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Good to see that there is a fallback opportunity with your described savecheese, but frankly: Playing Ironman is playing without any save cheeseing, doing it makes Ironman obsolet ;)
Pretty much this. Playing Ironman and "save cheesing" is not ironman anymore. :)
at the moment you can face 15 hp monsters 5 levels after a mission with a large group of 200 hp monsters with 20-30 damage/hit.
A random Priest in one of 16-18 level missions brutally murdered my Isolde as it turned out he had 60 damage x2 and he could do 2 attacks in single turn, so he single-handedly burst 240 damage which is more then last boss would do. While this exist in a game, for proper ironman you would have to restart and lose hundred hours of progress. Ability to load before a fight allows some leeway, but it is in a no way a silver bullet.
Ironman is still punishing and there are TONS of ways to screw an entire playthrough. Hell, some folks around here manage to get stuck in normal playthrough, doing so in ironman is 100x easier even with described tricks.
Yep I agree with you. Hope the devs will better balance the game with the next patches and make Ironman more viable without "tricks". Btw finishing Ironman in the current game state is a huge achievement.