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I'm glad Mordred was back in the Cathedral.
Sir Ector - Fireblast was amazing
Sir Balan and Sir Kay - Earth Shaker with a range of 6 tiles crushed.
Sir Balin - with the Teleport ring the Vanguard is a murder machine.
All my guys have so much movement AP that the White Knight was always behind them anyway. Focus on killing the real threats on the 1st turn so they can't generate new undead, slow down the rest and avoid.
This felt like an XCOM legend mission finally. I will say it again focus on movement AP and AP buffs this gives you tactical options.
I always give Sir Balan and Sir Kay a yellow Gain half AP points back potion for really big turns if needed. You can do huge alpha strike turns this way removing the big threats quickly.
https://steamcommunity.com/sharedfiles/filedetails/?id=2805323093
You are still wrong mate. I dont mind playing HARD but the WHite Knight Mission is ridiculously impossible.
Im hearing people have all this fancy gear to do it easily.
I dont have much fancy gear.
Never had a problme with missions on hard till this WHITE KNIGHT Necromancer mission.
20 Undead. THen u have to kill them before they respawn.
Then theres 2 portals that Keep spawning undead. Which also all need to be killed twice to stop them respawning.
The Necromancer has +3 Protect against ranged attacks.
My main character has a tiny sword hit which really isnt fair but I havent found anything to make that better. Equipment or a build.
The White Knight is very vulnerable.
My archer cant kill the crossbow undead in 1 shot. Shes usually 1-4hp out killing them.
My Wizard is great with his Fireball skill but I only manage to use it once, and then the right hand mob obliterates my team.
Cant give a positive review for this unfairness.
https://steamcommunity.com/sharedfiles/filedetails/?id=2806886657
This is the point some people are struggling others are not, and its mainly down to the abilities and builds being completely unbalanced not the missions.
If you use certain builds and abilities the game can feel trivial, if you use others it can feel very different.
Prime example if you get a good set up Lancelot with the right items can charge around and clear half the field in 1 turn, thats just bonkers. And it appears many of these difficult missions are based on or rather balanced around using those broken builds.
I'd love for someone to show a video of them clearing the Morgana or hunt the Red Knight missions with 2 marksmen a sage and a defender for example.
Oh, yeah, I think this is the toughest one I've played so far (also on roguelite mode). I got through it without vitality loss, but this was the point where I decided never again Dindraine.
That's not about mission balance, that's deliberately nerfing yourself. Playing on Hard should be about making good choices, not expecting to roll through everything with the worst team you can muster.
I had got to the end with full life and armour. And as people suggested, it was best to target Necromancer first and kill him the 1st round which i just narrowly did and then protected my men as much as possible till I cleaned up.
My Main Character/Defender is just super weak. May have to think about re-editing his build.
I have all the Knights, with 2 in the reserve.
I went with Lady Genueive, Is that a good choice?
Is there a favourite or favourite knights being used as great choices? I need to level up my vanguards so they can become ultra-tough killing machines.
If you can't use two of a particular class on hard then its a clear sign that class at least (if not the game generally) is not correctly balanced.
Simple as that.
Gear in this game absolutely make or break a party. My Lancelot is one shotting/teleporting everything, clearing 24+ lvl maps with 1 round fights....