King Arthur: Knight's Tale

King Arthur: Knight's Tale

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Mission difficulty all over the place
Some missions are a cakewalk even with the B-Team.
But others are such a royal pain that even having one member of your A-Team (of course you gotta bring that, not a single replacement character allowed) not being in absolute shining peak condition will have you fail it no matter the amount of savescumming. Notably the mission to recruit Sir Lucan is brutal: 4 large enemy groups (undead, so tey'll also get back up unless you focus them, which you can ill afford) including 2-3 meaty bosses with mean mechanics (the group of Sir Rodric stands out, as his minions are the most numerable and they tend to swarm you quickly, but if you kill them his damage explodes by +50% for each 3 killed).
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Showing 1-15 of 134 comments
proba 1 2 3 Apr 29, 2022 @ 8:46am 
3
Are there other maps as well beside Sir Lucan's mission? A few players reported Morgan Le Fay's mission to be extraordinarily hard and we will go through the reported maps to find a delicate balance.

Also, can you tell me on which difficulty level are you playing?
Serum Apr 29, 2022 @ 8:51am 
Agreed. I'm stuck rn with the mission where you need to protect the village from sidhe, and it seems impossible even with my best heroes. I'm playing on hard, but I think it's time to switch :guppy:
TormDK Apr 29, 2022 @ 9:13am 
Originally posted by Serum:
Agreed. I'm stuck rn with the mission where you need to protect the village from sidhe, and it seems impossible even with my best heroes. I'm playing on hard, but I think it's time to switch :guppy:

I think anything past level 14 missions seems to be very tough even on normal. The unseelie are alot nastier than anything prior, so it wears down your main team to the point where you can't really progress further due to injuries and vitality.
TormDK Apr 29, 2022 @ 9:20am 
To the point; The ability to skip a day so that it counts as a mission would also allow for better injury/vitality handling, as I'm basically stuck currently on the level 14 missions as either the team I have left that isn't injured or have low vitality to the point where they die and I can't complete the mission anyhow.
Gregrok Apr 29, 2022 @ 9:31am 
I agree with you all 100%
Rodi Apr 29, 2022 @ 9:34am 
Yes hard mode is impossible in some missions, but normal mode offers no challenge at all, it is way too easy.
TormDK Apr 29, 2022 @ 9:37am 
Originally posted by Rodi:
Yes hard mode is impossible in some missions, but normal mode offers no challenge at all, it is way too easy.

How far did you get in Normal? It's a pretty blanket statement. Who are you using for the main team?
redwitch Apr 29, 2022 @ 9:54am 
hmmm... I wanted to get the game but I guess I'll wait until the balance issue is solved, I have no intention of starting to play a game which results in a reload fest due to poor balancing. I did it with Blackguards, never again.
Last edited by redwitch; Apr 29, 2022 @ 9:55am
Rodi Apr 29, 2022 @ 9:55am 
Originally posted by TormDK:
Originally posted by Rodi:
Yes hard mode is impossible in some missions, but normal mode offers no challenge at all, it is way too easy.

How far did you get in Normal? It's a pretty blanket statement. Who are you using for the main team?
For normal mode? Any combination of heroes is fine for normal mode, it's a joke. I think 2 melee and 2 ranged are optimal and that is what I usually use in hard mode.
Originally posted by proba 1 2 3:
Are there other maps as well beside Sir Lucan's mission? A few players reported Morgan Le Fay's mission to be extraordinarily hard and we will go through the reported maps to find a delicate balance.

Also, can you tell me on which difficulty level are you playing?
I play on Normal. So far no other mission I've done was anywhere near as complicated. I think Fisher King might qualify, but I have only tried that one once so far.
A connected problem to the difficulty is that when a knight is wounded with injuries they are out of commission for at least 2 missions. That can be devastating if the missions to bridge the time are of the difficult variety. For Lucan's I had to drag Kay out of the hospital to even have a sliver of a chance (up until the Rodrik fight, that is), so he's stumbling about on 5 Vitality. And that is after using Joust to pass time, otherwise he'd also have had 2 injuries. So either the mission is fixed soon or my savegame is broken as I can not progress, unfortunately. :( (The only other mission available is Fisher King, and with the current available team that likely won't fly).
Have not tried Morgana so far, as I'm doing a Christian run. White Knight also was a bit of a tough nut, but when bringing the full A-Team it was beatable without too much trouble.
Last edited by [XIII] Lucius Vinicius; Apr 29, 2022 @ 10:25am
TormDK Apr 29, 2022 @ 10:32am 
Originally posted by Rodi:
Originally posted by TormDK:

How far did you get in Normal? It's a pretty blanket statement. Who are you using for the main team?
For normal mode? Any combination of heroes is fine for normal mode, it's a joke. I think 2 melee and 2 ranged are optimal and that is what I usually use in hard mode.

But how far did you get?
Kainsec Apr 29, 2022 @ 10:46am 
I can agree there is a massive difficulty spike in normal difficulty around level 14, Before then I never had to rest any hero because it was easy, stack armor on mordred, shield rush and purposely overextend him so everyone would focus him, clean up with other knights. Then the Unseelie came along, all their archers draining your ap, knocking you out of position, the amount of damage all their units do shreds though anyone not in heavy armor. Even taking Gawain, giving him the most armor I can, sitting him next to isolde who I have a relic armor that grants extra armor that is unbreakable armor to nearby allies, and his taunt he still gets shredded because of the sheer number of enemies.

This is also the part of the game when the sheer number of enemies each fight gets out of hand, Fights go from being slightly outnumbered each encounter to usually 2 to 3x as many enemies as you each encounter, with their massively upped damage and utility this spirals into what I call an injury cycle. Where you your knights get out of the hospice and cathedral just in time to immediately go back assuming you are paying gold to rush them because without that you wont have enough knights to go on. I have taken to stripping the gear off the healing to give to the current group because they have to have the best gear I have just to do anything. Without tristan and boduicea backstabbing ppl for 50 damage every mission at this point would probably be a massacre.

Then there is lancelot and Lady le Fey recruitment missions which are just insane, lancelots first encounter in particular, start far away from enemy with several units that can pull your units out of position and rip them to shreds, pelted by archers who can stun you, then after 2 turns another group with the fog guys who become invulnerable and when they die freeze everyone near them pop up with even more archers. I am just saying Lancelot and Lady Le Fey better be amazing and have several unique skills to make them worth this difficulty
MrFrengLitch Apr 29, 2022 @ 10:49am 
Yeah seriously some maps could also use 1 more camp/1 more shrines. On very hard difficulty some of these missions are guaranteed injuries and extremely close calls to not die.
Originally posted by Glitch:
Yeah seriously some maps could also use 1 more camp/1 more shrines. On very hard difficulty some of these missions are guaranteed injuries and extremely close calls to not die.
Agreed, that would go a long way in making the harder maps more playable.
Last edited by [XIII] Lucius Vinicius; Apr 29, 2022 @ 11:07am
FroBodine Apr 29, 2022 @ 11:11am 
This game was in development for so long. How can it still be so unbalanced?!? It just baffles me.
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Date Posted: Apr 29, 2022 @ 8:24am
Posts: 134