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Your Defender should be focusing damage while Champion goes in for the kill. Even if you do get hit Vengeance and Rage combo should allow you to replenish your health (assuming you don't have armour gain per kill items). If your choice is between Faerie Knight, Lancelot and Kay I'd say keep Kay. Or get a Champion with Defensive Stance (or its equivalent), if you want someone who can soak damage later in the campaign. I would still recommend having a Defender though.
My Defender (Mordred) does soak damage well, but doesn't do the raw damage that Kay can do with a rage infused Power Attack and Death Strike. Maybe I should give Kay the skill that reduces Armor damage by 20%.
- Against the lost: Percival, White Knight, and two support/DPS like Guinevere, Merlin.
- Against the Old Faith (e.g. Morgana, Bedivere) with only Christian characters (Percival, White Knight, Dindraine, Balin).
- Against the Tyrants (e.g. Black Knight, Red Knight) with only Rightful characters (Lancelot, Guinevere, Geraint, Mordred). Unfortunately I didn't have four skilled rightful characters, so Mordred joined the party.
Now I'm playing the same, only on Rightful/Old Faith playthrough. Classic/Very Hard. I have 12 knights and everyone has a task.
- Sir Ector just sits in the tower, collecting dust, and goes to the Fourth Treasure of the Tuatha Dé Danann event.
- If Guinevere or Boudicea rests, injured or build loyality at an event, Tristan and Isolde go to fight. Always together.
- I don't want to do it, but because of the Old Faith run, I have to kill the White Knight and Sir Galahad. The executors: Mordred, Merlin, Tristan, Isolde.
- If the opponent is Picts, then I build a team around Sir Bors, if the enemy is a seelie/unseelie, then the Faerie Knight goes to battle.
For me, it's so varied and challenging. I think this will be my last playthrough for a while. Including early access, I have over 1000 hours of playtime. I have played the Rightful/Old faith/Christian path several times from normal to very hard, almost any difficulty. (Except the very hard/roguelite mode) Time to try Expedition: Rome, or the Path to Madness DLC for Disciples Liberation. I will come back later when there is new content.
Mordred
Kay/Lancelot
Iwein
Merlin
in case Iwein or Merlin is in the hospital, Morgana goes in.
I feel pretty good with those. Merlin is INSANELY strong imo. I don't think the other Arcanists can compare to him...
Isolde
Guinevere
Morgana
My A team
Anyway my personal favorite is:
Kay... most powerful champion undeniable.
Guinivere.. bless, inspire, teleport, freeze.
Tegyr.. probably best vanguard except Boudicea comes late and hard to get her loyalty up.
Not sure about Morgana.. but late game i find Galahad.. but it seems Percivale is similar to Galahad. So my pick probably goes to Percivale. Encouragement and Guard. Flaming Strike is a plus.
Mordred is really not good for optimal party. You should not take dmg so no need for tank, you can just control/kill faster. And mordred dmg is meh, like 10% of vanguard.
Team 1:
Merlin Morgan Guinevere and Faerie knight
Merlin for aoe burn instant kill, others to hit single weaker targets.
Doesn't work well with champions since champions need the kills for their passive.
Key item: Instant burn Item for Merlin
Team 2:
Any vanguard with high loyalty, Guinevere,
Morgause/Defender/Arcanist thats not Merlin(pick 2 from 3),
vanguard carry team.
Key item :none
When the rng really is not on our side and you didn't get blink item and teleport ring for the champion.
Team 3:
Any champion except Lancelot(best with defensive stance), Guinevere, Isolde, Anyone with good cc(Morgause/Morgan or even a defender)
Kay is usually my first kick , worst champion in the game imo.
Key items: Teleport ring and blink axe(forgot the name it teleports you to the next enemy on kill).
PS: all played on very hard.
Wait we have marksman as a class? lol
I know it is an old thread, but how would you spec Mordred to be useful as he is mandatory in a lot of missions? Which essences are good to use on him?
A teleport ring will make Mordred even more mobile, and I'd recommend speccing into thunderbolt, chain lightning, flurry, shield bash, and the passive which reduces the AP burden of heavy armour. Don't sleep on bleeding damage either--in the early game, it isn't very useful, as most of your enemies are The Lost, and the undead do not bleed (despite the proclamations of Lady Dindraine, Sir Ector, and Sir Percival about the future exsanguination of sinners, heh.)
But once you start facing Picts, Sidhe, and Formorians as your primary foes, the extra bleeding damage can help shorten fights.
Note that you can use shield bash to safely disengage from melee with an enemy and not suffer opportunity attacks.
Depends what difficulty you play. On normal I don't think it matters like at all. You can go with passive damage boosts and lighting abilities for extra damage, because why not? It's cool and all good.
But on hard and especially very hard you need a plan or else you will suffer and die.
Mordred is an OK tank, I would recommend making him a good tank because you will need 1 that can hold the lane for a moment.
Don't waste your points and resources on making him a better fighter. He's a terrible fighter at higher difficulties plus most of the unique items you may obtain for him will be increasing his tankiness. So instead of making him a capable tank, you'd turn him into a bad fighter and bad tank. And you don't want that.
Mages and especially vanguards are insanely good damage dealers and you need to make sure they can do all the damage while not being bothered or threatened.