King Arthur: Knight's Tale

King Arthur: Knight's Tale

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Stubbieoz Dec 2, 2023 @ 9:31pm
Still unable to access character screen during combat.
Why, oh why, did this not get patched in?

So bloody frustrating not being able to see during a mission what buffs your equipment give you. Ughh :stressed_gq:
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Showing 1-15 of 53 comments
Stan Dec 2, 2023 @ 10:26pm 
cant
only at the castle
Swordsman Dec 2, 2023 @ 10:42pm 
Developer choice
Eminem Dec 2, 2023 @ 11:38pm 
Once you out of castle you can't swap items. Like you probably found an upgrade and want to equip right? Can't do so til that particular mission is over and are back home.
Stubbieoz Dec 3, 2023 @ 2:13am 
Originally posted by Eminem:
Once you out of castle you can't swap items. Like you probably found an upgrade and want to equip right? Can't do so til that particular mission is over and are back home.

I don't particularly need to equip new found stuff mid mission.
I just want to see and be reminded what situational benefits during a mission my currently equipped weapon/armour/ jewellery are giving me.

Such as:
A piece of armour that gives - 50% of damage suffered gained as bonus damage until next attack
or
A weapon that gives - gain 2AP on kill
or
A ring that gives - Ignore 2 of attacked Units' Block values

This sort of info is very helpful to know for tactical decisions.

Is it just me or do other players really not want to know that stuff??!
Fendelphi Dec 3, 2023 @ 7:34am 
It mostly does not matter, as you can check that stuff before going on missions.

However, if you save during a mission, and come back after a break, not being able to do a quick glance to see how you had equipped your characters feels kind of bad.
For instance, having a bow that increases damage when closer than 4 tiles, and one that increases when beyond 6, makes that character perform completely different.
Stubbieoz Dec 3, 2023 @ 1:17pm 
Originally posted by Fendelphi:
It mostly does not matter, as you can check that stuff before going on missions.

However, if you save during a mission, and come back after a break, not being able to do a quick glance to see how you had equipped your characters feels kind of bad.
For instance, having a bow that increases damage when closer than 4 tiles, and one that increases when beyond 6, makes that character perform completely different.


I think it mostly does matter even if you check stuff before going on a mission. (and as you mentioned saving mid mission and coming back after a break is "kind of bad"...... to put it mildly imho).

Let me clarify why I think it matters.
Each character has four slots for equipment. Each of these can add situational bonuses.
That is a possible total of 16 items in a team that I have to try and remember exactly what each adds.

I suppose I could make up a spread sheet to look at and write down all the relevant info for each character and refer to it during each mission, but I had hoped that that sort of prehistoric gameplay requirement went out the door along with graph paper for mapping in computer games.

It just seems so dumb to leave out this info especially as they even give you some limited info for each character during a mission via the small character info box on the rhs of the screen.

I just don't understand why you cannot access your characters screen in a mission and mouse over your equipment to see the equipment bonuses just like you can out of a mission.
It seems like an obvious QoL feature that is missing and I would go so far to say that is even a requirement for proper tactical decision making.

Anyway I guess it's just a me thing, as it is something that has been missing since release and people are just accepting of I guess.
Alan Dec 8, 2023 @ 6:40pm 
Agreed, this is perhaps the only RPG type game I can remember ever having this system. It's one thing to not allow changing items. That's normal. It's something completely different to not allow you to examine your character. It's a horrible design choice.
PowerMan Dec 8, 2023 @ 11:22pm 
It's not a problem at all, it's even good, you don't get distracted by the inventory during the mission, it's much more interesting to collect loot, then look at and study your trophies outside the mission, developing Camelot at the same time
Stubbieoz Dec 9, 2023 @ 1:00am 
Originally posted by PowerMan:
It's not a problem at all, it's even good, you don't get distracted by the inventory during the mission, it's much more interesting to collect loot, then look at and study your trophies outside the mission, developing Camelot at the same time

Missed the point totally.
It's simply about looking at what you have equipped during a mission and nothing to do with re-equipping anything or seeing what items you have picked up.
Larc1n Dec 9, 2023 @ 1:55am 
ye.. the only workaround we have is to do screenshots, not practical if you factor in item swap, but it's what it takes
PowerMan Dec 9, 2023 @ 3:51am 
Originally posted by Stubbieoz:
Originally posted by PowerMan:
It's not a problem at all, it's even good, you don't get distracted by the inventory during the mission, it's much more interesting to collect loot, then look at and study your trophies outside the mission, developing Camelot at the same time

Missed the point totally.
It's simply about looking at what you have equipped during a mission and nothing to do with re-equipping anything or seeing what items you have picked up.
Translated, through another translator, got the gist)
Well that's not a problem either, you can keep all the gear effects in your head if it's that important.
Stubbieoz Dec 9, 2023 @ 4:12am 
Originally posted by PowerMan:
Translated, through another translator, got the gist)
Well that's not a problem either, you can keep all the gear effects in your head if it's that important.

I shall re-post what I said above in a previous post.

"Each character has four slots for equipment. Each of these can add situational bonuses.
That is a possible total of 16 items in a team that I have to try and remember exactly what each adds."

You may be able to remember the description of what each of those 16 items bonuses do during a mission, but my brain cannot. I'm old and have lost many brain cells.
I need a visual reminder.
Fendelphi Dec 9, 2023 @ 4:39am 
Originally posted by Stubbieoz:
Originally posted by PowerMan:
Translated, through another translator, got the gist)
Well that's not a problem either, you can keep all the gear effects in your head if it's that important.

I shall re-post what I said above in a previous post.

"Each character has four slots for equipment. Each of these can add situational bonuses.
That is a possible total of 16 items in a team that I have to try and remember exactly what each adds."

You may be able to remember the description of what each of those 16 items bonuses do during a mission, but my brain cannot. I'm old and have lost many brain cells.
I need a visual reminder.
Question:
Do you forget your knights playstyle every 10 minutes?

This game is not so complex in terms of mechanics that you have to know every bonus granted by the gear. You just have to remember the overall playstyle. So you only really have to remember 4 things(what each knight is supposed to do in a fight).

For instance, if you have "snowball" items equipped on a knight, you want to feed them kills.
If you have an item that improves certain skill, you want to use it more often.
But things like that should be easy to remember from the time you are in Camelot and 10 minutes into a mission. And very often, the skills available to each knight, and your health and armour values, should also help you in determine how the knight is supposed to be used.

Now, as I said earlier, being able to see currently equipped items during missions would be "nice", when you have saved during a battle and it has been a while since you last played(to familiarize yourself with each knight's playstyle quickly). But to be honest, it is a very minor QoL improvement overall, and so far, it has never become a problem for me.

I definitely do not get the "bloody frustrating"-part of your complaint.
sandman25dcsss Dec 9, 2023 @ 5:21am 
Actually it can be even more that 16 and don't forget about position (which knight have what), some gear can have several properties. I doubt you are a human if you can remember it all without actually trying to remember. More likely you don't care that you deal extra damage from cover, with first attack being guaranteed max, with +30% damage without movement, with +4 damage vs enemy withilout armor, with +3 damage at distance 6+, with 2AP after first kill, with +2 damage vs undead. It does not help that predicted damage does not take all those modifiers into account so you should calculate the total manually.
Last edited by sandman25dcsss; Dec 9, 2023 @ 5:24am
sandman25dcsss Dec 9, 2023 @ 6:24am 
I've just checked sir Ector in my old game:
Modifiers on gear:
1) immunity to stun
2) last 5 armor is unbreakable (ok, we can see it during battle)
3) +24 mental resist (ok, we can see it during battle)
4) +1 AP after each kill
5) regain 4 HP when attacking hexed enemy
6) +6 damage vs fomorians
7) -1 cooldown fire skill (ok, we can see it during battle)
8) +4 damage vs burning enemies
9) +3 damage vs seelie and unseelie
10) +10 damage vs slowed units
11) +10 armor breaking (ok, we can see it during battle)
12) +5 damage for area attacks

Permanent potions:
1) +10% dodge chance
2) +20% burning damage
3) +25% damage vs picts
4) +2 injury tokens

Properties from skills (only those which are not visible during battle when targeting):
1) +20% damage from force bolt vs hexed enemies
2) +2 AP when killing with force bolt
3) magical armor lasts for extra attack
4) death hex causes 20% vulnerability
5) weapon damage is increased by 5% for each enemy with hex
6) enemy loses 4 armor when hexed
7) +30% damage for burning effect
8) +1 AP for each burning enemy

Please don't tell you can remember it all for 4 knights and then you never confuse 2 champions with similar, but actually quite different abilities
Last edited by sandman25dcsss; Dec 9, 2023 @ 6:32am
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Date Posted: Dec 2, 2023 @ 9:31pm
Posts: 53