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Сообщить о проблеме с переводом
-Mordred, he never loses vitality and hes always up front ripping up enemy armor and debuffing them.
-Sir Lancelot, got a charge for mobility that can also take out most enemies in 1 hit.
-Sir Ector, I take on no missions I just put him in tower and training grounds, free gold and dust every battle.
But i swap all my characters around, only Mordred do I take to every battle.
You might think Lancelot has excellent damage, but not compared to Kay. No one stands up to Kay in damage per turn. The question is whether damage per turn is valuable to you.
What is excellent damage? 500 hp dmg per turn? 3000 hp dmg per turn? If Kay did 3000 hp dmg on the first turn and Lancelot did 500 hp, would you concede that while Lancelot does excellent damage that Kay does more excellent damage? Imagine what an extra 2500 hp dmg will do the enemy defenses. Just divide 2500 by...
What do you give up when you get Assault and Inspire? You give up damage per turn. And damage per turn is the champion's forte.
I concede Lancelot is easier - more versatile. Please concede that Kay is better when it comes to damage per turn - even damage per AP. Don't you want to kill 2 enemies with a single, lonely AP? 1 AP, 2 non-adjacent enemies?
Merlin is the firestarter. He'll turn everything to embers.
Mordred is the hard-charging tanky warlock. Mobile and unkillable.
Lancelot is the paladin. Mobile and versatile.
Sir Ector is the necromancer without necromancy. He can lock enemies into place with slow or debuff the hell out of a boss. He is also necessary at Camelot.
Sounds like you have a good team.
You are definitely one of the good guys. So is Wuhan Warrior - he can get rightfully defensive about Australia - but loves the game like me and you.
And I might be wrong! That is for everyone to decide.
Defensive Stance pairs well with Vengeance. You can also conserve APs to have more strikes that are even more powerful next turn.
That's the wonder of this game! Everyone has the option to go through the game with soooo many different setups and build their parties distinctly.
For damage dealing, I would honestly go with vanguards for that. I look at my own champions more as an off-tank tbh, and like I said previously, if my offtank can inspire, can charge into combat, can do nice AOE, with bonusses to being alone, etc, I would settle for that 101%. Also, I haven't actually had Lancelot in my first playthrough yet or taken him out for any missions whatsoever, LOL. Let's just say as an avid fan of the game, I went ahead and composed my party in my mind when I was only Level 5.
And I think you got me wrong. I'm not from Australia, im from China. That's some other dude~ but I studied there and stayed there for an extended amount of time. Also that certain thread was invaded by a troll who eventually managed to derail it.
Anyway back to the thread- thanks for your inputs for Kay btw. I have learned to appreciate Kay better now that you mentioned your points. Between Balan and Kay, I usually played with Balan more because he's already at maxed loyalty and that AP gain from that is huge. But I do admit, there's a certain charm about Kay having that kick skill for 2AP.
Probably its greatest strength. They designed the classes - and the knights within the classes so well that combat is fun and challenging no matter what - mostly.
It's a no go on the vanguards! Imagine what Kay's damage output would be if he did a Whirlwind within a 7-tile Ice Wall circle - with an enemy in the 8th spot of the circle. Imagine if he did that three times in a row. That is damage stacked upon damage stacked upon damage... Kay's Death Strike damage would then become a relatively large number - certainly large enough to one-shot Balor.
Or go easy. Just use Earth Shaker. Not nearly as good. But it will get the job done - when you kick everything in the knee.
Yes, Wuhan Warrior, I imagined you were from China. Hello. I must say you write well in English. It's just that you were escalating everything in that thread and I didn't know what to make of you. I think you are representing yourself well.
Anyway, back to the thread. It was my pleasure to provide the information. I think you will find the information valuable. Trust but verify though. All good theories need to be independently verified.
I have a theory about Kay and that theory is this: Kay is da man!
with carefull planning, cleaving and earth shaking you can get a +105% dmg bonus to land your power attack or death strike.
With being talented and giving all bonus skills to Kay, you get him rolling much ealier than any other champion.
And since i see ppl offtoping and braggin about non champions, Sir Balin's surprise attacks can easily reach 80+ dmg each hide+strike combo and having Jump skill is an ultimate.
I never use any dots because i tend to focus fire and stay out of reach of other enemies.
Mom, Isolde, and Gwedolyn armor auras stacks, and each of them heals on basic hit, and reflect, and dish decent damage, ranged included; if you want a Kpop band "immortals" rolling around the field, also fun.
That's a good point. I gave all extra skill points to Kay. Coupled with his trait, Kay can effectively be a level or two ahead skill-wise which is very nice for the early game. Kay can have multiple tier 2 skills at level 5. You want Armorer and Earth Shaker as soon as possible.
When your party reaches level 9 you can use two Tomes of Experience to boost Kay to level 10 and unlock his level 10 skill enhancements.
You can use the same method around level 12-13 to raise Kay's level to get Killing Spree and Whirlwind. I believe Isolde will already have Ice Wall.
You should definitely have a full-loyalty Kay by then. Much earlier if you give Kay a teleport ring. I think a lot of people might overlook Kay given that another champion has full loyalty.
Around party level 18 the benefit from those extra skill points is diminished. By level 25, everyone has more skill points than necessary.
Wuhan Warrior, I created a couple screenshots to show examples of the relative power of Kay.
https://steamcommunity.com/sharedfiles/filedetails/?id=2816128483
The first link shows Kay after killing 3 enemies with Earth Shaker on Hard difficulty. The point is to show how cheap and effective Kick can be for Kay. Kick now does 150 dmg. The remaining enemies have 135 HP each. Kay will kill one with Kick and the other will die from Killing Spree. That's 2 kills for 1 AP. And Kay can do it over and over getting stronger and stronger in a larger battlefield.
https://steamcommunity.com/sharedfiles/filedetails/?id=2816117745
The second link shows Kay with Guinevere, Isolde, and Morgana on Hard difficulty. Kay destroyed the Ice Walls and then killed 7 undead. You can see how powerful Death Strike can become. And Death Strike can get a lot more powerful with more enemies or if the party used consumables. This is just a random example. I think 8500 dmg is pretty good though. That'll do, Kay. That'll do.
These are post game examples, but the idea works in earlier stages of the game.
Also, I already know this sh!t is overpowered. I'm just showing you what's possible.
I'm just having some fun. People will continue to disagree for sure. You have to admit though, Kick is more powerful than you originally thought.
As long as you understand Kay would do more damage in the exact same situation as your favorite knights on your favorite difficulty then we're good. It's not a discussion.
Have fun with Lancelot and the Black Knight. Enjoy your game. People seem to love the White Knight too.
The best champion is the one you think is best.