King Arthur: Knight's Tale

King Arthur: Knight's Tale

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az85248 Jan 29, 2021 @ 10:45am
Healing
The game states that healing, once entered into via Cathedral or Hospice, during missions. The game should heal all cuts and bruises, except fractures and such upon reaching Camelot. Also I've noticed that during missions, you can't use potions of healing, even when you have them equipped. Am I missing something?
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Showing 1-6 of 6 comments
Kordanor Jan 29, 2021 @ 11:56am 
The game has four! different kinds of "damages":
Armor damage
Hitpoints
Vigor
Injuries

When you are hit, it will first go against the armor. Depending on how much armor you have, some will also go through and damage hour hitpoints. Both will be reduced.
Only wenn your hitpoints are 0 and you take further damage it will hurt your vigor.
If vigor gets low enough, you will receive injuries (afaik, not happened to me).

Hitpoints and Armor are replenished automatically between missions.
Vigor and Injuries must be healed in the base. You got a Cathedral and Hospice, one for each type.
Slimdragoon Jan 29, 2021 @ 7:41pm 
I really don't get why healing in the Cathedral or Hospice exists at this point. My vigor was down to 3 HP, cost me 1500 gold, took 5 turns to heal,. At the current state of the game, It was over before you can even heal him and use him again. Should have just waited for that feature when more is playable Makes sense currently to just use different character in party finish your last few missions.
They should allow respecting skills or passives if they really want feedback on something. Just my opinion.
But remember best stat is armor and keep potions on you to heal you up in battle because healing right now in Cathedral is crap. GL HF
Kordanor Jan 30, 2021 @ 5:43am 
Well, this is the very first section of the game and they will want to test mechanics which will then work for the whole game. So I can fully understand that they don't adjust mechanics as that for the Early Access "demo".
JDPUK Mar 18, 2023 @ 11:07am 
Originally posted by Slimdragoon:
I really don't get why healing in the Cathedral or Hospice exists at this point. My vigor was down to 3 HP, cost me 1500 gold, took 5 turns to heal,. At the current state of the game, It was over before you can even heal him and use him again. Should have just waited for that feature when more is playable Makes sense currently to just use different character in party finish your last few missions.
They should allow respecting skills or passives if they really want feedback on something. Just my opinion.
But remember best stat is armor and keep potions on you to heal you up in battle because healing right now in Cathedral is crap. GL HF

Still like that as of today, nothing has changed since your post, IMO.
Kordanor Mar 18, 2023 @ 11:18am 
Well, the length is vastly different. The game is dozens of missions long, which also makes the cathedral worth using.
That said, as you can save between fights, it depends on strongly you reload. Personally I would basically never use the heal between missions just because its not necessary. That is different if you play on ironman.
Generally you will try to avoid any wounds or major damage to your vigor during missions, as generally you will want to continue using your characters and dont put them on the bench.

So I'd say that Hospice and Kathedral are mostly there for people using ironman mode. Otherwise you would want to get major damage anyways.
Uryens Mar 18, 2023 @ 2:39pm 
If your knights are so injured that they need to wait 5 turns to be healed, better lower the difficulty level or you will end losing them or having Mordred unable to fight in a mandatory mission.
Last edited by Uryens; Mar 18, 2023 @ 2:41pm
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Date Posted: Jan 29, 2021 @ 10:45am
Posts: 6