacking +115% damage per kill is just really, really good.
Most importantly it's a lot of fun to see him run around oneshotting thing. I'd hate to play the game on VH and not be able to use certain units abilities or classes because they just aren't viable.
Yes. Figuring out the perfect kill order to fully activate Mordred the Murder Pinball is very satisfying.

Example, this is from the Green Knight mission on Hard. All screenshots are Mordred on a single turn. Mordred kills the entire group except one unit (10 units, 3 with 200 health and high armor), which I then kill with Dindraine. Note that over time Mordred's charge damage goes from a starting value of 21 to a final value of 269, a 1281% increase, with him easily one-shotting elites and the lord. Love this dude.
https://steamcommunity.com/sharedfiles/filedetails/?id=3123037655
https://steamcommunity.com/sharedfiles/filedetails/?id=3123037672
https://steamcommunity.com/sharedfiles/filedetails/?id=3123037691
https://steamcommunity.com/sharedfiles/filedetails/?id=3123037710
https://steamcommunity.com/sharedfiles/filedetails/?id=3123037749
https://steamcommunity.com/sharedfiles/filedetails/?id=3123039116
Última edición por Alan; 25 DIC 2023 a las 11:32 p. m.
sandman25dcsss 25 DIC 2023 a las 10:18 p. m. 
I was curious and checked difference in HP between very hard and moderate. It is 42-44%. All my heroes are level 25 and I have never seen a relic to use movement skills by MP for Mordred despite I have 2 such relics for vanguards and 4 relic weapons usable by defender/vanguard. If it works for you, fine.
Última edición por sandman25dcsss; 25 DIC 2023 a las 10:21 p. m.
Avallach 26 DIC 2023 a las 12:39 a. m. 
Publicado originalmente por Alan:
Edit: just switched to Hard, it still works great even with underleveled gear, though Mordred needed help up to kill 2-4 before he could solo everything in the chain. Stacking +115% damage per kill is just really, really good.
Yeah, getting it working on Hard is pretty legit, look forward to seeing how VH goes with better gear. Wouldn't want to play the whole game that way, but fun to see it working.
Última edición por Avallach; 26 DIC 2023 a las 12:42 a. m.
ProestUnicorn 26 DIC 2023 a las 12:54 a. m. 
Nice to hear it works on Hard, sounds fun to mess around like that :P
Alan 26 DIC 2023 a las 1:07 a. m. 
Publicado originalmente por Avallach:
Publicado originalmente por Alan:
Edit: just switched to Hard, it still works great even with underleveled gear, though Mordred needed help up to kill 2-4 before he could solo everything in the chain. Stacking +115% damage per kill is just really, really good.
Yeah, getting it working on Hard is pretty legit, look forward to seeing how VH goes with better gear. Wouldn't want to play the whole game that way, but fun to see it working.
Yeah, agreed, gotta come up with something else to make the DPS classes as entertaining without AP refund chains.

Thinking about Markswoman + Hound accessory (skills cost 1AP less, =25% weapon damage). That would make Shoot cost 2AP, and only 1AP for solo bosses. Aimed shot would be weaker, yes, but I could shoot 5-6 times per normal round, 10-12 times per round in boss fights, and 20-24 times in the first round by popping a potion.

3 shots to 5 shots at 75%:
3x100 = 300
5x75 = 375

5 shots to 10 shots at 75% for bosses
5x100 = 500
10x75 = 750

Not to mention those shots are stripping armor AND getting the extra 50% richochet per shot. Add a second ricochet (bow and accessory, if I can find the bow again...don't know why I didn't buy it when I could have) and it's just arrows for days.

And none of that includes any AP refunds from the first kill (when AP/kill still works).
Última edición por Alan; 26 DIC 2023 a las 1:10 a. m.
OakenWall 26 DIC 2023 a las 4:45 a. m. 
Publicado originalmente por Landorf:
First of all, the only and true mode is very hard mode here. Otherwise it's too boring to play And, at such difficulty, this game shines. Unfortunately, it almost cuts off all the champions (as class). Rogues and archers work just fine, sir Mordred's still usefull. Four rogues are not an option since there are too many enemy detectors on 15-20 lvls missions.

Most strategy games are not balanced around the hardest mode, you said it yourself that some classes are not viable, that should be enough for you to realize its not "the true mode". I personally find it generally more fun to use non optimal builds on a difficulty just below the max in games rather than playing on hardest and min max.
sandman25dcsss 26 DIC 2023 a las 9:37 a. m. 
Publicado originalmente por OakenWall:
rather than playing on hardest and min max.
But it can be extremely fun if you like puzzles. For instance, here I need to try saving those rifts, enemies destroy them when reaching. The battle starts and you can see position of my knights on minimap. Looks impossible right?
https://steamcommunity.com/sharedfiles/filedetails/?id=3123399311
Not really, end of first turn:
https://steamcommunity.com/sharedfiles/filedetails/?id=3123399338

Edit. And then on second turn enemy reinforcement is planned adjacent to my rift. I place another ice wall to protect the rift from other reinforcements and put invisible vanguard adjacent. New enemy appeared and instantly died turn when try to move to the rift.
https://steamcommunity.com/sharedfiles/filedetails/?id=3123406225

Edit2. The waves appear near rifts thrice so I had to replay it.
Ended with complete surround of 2 rifts vs immune enemies using all 4 knights as blocks:
https://steamcommunity.com/sharedfiles/filedetails/?id=3123431493

All 4 rifts were saved, quite a puzzle.
Última edición por sandman25dcsss; 26 DIC 2023 a las 10:25 a. m.
Alan 26 DIC 2023 a las 2:43 p. m. 
Publicado originalmente por Avallach:
Publicado originalmente por Alan:
Who even needs AP refunds? Mordred is a monster. Give him +damage on movement ability, movement skills use movement AP, movement AP on kill, +damage on kill, +shield charge range and watch him solo kill entire encounters by himself.
Nice! Have you done that much on VH? Wondering if it takes him too long to ramp up with the extra HP (especially getting into the Fomorians later).

Where it does work, it sounds very overpowered. Not sure I'd use it myself though - one of those things that's satisfying to figure out for yourself the first time (so well done!), but a bit lame just to copy from someone else :-)

Still on hard, have now reached the Fomorians, and yeah, it's a whole different game with them, but Mordred is still super important, just different.

With the Fomorians, turn one goes (for me)(skipping buffs/debuffs because I'm lazy)
1) Morgana Ice Thorns (4x4) a bunch of the wargs/hogs and at least one big dude, then Glacial strikes the big dude.
2) Mordred zooms around finishing off the wargs/hogs and building up a ton of +damage, then thunderbolts a big dude. Fourth hero sometimes needed to help set up the early kills.
3) Boudacea murders one big dude from behind

Usually works pretty well, but is a big change from Mordred just one-shotting hordes of trash. Still, his ability to clean up spread out leftovers for extremely low AP with charge while at the same time charging up his laser with massively stacked +damage for a big one-shot on one big guy is key to letting the rest of the team focus on the other big guys and not getting swarmed by the little guys turn two. If anything survives, he just face tanks whatever is left.
Última edición por Alan; 26 DIC 2023 a las 3:05 p. m.
Kelzen 17 ENE 2024 a las 10:10 p. m. 
Overall, I love the new patch an the balances it brought!
I’m so happy to see champions fixed (or nerfed to the ground, it’s up to you), they ruined the game pre-patch.

Now to the question – after finishing the base game on very hard as tyrant Christian I find exceptionally strong Balin. He used to be very strong even pre-patch but now with added dash skill his mobility increased significantly and backstabs are still powerful as hell.

But I’m also very happy with the change to marksmen, they are viable now and I always use one. In fact in most of the fights marksman is my second damage dealer (after Balin). Sir Damas is so much fun to use with his “hide after kill” ability.

And another fun aspect is the update to Sir Ector. The ability to summon undead is amazing. In some cases they deal a lot of damage (you summon them behind enemies to backstab) in other cases they serve just as shields. Either way, very useful!

On the other hand, Mordred is still weak and I use him only to: stun enemy (Thunderbolt), reduce enemies’ AP (Chain Lightning) and if needed as a tank – just stand somewhere and take the beating. Overall very boring supporting character. I was never able to create interesting Mordred that I want to bring to combat. But that’s inherent to the defender class I think.
Fang 18 ENE 2024 a las 1:25 a. m. 
Red knight and Sir Galahad are much more interesting defenders than Mordred.

Playing Ector as a necromancer / death hex works well. He trivializes some fights by taking down the big boss right away.
sandman25dcsss 18 ENE 2024 a las 2:04 a. m. 
I ignore ranged skills on Mordred, he is pure melee for me.

Speaking about defenders Pelleas has a huge AoE attack on last tier, great after provocation with +10% damage per being hit items.
Última edición por sandman25dcsss; 18 ENE 2024 a las 2:05 a. m.
PowerMan 18 ENE 2024 a las 6:17 a. m. 
Publicado originalmente por Kelzen:
Overall, I love the new patch an the balances it brought!
I’m so happy to see champions fixed (or nerfed to the ground, it’s up to you), they ruined the game pre-patch.

Now to the question – after finishing the base game on very hard as tyrant Christian I find exceptionally strong Balin. He used to be very strong even pre-patch but now with added dash skill his mobility increased significantly and backstabs are still powerful as hell.

But I’m also very happy with the change to marksmen, they are viable now and I always use one. In fact in most of the fights marksman is my second damage dealer (after Balin). Sir Damas is so much fun to use with his “hide after kill” ability.

And another fun aspect is the update to Sir Ector. The ability to summon undead is amazing. In some cases they deal a lot of damage (you summon them behind enemies to backstab) in other cases they serve just as shields. Either way, very useful!

On the other hand, Mordred is still weak and I use him only to: stun enemy (Thunderbolt), reduce enemies’ AP (Chain Lightning) and if needed as a tank – just stand somewhere and take the beating. Overall very boring supporting character. I was never able to create interesting Mordred that I want to bring to combat. But that’s inherent to the defender class I think.
Defenders are all weak to do damage, their way to hold back the onslaught and absorb damage, after the patch my favorite build (now it is tyranny + Christianity) is Mordred, any of the warriors (such as Black Knight or Knight of Spikes), Balin and Dindrein, I often change the warrior to a second shooter, mostly on Iwein and the build with two shooters as I think even better! Warriors are not interesting because of the small number of action points, as a rule, they do not have time to run to the battle, which is already in full swing, so I will highlight the champions who can very quickly shave off the enemy, and the best of them is Lancelot.
Previously did not use in the build assassins and shooters, and the game was much more boring, now I use (plus raised the difficulty), and the game played with new colors.
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Publicado el: 10 DIC 2023 a las 5:34 a. m.
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