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Dark Knights (standard elite possessed mobs) do more damage in those missions than the bosses themselves which can't be right.
Oddly no and thats my fault it was the second mission of that chain I believe, the last one was mostly fine. Its the one where you go in planning to kill him, get him down to half health then he yeets out and you have to hunt him down again.
The difficulty was ridiculous, especially the side fights (that are optional) one you start off with over 12 possessed and unseelie all surrounding you with one of your guys in base contact at the start of the fight. Its just poorly done. It's doable but it absolutely requires you to cheese them in order to not die. Which imo is just poor design.
And the point is whether its doable or not doesn't change how poor the balance is. Every fight before and after that was utterly trivial by comparison. Even the act 4 boss was less challenging.
I'm on this mission now...it's ridiculous. For context I'm playing on normal and overall the game has been pretty easy (fair and fun). There's a few mission difficulty spikes where I had to reload and try different tactics but nothing that with a different approach I wasn't able to overcome and I did enjoy those missions.
This mission is just flat out insane though. The Dark Knights are by far the most damaging/dangerous enemy up to this point including bosses. They do so much damage they can completely smash my tanks in one round.
Playing the last few missions as:
Mordred
Kay
Merlin
Ector
Been completely steamrolling missions up to this point. I can actually beat the mission but really want to clear the map and also defeat the Red Knight (which I can kill but lose the duel).
The other unbalanced fight (this one is the worst) is the fight in the top left for the treasure (there's a dialog before the fight). There's one Dark Knight Commander and two other Dark Knights. It's just too much with their damage output plus you start so damn close. I can DPS down the commander in one round but the other two will kill any character they touch on their turn. I think this fight would be okay, but still challenging, if one of the other Dark Knights are replaced with another enemy unit.
As far as the Red Knight himself the initial part isn't bad at all, but the dual is really difficult as he can kill my characters in one round including Mordred. I can actually DPS him down in one round but once he drinks the potion he kills me on his turn. To me it seems the only real way would be to use a vanguard and use traps and hide/run away/jump in and out/etc.
Even with Merlin whom I have decked out in relic gear and can DPS him down in one round to his 2nd phase and has tons of armor (I think like 14 shields) the second he drinks a potion he basically fly's to me and kills him in one round.
I've only tried this fight a couple times though so will def keep trying, that said I think the biggest unbalance is the other fight which is pretty nuts.
*edit*
Just noticed you were talking about the "Blackened Heart" sorry about that...my comments below are in regards to The Knight in Red quest.
*edit 2*
I was able to defeat the Red Knight in a duel with Merlin. I basically just have to keep teleporting around out of his range and hitting him with fire and eventually got him. Maybe he does a tad too much damage (shouldn't be able to kill a tank in one round) but it's doable I guess.
I still think the other fight is def out of whack balance wise. You start way too close and there's three knights, each of which can kill any of my characters in a single round. It's not that I don't have any crowd control, in fact I have a bunch. They're immune to stun though, walk through firewalls, and I even have multiple summons. But the initiative is as such that even if I kill the Commander, throw up 2 worms and 1 mage illusions, throw down firewalls, slow, etc the wizards/archers kill the summons and then the Dark Knights just waltz in and kill one of my characters immediately.
It does jump out of nowhere and can easily throw some heroes in the Crypt.
The other side missions unlocked at this time are nothing in comparison, tbh the rest of the game is nothing compared to this.
So yeah, when you complete Blackened Heart get ready for other missions of equal challenge
Also, can anyone confirm that there's something screwy going on with the turn order in this mission? I had a few instances where the Dark Mages outright had two turns back to back.
I eventually did it with no deaths by approaching it like a weird puzzle. Its not helped by the insane setup where you start with zero room to retreat to and the whole pack right on top of you. You basically have to bums rush the main dude and retreat your soft targets immediately to the back field and just let them all funnel forward and abuse the slightly 1 dimensional AI and tight set up.
I got it done but it just felt gamey and immersion breaking.