King Arthur: Knight's Tale

King Arthur: Knight's Tale

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Alan Dec 31, 2023 @ 1:24pm
Mechanics Questions
Unarmoured and Piercing
Is a unit considered unarmoured if it still has armor, but your piercing exceeds it? The journal doesn't explain what it means by "ignores."

Edit: Managed to figure this out via a lot of reloading saves for testing. It appears piercing makes no difference, the unit really needs to have zero armor.

Dueling and Movement Skills
Dueling activates if your hero is the only person adjacent to the enemy. Great. Does dueling activate at the END of a movement skill, or do you have to be adjacent before your attack activates? IE, will jump attack or shield charge trigger dueling?
Last edited by Alan; Dec 31, 2023 @ 2:29pm
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Showing 1-9 of 9 comments
M€M3!N$ Dec 31, 2023 @ 3:31pm 
Yeah. To me that seems like a unarmored vs. vulnerability vs. unbreakable armor question. As for the dueling it seems to apply to anyone you attack in an adjacent tile. If you jump or shield charge as long as you're only one tile away all that dueling stuff should apply as far as I'm concerned. But I don't know. Guess it's kind of like the mechanics with poison arrow versus fire arrow. It all works. You're cutting them and applying the poison on the Lost but they're immune so it doesn't affect them. I don't think they even explain how piercing works. But I assume it's the same as cutting. This is a great game but it's buggy AF. Check my other post I replied to about why Mordred not being able to be set as grandmaster at the round table. He was greyed out the whole time and then suddenly three other knights we're grayed out.
Last edited by M€M3!N$; Dec 31, 2023 @ 3:46pm
Alan Dec 31, 2023 @ 3:44pm 
Originally posted by M€M3!N$:
Yeah. To me that seems like a unarmored vs. vulnerability vs. unbreakable armor question. As for the dueling it seems to apply to anyone you attack in an adjacent tile. If you jump or shield charge as long as you're only one tile away all that dueling stuff should apply as far as I'm concerned. But I don't know.

You can't START a movement skill adjacent to your target, you END the skill adjacent to your target. That's the question, and makes it really hard to test.
M€M3!N$ Dec 31, 2023 @ 3:47pm 
Mmm, if you end the skill adjacent to your target you're still within the one tile range for duel to be effective. That's what it's supposed to do.
M€M3!N$ Dec 31, 2023 @ 3:48pm 
Shield charge, knock them down, move to the next tile, dual should engage. Same if you jump.
Last edited by M€M3!N$; Dec 31, 2023 @ 3:55pm
M€M3!N$ Dec 31, 2023 @ 3:49pm 
As you say hard to test.
Alan Dec 31, 2023 @ 5:51pm 
Originally posted by M€M3!N$:
Shield charge, knock them down, move to the next tile, dual should engage. Same if you jump.
I'm not talking about the next attack. I'm talking about the shield charge. For the purposes of duel, is your position the tile you start on (not adjacent) or the tile you hit them from (adjacent). IE does it make shield charge do more damage.
Last edited by Alan; Dec 31, 2023 @ 5:51pm
M€M3!N$ Dec 31, 2023 @ 6:03pm 
Originally posted by Alan:
Originally posted by M€M3!N$:
Shield charge, knock them down, move to the next tile, dual should engage. Same if you jump.
I'm not talking about the next attack. I'm talking about the shield charge. For the purposes of duel, is your position the tile you start on (not adjacent) or the tile you hit them from (adjacent). IE does it make shield charge do more damage.
Not sure what you're talking about. You can't start out shield charge on dual mode because you're not in the same adjacent tile. You have to be 2 tiles away. At least. But after that all the dual stuff should apply if you end your turn by moving one tile forward after the shield slam to engage them directly. But I never do that. Seems to me skipping turns and waiting for the enemy come to you is more the way to go. Mechanics are weird at best.
2 shield/meele split left and right draws everybody's attention. Then you just take them out with your ranged. Overwatch in this game is especially helpful. It's long hand but it works. Do a jump attack once, ignore the other three attacks you can do, and move back. Stay out of range or hidden against their ranged. Hate those archers, take them out first if you can.
Last edited by M€M3!N$; Dec 31, 2023 @ 11:16pm
sandman25dcsss Dec 31, 2023 @ 10:15pm 
Just compare (preview) damage to 2 targets: with duel and without duel. If damage is identical, then position after charge does not matter.
Then compare damage when you start moving from duel with another enemy, maybe there is a bug and it can make a difference despite it is another enemy.
Alan Jan 1, 2024 @ 4:54am 
Originally posted by M€M3!N$:
Originally posted by Alan:
I'm not talking about the next attack. I'm talking about the shield charge. For the purposes of duel, is your position the tile you start on (not adjacent) or the tile you hit them from (adjacent). IE does it make shield charge do more damage.
Not sure what you're talking about. You can't start out shield charge on dual mode because you're not in the same adjacent tile. You have to be 2 tiles away. At least. But after that all the dual stuff should apply if you end your turn by moving one tile forward after the shield slam to engage them directly. But I never do that. Seems to me skipping turns and waiting for the enemy come to you is more the way to go. Mechanics are weird at best.
2 shield/meele split left and right draws everybody's attention. Then you just take them out with your ranged. Overwatch in this game is especially helpful. It's long hand but it works. Do a jump attack once, ignore the other three attacks you can do, and move back. Stay out of range or hidden against their ranged. Hate those archers, take them out first if you can.

All movement attacks are a combination of 1) putting your character adjacent and 2) melee attack. That's why they're classified as BOTH movement and melee. The question I am asking is whether your position for the melee attack portion is treated as the end tile or the beginning tile by the game. Question applies to Shield Charge, Jumping Attack, Charge, Assault, Leap Attack, etc.

Originally posted by sandman25dcsss:
Just compare (preview) damage to 2 targets: with duel and without duel. If damage is identical, then position after charge does not matter.
Then compare damage when you start moving from duel with another enemy, maybe there is a bug and it can make a difference despite it is another enemy.
That makes sense. Will test.
Last edited by Alan; Jan 1, 2024 @ 4:56am
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Date Posted: Dec 31, 2023 @ 1:24pm
Posts: 9