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Detection to throw off your hidden characters, pulls to throw off a defensive play style, and stuns to throw off your groove.
Seelie weren't so bad for me. Generally they have a charge attack (so I stay up close), some regen (so I focus on a single target at a time), and dodge (quite annoying but doesn't seem to trigger to back attacks or ranged attacks, of course).
But the good news is: If you can learn to cope with the seelie/unseelie then you're good to go. The next enemy group is less complicated. Good Luck!