King Arthur: Knight's Tale

King Arthur: Knight's Tale

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Rambo715 Apr 28, 2022 @ 11:18am
How to go forward if team gets slapped?
I am not the best player but I do enjoy these types of games.

What do you do when your team gets slapped - and all need hospice or cathedral and you only have a team of 4 at the beginning? To be healed there is a certain number of mission wait - what if you team is so weak they can't do a mission? - How do you proceed? I only have one level 4 mission to do - and I only have 1 lvl 4 dude - the rest are under leveled and injured.

Is there a way to by-pass mission requirements for healing - going into a scenario with 3 under leveled injured people is suicide!
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Showing 16-23 of 23 comments
MeGa Apr 28, 2022 @ 1:01pm 
Originally posted by Havie:
Yeah dude they are pretty much soft locking the game here.. ran into this too. Very brutal for no other reason than what seems to be poor design choices.
In this cases I prefer a "doom clock" like on xcom or phoenix point, than a soft lock on campaign.

I also think the lack of a comeback mechanic is not awesome design. Either you fail the campaign, or can keep advancing. This soft lock doesnt sound awesome, but good to know beforehand, xd
Havie Apr 28, 2022 @ 1:44pm 
Originally posted by RaPriest:
Originally posted by Paton:
Just lower the difficulty. Very Hard is too much for me too, no shame in it. It's just a game.

You have already written your "gitgud" once, no need to repeat it 4th time.

Issue not with the game being too hard. The issue is - you can complete a mission successfuly, without loosing enyone but get stuck unable to proceed, without "game over" screen.
Dont think that this issue could be fixed.
Sums it up perfectly. Ty
gypher Dec 27, 2023 @ 9:07am 
This mechanic is really bonkers... Basing the recovery of the heroes on the number of played mission is purely idiotic, especially in a game with that few side missions. Why isn't there just a way to let time pass, just as if I had played a mission? Maybe point at a side mission, "discard" it to just let time go by? Having to cheat (or reset) because I had one bad mission and now need one mission rest time for the heroes, and don't have any others that are nearly strong enough to do anything meaningful, is just idiotic.
sandman25dcsss Dec 27, 2023 @ 9:28am 
Originally posted by gypher:
This mechanic is really bonkers... Basing the recovery of the heroes on the number of played mission is purely idiotic, especially in a game with that few side missions. Why isn't there just a way to let time pass, just as if I had played a mission? Maybe point at a side mission, "discard" it to just let time go by? Having to cheat (or reset) because I had one bad mission and now need one mission rest time for the heroes, and don't have any others that are nearly strong enough to do anything meaningful, is just idiotic.
You are supposed to have a second team unless you are talking about early act 1.
Last edited by sandman25dcsss; Dec 27, 2023 @ 10:01am
Alan Dec 27, 2023 @ 6:08pm 
Originally posted by Sgt. Flaw:
Yea you have to save this game like it's 1999...they should just put in an autosave feature that doesn't overwrite saves...I'm playing on original not Roguelite lol

This. I'm up to over 100 independently numbered manual saves.
cTz Dec 28, 2023 @ 10:51am 
You have to start the whole game over again. Unlike most games where you can just try again. This game slowly backs you into a corner and you realize that you've wasted 10, 20, 30 hours walking into a trap. Start again, build up levels for multiple teams, and don't let Mordred get injured or you're pooched. A huge flaw in design, I think.
AT1st Dec 28, 2023 @ 12:03pm 
Originally posted by cTz:
You have to start the whole game over again. Unlike most games where you can just try again. This game slowly backs you into a corner and you realize that you've wasted 10, 20, 30 hours walking into a trap. Start again, build up levels for multiple teams, and don't let Mordred get injured or you're pooched. A huge flaw in design, I think.
That's a good point.
I started avoiding to take Mordred on the last available side mission before the next main mission (when I wasn't sure if the side mission will be still available after continuing the story) because I was scared he gets injured and I can't heal him in time.
sandman25dcsss Dec 28, 2023 @ 12:30pm 
Actually I try to get Mordred injured if I cannot avoid it, he passively heals 20% vitality after each mission unlike other knights.
If mission does not require Mordred and he is above mission level, don't use him, he will get more XP from training and will be 100% available for missions where he is required.
Basically I never use knights with level above mission level. Also make sure to check injuries, some of them are almost meaningless. For instance, I used an archer with "-20% mind resistance" all game in my main team.
Last edited by sandman25dcsss; Dec 28, 2023 @ 12:33pm
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Date Posted: Apr 28, 2022 @ 11:18am
Posts: 23