King Arthur: Knight's Tale

King Arthur: Knight's Tale

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How Flexible/Abundant is Morality?
Basically, how often do you tend to get Mortality choices in the game? Is it possible to say make a couple of Tyrant choices without (permanently) losing access to Rightful traits? Or are the options limited enough that the game only tends to hand out around 18 points max per path?
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Showing 1-13 of 13 comments
kbiz Jul 9, 2022 @ 1:33am 
There are twenty of each in the game. That gives the option of passing on two - which is good because sometimes they come at a cost.

There are a few more post game.

And don't try to play both sides.
Gwazi Magnum Jul 9, 2022 @ 1:56am 
Originally posted by kbiz:
There are twenty of each in the game. That gives the option of passing on two - which is good because sometimes they come at a cost.

Wouldn't that mean passing on one? Because you'd then have to make up for the lost point with the second choice?
kbiz Jul 9, 2022 @ 2:00am 
No, because you're not necessarily choosing Rightful vs Tyrant. You're choosing Rightful vs something that is better - like loyalty.
BlackDragon Jul 10, 2022 @ 7:51pm 
True - for example, an early side-mission involving a traitor in your ranks lets you execute him in a Tyrannical fashion, or in a Righteous fashion - or pass up both in order to forgive him and add him to your Round Table.

Not that I'd recommend this, since he's just another Champion and nothing special, but it's a good example of a situation where you have to choose between two Morales, OR a third reward.

Honestly, though, what I'M wondering about is the Religion-axis. I seem to have encountered a LOT more chances at Righteous/Tyrannical choices than Old Faith/Christianity so far, and worse yet, I 'lost' a point of Old Faith to a random, unmarked decision in an early side-quest, which is something I haven't seen anywhere else. Hot tip: If you encounter a Christian monk who's bleeding to death, don't bother helping him if you're a follower of the Old Faith, since clearly aiding those in need is purely and exclusively a Christian virtue!
kbiz Jul 10, 2022 @ 10:36pm 
Originally posted by BlackDragon:
Hot tip: If you encounter a Christian monk who's bleeding to death, don't bother helping him if you're a follower of the Old Faith, since clearly aiding those in need is purely and exclusively a Christian virtue!

Yup, been there, done that. That will put you behind about a level when unlocking your morality perks. But later on, you can give the injured your potions.
proba 1 2 3 Jul 10, 2022 @ 11:56pm 
Originally posted by kbiz:
Originally posted by BlackDragon:
Hot tip: If you encounter a Christian monk who's bleeding to death, don't bother helping him if you're a follower of the Old Faith, since clearly aiding those in need is purely and exclusively a Christian virtue!

Yup, been there, done that. That will put you behind about a level when unlocking your morality perks. But later on, you can give the injured your potions.
Where, where?:O
kbiz Jul 11, 2022 @ 12:31am 
Originally posted by proba 1 2 3:
Originally posted by kbiz:

Yup, been there, done that. That will put you behind about a level when unlocking your morality perks. But later on, you can give the injured your potions.
Where, where?:O

La la la, I'm new to the game, la la la... Oh, poor guy, you need a potion? I don't fully understand what that Christian Cross means next to the option, but here you go...

A couple missions later.. Dammit! Where in the hell are my morality perks? What, Mordred has to receive two injuries? Huh?

I'm not sure the exact mission, but it was early. I think it was the one with the chapel, and the things, and the guy. You know, the things and the guy.
Jo Jul 11, 2022 @ 3:40am 
Originally posted by proba 1 2 3:
Originally posted by kbiz:

Yup, been there, done that. That will put you behind about a level when unlocking your morality perks. But later on, you can give the injured your potions.
Where, where?:O

There is an unflagged (e.g. the christian symbol is not displayed besides the choice) decision to give a potion to a bleeding friar in act 1.

I cannot recall the name of the mission but it is the mission that when you enter the map, to the right side is a camp where some peasants ask you to retrieve their valuables. Of course there is the friar, which is flagged as the first mission objective, to talk to him. Basically the story is that some bandits looted a monastery (or chapel I don't know, re kbiz post) and you need to kick them out.
Harukage Jul 11, 2022 @ 8:50am 
Yeah, i also fell into the same trap. First of all it does not make any sense. And then it is not marked as a morality choice. You can only learn about that later on when you check your choices log.
Spookyfish Jul 11, 2022 @ 2:48pm 
Originally posted by Jo:
Originally posted by proba 1 2 3:
Where, where?:O

There is an unflagged (e.g. the christian symbol is not displayed besides the choice) decision to give a potion to a bleeding friar in act 1.

I cannot recall the name of the mission but it is the mission that when you enter the map, to the right side is a camp where some peasants ask you to retrieve their valuables. Of course there is the friar, which is flagged as the first mission objective, to talk to him. Basically the story is that some bandits looted a monastery (or chapel I don't know, re kbiz post) and you need to kick them out.

Really? This was clearly flagged as a christian choice in the dialogue in my playthrough...
BlackDragon Jul 11, 2022 @ 3:12pm 
Originally posted by Spookyfish:
Originally posted by Jo:

There is an unflagged (e.g. the christian symbol is not displayed besides the choice) decision to give a potion to a bleeding friar in act 1.

I cannot recall the name of the mission but it is the mission that when you enter the map, to the right side is a camp where some peasants ask you to retrieve their valuables. Of course there is the friar, which is flagged as the first mission objective, to talk to him. Basically the story is that some bandits looted a monastery (or chapel I don't know, re kbiz post) and you need to kick them out.

Really? This was clearly flagged as a christian choice in the dialogue in my playthrough...

Presumably, the marking disappeared recently due to a newly-introduced bug in a patch. Wouldn't be the only one, seeing as the last patch broke some of the achievements, too.

And yes, while I don't recall the name of the mission, it's one of the first side-quests available, set at the monastery directly northwest of Camelot. Bandit knights have taken over the place, monks are asking for help, and about the first thing you encounter there is a very kindly friar who provides you with information while busily bleeding to death. There's nothing in the conversation that indicates that saving his life with a healing-potion might alter your religious leanings, and as others have mentioned, it makes no sense in the first place - if anything, it's more of a Righteous/Tyrannical choice between helping those in need or conserving valuable resources for your own use.
kbiz Jul 11, 2022 @ 5:13pm 
Originally posted by Jo:
Basically the story is that some bandits looted a monastery (or chapel I don't know, re kbiz post) and you need to kick them out.

I just looked it up. It's a level 4 mission called The Old Chapel:

https://steamcommunity.com/sharedfiles/filedetails/?id=2834013848

This is the choice that did it to me! Of course, the cross looks prominent now, but on your first playthrough, it looks much smaller - almost imperceptible. Nothing like scrolling through the events of your Old Faith Rightful playthrough log and seeing a cross sinking up the place. Score!

I just noticed Mordred is carrying his sword in his left hand. What's up with that? Someone should create a thread about it. Heh.

And yeah, the mission is called The Old Monastery.
proba 1 2 3 Jul 12, 2022 @ 1:50am 
Originally posted by kbiz:

I just noticed Mordred is carrying his sword in his left hand. What's up with that? Someone should create a thread about it. Heh.
The best comment of this week, hands down! :D

Thank you for the further input. The christian mark was always there for me, so it's strange that for some (or many) players it is not displayed. I don't yet know what can make it disappear. Maybe a certain amount of Old Faith points but that wouldn't make much sense.

We will look into this, hopefully the team can find it. Thanks again!
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Date Posted: Jul 9, 2022 @ 1:11am
Posts: 13