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There are a few more post game.
And don't try to play both sides.
Wouldn't that mean passing on one? Because you'd then have to make up for the lost point with the second choice?
Not that I'd recommend this, since he's just another Champion and nothing special, but it's a good example of a situation where you have to choose between two Morales, OR a third reward.
Honestly, though, what I'M wondering about is the Religion-axis. I seem to have encountered a LOT more chances at Righteous/Tyrannical choices than Old Faith/Christianity so far, and worse yet, I 'lost' a point of Old Faith to a random, unmarked decision in an early side-quest, which is something I haven't seen anywhere else. Hot tip: If you encounter a Christian monk who's bleeding to death, don't bother helping him if you're a follower of the Old Faith, since clearly aiding those in need is purely and exclusively a Christian virtue!
Yup, been there, done that. That will put you behind about a level when unlocking your morality perks. But later on, you can give the injured your potions.
La la la, I'm new to the game, la la la... Oh, poor guy, you need a potion? I don't fully understand what that Christian Cross means next to the option, but here you go...
A couple missions later.. Dammit! Where in the hell are my morality perks? What, Mordred has to receive two injuries? Huh?
I'm not sure the exact mission, but it was early. I think it was the one with the chapel, and the things, and the guy. You know, the things and the guy.
There is an unflagged (e.g. the christian symbol is not displayed besides the choice) decision to give a potion to a bleeding friar in act 1.
I cannot recall the name of the mission but it is the mission that when you enter the map, to the right side is a camp where some peasants ask you to retrieve their valuables. Of course there is the friar, which is flagged as the first mission objective, to talk to him. Basically the story is that some bandits looted a monastery (or chapel I don't know, re kbiz post) and you need to kick them out.
Really? This was clearly flagged as a christian choice in the dialogue in my playthrough...
Presumably, the marking disappeared recently due to a newly-introduced bug in a patch. Wouldn't be the only one, seeing as the last patch broke some of the achievements, too.
And yes, while I don't recall the name of the mission, it's one of the first side-quests available, set at the monastery directly northwest of Camelot. Bandit knights have taken over the place, monks are asking for help, and about the first thing you encounter there is a very kindly friar who provides you with information while busily bleeding to death. There's nothing in the conversation that indicates that saving his life with a healing-potion might alter your religious leanings, and as others have mentioned, it makes no sense in the first place - if anything, it's more of a Righteous/Tyrannical choice between helping those in need or conserving valuable resources for your own use.
I just looked it up. It's a level 4 mission called The Old Chapel:
https://steamcommunity.com/sharedfiles/filedetails/?id=2834013848
This is the choice that did it to me! Of course, the cross looks prominent now, but on your first playthrough, it looks much smaller - almost imperceptible. Nothing like scrolling through the events of your Old Faith Rightful playthrough log and seeing a cross sinking up the place. Score!
I just noticed Mordred is carrying his sword in his left hand. What's up with that? Someone should create a thread about it. Heh.
And yeah, the mission is called The Old Monastery.
Thank you for the further input. The christian mark was always there for me, so it's strange that for some (or many) players it is not displayed. I don't yet know what can make it disappear. Maybe a certain amount of Old Faith points but that wouldn't make much sense.
We will look into this, hopefully the team can find it. Thanks again!