King Arthur: Knight's Tale

King Arthur: Knight's Tale

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White Knight mission completely unbalanced...
I've seen some complaints about balance and hadn't had an issue at ~26 hrs into the game, but I just went into the White Knight mission with a fully level appropriate group and ♥♥♥♥♥♥♥♥♥. It's absolutely the most poorly balanced mission so far. I'm gonna have to restart it and drop the difficulty down from hard to even have a chance. Definitely the worst mission so far balance wise.

edit: best part is I can't drop the difficulty down or leave the mission without failing because the game autosaved right when the mission failed which overwrote the autosave at the BEGINNING of the mission.
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This is the 1st mission in Roguelite that felt really challenging.
I'm glad Mordred was back in the Cathedral.

Sir Ector - Fireblast was amazing
Sir Balan and Sir Kay - Earth Shaker with a range of 6 tiles crushed.
Sir Balin - with the Teleport ring the Vanguard is a murder machine.

All my guys have so much movement AP that the White Knight was always behind them anyway. Focus on killing the real threats on the 1st turn so they can't generate new undead, slow down the rest and avoid.

This felt like an XCOM legend mission finally. I will say it again focus on movement AP and AP buffs this gives you tactical options.

I always give Sir Balan and Sir Kay a yellow Gain half AP points back potion for really big turns if needed. You can do huge alpha strike turns this way removing the big threats quickly.

https://steamcommunity.com/sharedfiles/filedetails/?id=2805323093
Dernière modification de steven777; 7 mai 2022 à 23h51
I think the white night mission prepares you for the worse. Which it did for me me. Until then I didn't use the church or anything. Just training. If you don't have trained backups you are scre.......The second mission after white night was hard as ♥♥♥♥♥♥ even on normal because my A team was healing, still after chapter 2 the white night is healing :)). After that mission when my roster was up to the task I found out that my B team is as good as my A team, ( i invested some money to skip a turn) because of training. Still the White Knight mission is hard but it reminds you that you need to focus on your decisions combat wise or different.
Saravan a écrit :
Please don't nerf difficulty because people whine on Steam. Normal is a joke. Hard strikes a decent balance but sometimes even Hard is too easy. This mission can easily be completed with Ector or any other AoE hero.

You are still wrong mate. I dont mind playing HARD but the WHite Knight Mission is ridiculously impossible.

Im hearing people have all this fancy gear to do it easily.

I dont have much fancy gear.

Never had a problme with missions on hard till this WHITE KNIGHT Necromancer mission.

20 Undead. THen u have to kill them before they respawn.

Then theres 2 portals that Keep spawning undead. Which also all need to be killed twice to stop them respawning.

The Necromancer has +3 Protect against ranged attacks.

My main character has a tiny sword hit which really isnt fair but I havent found anything to make that better. Equipment or a build.

The White Knight is very vulnerable.

My archer cant kill the crossbow undead in 1 shot. Shes usually 1-4hp out killing them.

My Wizard is great with his Fireball skill but I only manage to use it once, and then the right hand mob obliterates my team.

Cant give a positive review for this unfairness.
Just kill the necro in the 1st turn, thunder, fire blast, jump and rogue / dual dagger him. Doable without any deaths in any difficulty before very hard. You need to waste a heal potion on the knight, in hard+. Even if someone falls, there's the hospice, the cathedral and resurrection tomes to solve your issues.

https://steamcommunity.com/sharedfiles/filedetails/?id=2806886657
Dernière modification de Alexandryos; 11 mai 2022 à 13h06
Yeah, I was just thinking a similar way. Thanks.
DalaranPhoenix a écrit :
Guys what are you talking about? I'm playing on hard too and breeze through that mission. Balian with shockwave can knock down 3-4 guys in a row. Open the fight with Ector flame attack that burns all the bunched up undead to crisps. Use Dindraine to snipe the banshee, once she's gone it's easy going. Use Mordred and shield charge the Darkness necromancer guy and whack him once a turn while casting stigma. White knight can camp around to protect ranged heroes.

It is perfectly balanced for Hard.... Please don't adjust.

This is the point some people are struggling others are not, and its mainly down to the abilities and builds being completely unbalanced not the missions.

If you use certain builds and abilities the game can feel trivial, if you use others it can feel very different.

Prime example if you get a good set up Lancelot with the right items can charge around and clear half the field in 1 turn, thats just bonkers. And it appears many of these difficult missions are based on or rather balanced around using those broken builds.

I'd love for someone to show a video of them clearing the Morgana or hunt the Red Knight missions with 2 marksmen a sage and a defender for example.
Dernière modification de RodHull; 11 mai 2022 à 13h12
Julio Brutal a écrit :
The game has been a piece of cake for me on roguelite mode. But now i'm stuck on the last fight of the monastery of the sacred heart (side mission), it is utterly impossible. There are four undead knights with OP auras, 3 attacks immunities and all the minions.

Oh, yeah, I think this is the toughest one I've played so far (also on roguelite mode). I got through it without vitality loss, but this was the point where I decided never again Dindraine.



RodHull a écrit :
I'd love for someone to show a video of them clearing the Morgana or hunt the Red Knight missions with 2 marksmen a sage and a defender for example.

That's not about mission balance, that's deliberately nerfing yourself. Playing on Hard should be about making good choices, not expecting to roll through everything with the worst team you can muster.
Well, I did the White Knight mission.

I had got to the end with full life and armour. And as people suggested, it was best to target Necromancer first and kill him the 1st round which i just narrowly did and then protected my men as much as possible till I cleaned up.

My Main Character/Defender is just super weak. May have to think about re-editing his build.

I have all the Knights, with 2 in the reserve.

I went with Lady Genueive, Is that a good choice?

Is there a favourite or favourite knights being used as great choices? I need to level up my vanguards so they can become ultra-tough killing machines.
To everyone complaining about the White Knight mission, wait untill you get to Sir Lucan's mission... :D
ec0nomist a écrit :
To everyone complaining about the White Knight mission, wait untill you get to Sir Lucan's mission... :D
Sir lucan was a breeze, by then you already have way better gear and a more optimized A-Team in general, i literally face rolled Sir Lucan mission.... The only mission that was problematic other then whiteknight was Sir Lancelot mission IF you choose to make all the optional missions, the main mission is hard but doable, cant say the same about the fight to save the dude's brother, that fight is nonsense.
I just did the lancelot mission, it wasn't too bad, cleared the whole thing. I did get some really good relics for that level though that made it really easy to clear lots of enemies (a couple that give AP back on kills, and one that lets damage buffs stack up.) I think getting lucky on gear makes a huge difference in the difficulty of some areas.
Avallach a écrit :
That's not about mission balance, that's deliberately nerfing yourself. Playing on Hard should be about making good choices, not expecting to roll through everything with the worst team you can muster.

If you can't use two of a particular class on hard then its a clear sign that class at least (if not the game generally) is not correctly balanced.

Simple as that.
jasta85 a écrit :
I just did the lancelot mission, it wasn't too bad, cleared the whole thing. I did get some really good relics for that level though that made it really easy to clear lots of enemies (a couple that give AP back on kills, and one that lets damage buffs stack up.) I think getting lucky on gear makes a huge difference in the difficulty of some areas.

Gear in this game absolutely make or break a party. My Lancelot is one shotting/teleporting everything, clearing 24+ lvl maps with 1 round fights....
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Posté le 1 mai 2022 à 21h51
Messages : 30