King Arthur: Knight's Tale

King Arthur: Knight's Tale

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D Kruger Apr 27, 2022 @ 5:32am
How does armour breaking work exactly?
The description is hardly helpful.
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Showing 1-15 of 17 comments
proba 1 2 3 Apr 27, 2022 @ 6:41am 
Could you tell me what is not clear enough in the description? Then I might be able to provide you a better explanation about its design.
Last Tears [FR] Apr 27, 2022 @ 8:18am 
Same, I don't think it's clear
D Kruger Apr 27, 2022 @ 8:24am 
Let's say we have 10% armour breaking and 5 damage. If we multiply it we get 50. But what does it mean? I don't reduce the target's armour by 50, it's usually 1-2 points. Could you provide an example of the way it works, the calculations? Am I not getting something simple?
Wubbinz Apr 27, 2022 @ 8:27am 
I'm honestly quite unclear how damage taken works at all. Sometimes attacks from the front will do nothing, sometimes it'll take armour away and sometimes it doesn't take armour but hits your hp directly.

The only things I can think of is it's not working as intended, the enemies are using skills similar to what we get on heroes or it's RNG.
Zaris Apr 27, 2022 @ 8:33am 
Originally posted by D Kruger:
Let's say we have 10% armour breaking and 5 damage. If we multiply it we get 50. But what does it mean? I don't reduce the target's armour by 50, it's usually 1-2 points. Could you provide an example of the way it works, the calculations? Am I not getting something simple?
You need to calculate correct: Armor reduce = dmg of attack * armor break

5 dmg * 10% = 0,5 and not 50! armor reduce with a hit. Most times it got rounded down so you don't lose armor at all from weak attacks

My main hero has currently i think 30% armor break and attacks for 5-10 dmg which means in best case i reduce 10 dmg * 30% = 3 armor with a hit.
D Kruger Apr 27, 2022 @ 8:39am 
Originally posted by Zaris:
Originally posted by D Kruger:
Let's say we have 10% armour breaking and 5 damage. If we multiply it we get 50. But what does it mean? I don't reduce the target's armour by 50, it's usually 1-2 points. Could you provide an example of the way it works, the calculations? Am I not getting something simple?
You need to calculate correct: Armor reduce = dmg of attack * armor break

5 dmg * 10% = 0,5 and not 50! armor reduce with a hit. Most times it got rounded down so you don't lose armor at all from weak attacks

My main hero has currently i think 30% armor break and attacks for 5-10 dmg which means in best case i reduce 10 dmg * 30% = 3 armor with a hit.

Ah, now I get it, thanks.
Last Tears [FR] Apr 27, 2022 @ 8:59am 
Originally posted by Zaris:
Originally posted by D Kruger:
Let's say we have 10% armour breaking and 5 damage. If we multiply it we get 50. But what does it mean? I don't reduce the target's armour by 50, it's usually 1-2 points. Could you provide an example of the way it works, the calculations? Am I not getting something simple?
You need to calculate correct: Armor reduce = dmg of attack * armor break

5 dmg * 10% = 0,5 and not 50! armor reduce with a hit. Most times it got rounded down so you don't lose armor at all from weak attacks

My main hero has currently i think 30% armor break and attacks for 5-10 dmg which means in best case i reduce 10 dmg * 30% = 3 armor with a hit.

Ok, it's much clearer.

So, to give an example:
An enemy with 10 attack, and 20% armor break hits my hero with a 30% shield and 5 armor will inflict:
10*0.3
7-5: 2 hit points
And will break 1.4 armor.

Correct ?
proba 1 2 3 Apr 27, 2022 @ 9:09am 
It seems we should further clarify this specific description. ^^
Nagumo May 7, 2022 @ 4:21am 
Originally posted by proba 1 2 3:
It seems we should further clarify this specific description. ^^

Yes please, because i'm totally confused. The symbol, which is used for vulnerability is shown beside the damage value of the first enemy in the very first room and beside my own dmage value of my skill "Strike". But the spell you have right from the beginning "Cast Stigma" is using this symbol for vulnerability?!
So i thought that the enemy has no armour breaking value at all. But after he has attacked me i loose one armour point. Why?
Even if this would be his armour breaking value (10%) it should not break one point, shouldn't it? (3-5 damage * 10% = 0,3 - 0,5). Or does it "roll" 5 damage and this will be rounded up?

I want to play in roguelike modus but for that i have to understand all the mechanics, before trial and error :(

Edit: And btw. the good example of armor breaking is only shown in english, furthermore you have forget to implement underlines in the Cutscenes. Even if you have taken German the underlines are shown in english (at least in the first cutscene)
Last edited by Nagumo; May 7, 2022 @ 4:25am
BlankMinded/Rovie May 7, 2022 @ 12:32pm 
Originally posted by Nagumo:
Originally posted by proba 1 2 3:
It seems we should further clarify this specific description. ^^

Yes please, because i'm totally confused. The symbol, which is used for vulnerability is shown beside the damage value of the first enemy in the very first room and beside my own dmage value of my skill "Strike". But the spell you have right from the beginning "Cast Stigma" is using this symbol for vulnerability?!
So i thought that the enemy has no armour breaking value at all. But after he has attacked me i loose one armour point. Why?
Even if this would be his armour breaking value (10%) it should not break one point, shouldn't it? (3-5 damage * 10% = 0,3 - 0,5). Or does it "roll" 5 damage and this will be rounded up?

Since armor breaking is based on incoming damage, vulnerability results in more armor being broken. But yes, I think the icons should be different also.

As for the first enemy on Hard mode dealing 3-5 dmg with 10% armor breaking, I tried 6 times. To break Mordred's 5 armor, the number of hits required from the enemy was: 14 first round, 15 second. 15 third, 13 fourth, 16 fifth round, 14 sixth time. Average of 14.3
1 point of armor is ALWAYS broken on first hit. Never lost armor in 2 consecutive hits.

It doesn't seem like its based on rounding the damage rolled, since first hit always removes, and I never lost armor twice in a row. I would guess there's some kind of damage tracking+break thresholds, but I can't think of a precise way that fits my very short experiment. Dev's might explain at some point.

The way I always thought of armor breaking is "How many points of damage you need to deal to break 1 armor". So with 10%, every 10 points inflicted removes 1 armor. 25% armor breaking, every 4 points. This can explain why 2 attacks in a row might remove differing amounts of armor, even if the damge is a flat, guaranteed #, or perhaps why a first hit always removes armor.
Last edited by BlankMinded/Rovie; May 7, 2022 @ 12:36pm
The simple solution is using abilities to reduce armor instead of focusing on attacks that deal or increase armor break. Such as Mordreds ability which once fully upgraded can strip 5 armor from an enemy at a 2 AP cost.

However I understand it's a fair question to ask, as in the late game armor break matters a lot more than early on.
Last edited by The Seraph of Tomorrow; May 7, 2022 @ 12:46pm
Nagumo May 7, 2022 @ 12:59pm 
I can copy the description of Blank/Minded. I run with my 5 Armor Knight into melee range of an undead archer, which is doing 6-8 damage and have 5% AB. I was pretty sure that a) the enemy would get the -50% damage debuff from using range attack in melee range of an enemy and b) that even 5% of 8 is only 0.4 and would be rounded down.

Nope, the archer shoot and strip down one Armor.

Really annoying that this so important mechanic isn't explained in detail from the devs :(

And does a) even happening for enemys?

And what exactly is Hit damage in comparison to final damage?
Last edited by Nagumo; May 7, 2022 @ 1:15pm
Herr-Ghallas Oct 3, 2022 @ 6:18am 
upping this post, i can't seem to find an answer to this simple question anywhere:

when armour breaking value on a hit is below 1 (for example 10% of 3 dmg= 0.3)... is it rounded up ? This example come from "lost commoners" attacks.
Sometimes it breaks sometimes it doesn't...

quite frustrating not being able to understand how is that...
Herr-Ghallas Oct 8, 2022 @ 5:09pm 
up again :)

any clue anyone ?

any dev nearby ??
proba 1 2 3 Oct 11, 2022 @ 6:04am 
Originally posted by Herr-Ghallas:
upping this post, i can't seem to find an answer to this simple question anywhere:

when armour breaking value on a hit is below 1 (for example 10% of 3 dmg= 0.3)... is it rounded up ? This example come from "lost commoners" attacks.
Sometimes it breaks sometimes it doesn't...

quite frustrating not being able to understand how is that...
If the armour breaking is less than 1 unit then the UI will not display any decreased number but actually the unit suffers that damage. That is why you sometimes see an armour break while other times don't. There is no round up, however.
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Date Posted: Apr 27, 2022 @ 5:32am
Posts: 17