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As someone mentioned, crowd control. Specifically things that prevent the enemy from acting, or slow them down. Lightning spells, frost spells, knockdowns etc can all reduce the target's action points.
You can use that, combined with positioning, to manage which of the enemies (if any) will get a chance to attack you in their turn. If you can get a few kills without taking much damage in the first few turns, you'll generally be set up pretty well from there.
To be fair, reloading whenever a mission doesn't go perfectly isn't a great mechanic. He's actually trying to play the game properly by not doing that, whereas you're circumventing a significant part of the strategic layer of the game.
I don't think skipping days is the answer, since unlike Xcom time isn't a resource. You could just keep skipping so that everyone is always healed, which makes the whole injury/vitality system pointless.
It does need some sort of catch-up mechanic though, so that if you have a couple of bad missions in a row you're not left at a complete dead end.
This needs to be fixed. Sidemission fail due to AI behaviour is annoying, but being absolutely unable to complete the main quest of the mission is inacceptable.
And on top of that the encounters are WAY overtuned. Still on Story, 14 enemies with 200+ HP and 5+ armor is a ton of chunk to get through, and that would be if they just threw spitballs. Which they are not. Act 4 (I think it is that) must've been designed by someone who has lost touch with the ground or else hates players.
Lol, dude you admit to save scumming and then tell someone else to l2p.
- White Knight's mission (recruitment).
- Percivale's mission (recruitment).
- The Excalibur mission.
This was on Hard difficulty. I barely managed to complete the White Knight's mission with everyone alive.
The big issue was not being able to control the White Knight himself as he was throwing himself against the enemies, which made keeping him alive much more difficult and came at expense of other characters.
This is the only mission so far in which I was unable to complete all side missions (I think I had to give up on saving one brother).
Pervivale's mission was similarly difficult to White Knight's (everyone was almost dead and with multiple injuries), but this may be because I split my team on last two fights, which made dealing with the waves more difficult than it could've been.
The Excalibur I got two highly damaged and injuries characters, but it wasn't as bad as the previous two missions mentioned.
By the way, I am playing on Ironman.
Edit:
If I may suggest something - adding a campfire or two would help a lot in terms of making these missions more sustainable without making significant changes to enemies.
Failing that, the number of enemies is really high per encounter and these missions have quite a few encounters (read: the levels are pretty large), as a result the damage sustained over time starts adding up and you can't really recover well enough with so few campfires.
Yeah, but that makes the game interesting, since you have a big management part, in what you invest your ressources.
For example, going to build up your roound-table let´s you collect 3k gold for 500 resources once everxy 5 missions. Good deal, or ?
This. I have basically nobody that is the right level who is uninjured. Heck Mordred has been injured for several missions and I can't easily bench him because of this.
They just balanced the Morgana mission which makes sense, I underestimated the damage of the enemies on that mission and almost lost a sage. Once I adjusted my play style mid-mission, I was able to beat that mission without any problems. . . and I was playing on Hardcore for my first play through.
This is not really a "get good" post - everybody is in a different place with how they approach RPGs . . . but if you find that you are struggling, like every player, you have to "solve" for why you are losing. The most seasoned players and newest players all go through this process in one fashion or another.
In a campaign style game, enough mistakes will kill a run. Getting a knight injured is a mistake. You can blame the difficulty level of the game and feel that it is not right for you and that is ok - but I am grateful for the difficulty level because it made solving for the puzzle more challenging and more rewarding.
Agree 100%. I'm stuck on Lancelot mission. Normal after 14 gets crazy. was so easy before.
Currently on 2nd attempt on Black Heart, 2nd battle.
Edit : 3rd attempt. That son of the red knight goes down in two rounds before I can even reach him. Screw this nonsense.