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You can't START a movement skill adjacent to your target, you END the skill adjacent to your target. That's the question, and makes it really hard to test.
2 shield/meele split left and right draws everybody's attention. Then you just take them out with your ranged. Overwatch in this game is especially helpful. It's long hand but it works. Do a jump attack once, ignore the other three attacks you can do, and move back. Stay out of range or hidden against their ranged. Hate those archers, take them out first if you can.
Then compare damage when you start moving from duel with another enemy, maybe there is a bug and it can make a difference despite it is another enemy.
All movement attacks are a combination of 1) putting your character adjacent and 2) melee attack. That's why they're classified as BOTH movement and melee. The question I am asking is whether your position for the melee attack portion is treated as the end tile or the beginning tile by the game. Question applies to Shield Charge, Jumping Attack, Charge, Assault, Leap Attack, etc.
That makes sense. Will test.