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But I definitely think that he should have more utility in his kit. Like you mentioned, bleeding is useless. Unless you build your damage heroes to do extra damage against bleeding targets, then the skill point can be a waste. I like the idea of giving him better utility passives for his basic strike. Shock, chill, and vulnerability are all great options in my opinion.
As far as improving his overall skill tree, I would like to see more utility. Maybe give him a kick or a ranged knock back. I'm really surprised that he doesn't have taunt. Another idea is maybe giving the player the option to pick what type of skill tree they want to use. Or giving the player additional skill trees on top of what he already has in his kit. Maybe it could work in such a way where building certain skills closes off other skills.
He can't use Cleave effectively and Flurry as it doesn't have much damage and the bleed bonuses are too weak.
Right now his kit seems to aim for a mix of utility and damage. It's hard to say what exactly his skill tree should include since people want to play him in different ways. For my build, I primarily use Mordred to shred armor. But outside of that, he's only useful for controlling space lol So maybe a rework would be good for him. I think Mordred is useful (I actually use him in almost all of my missions), but I wouldn't say he is fun to play. I much prefer the Red Knight and Percivale kits over Mordred's kit. Their kits seem to have more synergy, where as Mordred's kit feels random and inconsistent.
I really wish devs had given Mordred choice of class at start or let him make his own talent tree. Allow him every 2 levels for example pick choice of 3 random skills to be placed into his skill tree to use his points on.
Lightning magic in the game is well balanced, it would be nice if he was given more choice in the build, between focusing on magic or bloodletting. There are no other options for his character and class.
In his current state, he does not have the potential of a leader and a king, too many useless skills and too few useful ones, between blood and lightning is the best choice. In theory, there could also be skills to reflect damage, because it is covered in spikes and for a defender, only tactics through damage reflection gives at least some result.
In general, the defender and archer class loses to other classes.
Damage reflection as a skill for Mordred would be really cool. I stack as much reflection as I can on Mordred. I've gotten numerous kills during enemy turns from that alone. Right now, I have three reflection items on him that reflect almost 20 damage per hit lol
So far, I don't have too many issues with the game. I'm only on my first run through going the Tyrant/ Old Gods route. But I would like to see some changes/ additions to Mordred's skill tree to make him more fun to play. Getting rid of blood and adding more lightning bonuses would make a lot of sense. Unless he gets significant blood damage boosts to his kit. Personally, I find the DOT in this game to be boring and low impact. I did upgrade my Red Knight to have +100% more blood damage, so I'll have to try that out soon.
It's fun and not as deadly as your Assassins and Warriors are capable of slaughtering opponents in 2 turns.
Mods tend to be used by a smaller number of players, so it will be a problem if they are not available in the workshop. There are some basic standards. In my opinion, a weak skill tree for Mordred, given that his class in the game is one of the weakest, will not give the best experience. Those who write on the forum often say that Mordred is not the best choice for them.
There is big hope in the new mod, that i was posted on forum before.
There is Huge changes in skill trees and also on core lvl of game mechanics.
So there Mordred is...some kind of wizzard-summoner Champion-mage.
It's looks like absolutely crazy thing at first.
BUT!
In the start cinematic we can see all that insane thing.
Mordred is use his sword(btw it's looks like bastard sword for two hands grip) in the two handed mode in the first battle with Arthur. He's also use magic more often than strike's with sword. And the lady of lake called him as summoner of dark creatures.
So...This is looks like this mod can change a lot of things.
By the way, it's really strange that not a single knight has an innate summoning skill, except for bonuses from relics.
Btw, girlfriend of Tristan was Banshee, so why she is cant remember just some of the trics?
Sir Ector became necromancer in another mod. KAKT.
Necromancy in the KAKT is looking rly well in concept.