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On second thought, training ground might not be that important. Because I mostly use Mordred, Dindraine, Ector, Balin (Kay in early game). Merchant upgrades are more valuable.
And aoe is not that important til act3, just focus on Balin gear to make sure his backstab can oneshot 60hp enemy. Use slow, fire arrow, shield charge, lightning bolt to cc enemies, position wisely and use Mordred with aoo reduction to save Ector and Dindraine from melee enemies.
Such an awesome game but it needs a big patch to fix soo many things, such as audio and difficulty.
It seems like most people are saying the same thing, this game is out of balance. Either you play perfectly, then reload on a single bad encounter/mission. Lots of people scrap their playthroughs, multiple times.
The difference is some people like this, and some don't. Personally I like the tactics of the game, I can see the fun in it. But the rest, the healing, lack of options, etc isn't fun.
What confuses this a bit is that the quest remains marked as unfulfilled, the dude looks pretty dead, but after ending the mission I got a letter with 1000 gold for saving him.
People are just bad at the game. I am not saying there aren't balance changes needed, there are and some encounters are over-tuned. However, if you play smart and utilize your abilities and think about positioning... you should be fine until A3 at least.
Difficulty will vary depending on team loadout. Some teams with access to high amounts of cc + damage trivialize NPC protection side missions. For that one, which I did couple days ago on hard difficulty, I just ran my usual cc God Merlin while the rest of my team wrecked the enemies not cc'ed.
Exactly the same experience here. Played on hard up till this fight. I only have 3 heroes at level 10, Mordred, Ector and Merlin, Ector is badly damanged, no vitality and 2 injuries, so he is out. the rest of my heroes are level 8. The white knight mission was doable but Sir lucan was way way worse. I think it might still be fine IF there were more sidemissions to level up the characters. There isnt enough AOE without Ectors fireblast, Merlins dragon has longer cooldown and even hitting 5 mobs with it, waiting 5 rounds again for another shot is not enough when it comes to the swarms of op mobs + super elite terminators pounding 1 heroe to death in 1-2 rounds if its not the tank, then it takes 3 maybe 4.
2) Hard is very ok. Yes, there are some huge spikes but mostly it was my lack of knowledge or tactics.
3) Morgana mission on hard is no go on that level. HP of villagers is insane. On my first run. On my second run in that stage I have team that can wipe anything.
4) On my second run I did build all knights correctly and I breeze through hard every act. Treefolk diff spike? Didnt notice. Since Act3 I can wipe most enemies on round 1.
I think difficulty is ok. Just ironman hard+ really isnt for first play.
I'm playing on Hard Ironman, still on my first playthrough, I knew nothing about the game before release and didn't know anything about the mission going in.
I went in a level below it, because I thought it would be cool to recruit a higher level character, and Morgana at that.
I was definitely taken aback by the first encounter, and sat there puzzling through it for a while - playing on Ironman (roguelike, whatever) I've had to do a bit of that.
I had Kay, Balin, Isolde and Morgawse. First turn I had Balin go after a caster at the back, range CC'd 2 others (can't recall if they had partial resists, but it stopped them doing much), and stayed out of melee range. I got hit with an AOE or two, but nothing too bad. Next turn I had Isolde and Morgawse CC a couple of the melee guys that got close, took out another caster with Balin and started going to work with Kay.
After that it gets hazy, it was still a little tense, I had to take it slowly and make every move count, but I got through it without any huge armour / hp loss.
To state it again, I went in a level lower, and without knowing any more about the game than I'd learnt in my current playthrough, and I came through relatively unscathed. Maybe I just got lucky, but it's definitely doable.