King Arthur: Knight's Tale

King Arthur: Knight's Tale

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Saeko Jan 29, 2021 @ 12:13am
The Choice design of Old faith, Christianity etc
Hello,

The "wheel" feels somewhat a bad/average design to me, i explain why !

You making a good story with choice but without any choice, if i want Old faith i will take every choice who lead to old faith for old faith rewards, same for other 3 choices, so that feels more like a direction for my game play than a story or role play choice actually, And feeling you will get punished if you choice old faith than Christianity etc.

Would that not being better if every story choice unlock hidden reward depend on every different choice ? but still could give a direction in the wheel where you heading or somewhere !

Or every choice give X point in the 4 ways and you can spend these points on the wheel how you like !

The game will be good even without a change, i just found sub optimal as that it !

Thanks for reading, and sorry for my English !
Last edited by Saeko; Jan 29, 2021 @ 12:14am
Originally posted by proba 1 2 3:
The Morality decisions' most basic question is: does the player stick to their principles or try to be flexible or even compromise to unlock certain bonuses? This is a tough decision to make.

Moving in one direction means the player abandons the possibility of recruiting new heroes and other bonuses and even risks that some heroes will either leave them or even turn against them.

However, the first Morality decision will not be as crucial ast it seems: there will be plenty of Morality decisions so that players can change their mind in the middle of the campaign too and set on a new path but the above mentioned risks will remain and players have to think twice before taking any action.

I hope this will clear some doubts about the Morality chart. Let me know if you have any other question.

EDIT: I would like to leave a few posts here we shared about the Morality chart, the personalities of your heroes and their loyalty towards you. Find out more below:

https://neocoregames.com/en/community/hub/king-arthur-knights-tale-the-morality-chart
https://neocoregames.com/en/community/hub/king-arthur-knights-tale-personality-and-traits
https://neocoregames.com/en/community/hub/king-arthur-knights-tale-the-loyalty-of-heroes
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Showing 1-10 of 10 comments
Kordanor Jan 29, 2021 @ 12:38am 
Yep, I agree. By having that wheel where basically one decision cancels out the "progress" you have in another direction basically removes true decisions from the game.

You basically need to think in advance whether you want to be benevolent or a tyrant and if you want to be christian or pray to the old gods. And then you just take decisions towards these directions. Every decision which contradicts the initial choice isn't just in vain, it is actually negative for you as it cancels out previous "progress".
And with that its basically not a choice anymore but just picking the answer to whatever path you chose before.
Having 4 independent reward-paths woiuld solve that to some degree.
Cruiser Jan 29, 2021 @ 1:03am 
If you care more for roleplay / story you should keep making decisions based on the situation and not skills that will become available. That being said in order for it to become a viable path gameplay wise, there should be a set of skills available to the "Neutral" player character on both axis. That would solve the problem. Additional benefit of it would obviously be the fact that none of the heroes will leave you (being extreme in any spectre of morality will likely force opposite-alligned heroes to leave your court from my understanding).
GeneralGonzo Jan 29, 2021 @ 1:34am 
Agreed ! The "wheel" seems really odd to me. You are forced to go one direction else you won´t get the higher rewards like good heroes etc.
Makes the "roleplaying" ridiculous. I like more the idea said above, getting hidden rewards for different choices or points to spend in the trees.....
The way it´s now, it´s annoying.
Kordanor Jan 29, 2021 @ 6:21am 
I dont think "hidden" is a good solution, that can basically force you indirectly to look up stuff on third party pages if its significant enough.

But yeah, maybe you could get "skillpoints" in one of four "buckets" of alignment.
And with these skillpoints you could buy "talents" as available now. You could even make them exclusive then. So that if you unlock "chaos dmg +2" you cannot unlock "holy dmg +2" anymore. That way you would have a mix of everything.

People leaving your party isnt much of an issue if:
-There are plenty (aka too many) people around
-They leave their equipment behind (dont know if that is already happening)
Last edited by Kordanor; Jan 29, 2021 @ 6:24am
Yrjarik Jan 29, 2021 @ 11:38am 
" Old faith " as in Celtic paganism ( marked as evil I assume * sigh * )? Im in for it. Especially if any path have distinct yet fair and awesome rwards and treated well, story wise.
Honestly it might be better if you could gain points in any direction, and none cancels the other out. But, there should be limits. If you are x points in tyrant you can't gain the x = level reward from righteous. Same for old faith vs christian.

Example, a 4th level tyrant can't gain the 4th level righteous reward. Though if they stay 4th level tyrant they can get the 8th level righteous reward which will block the 8th level tyrant reward.
Last edited by The Seraph of Tomorrow; Jan 29, 2021 @ 12:34pm
Kordanor Jan 29, 2021 @ 1:11pm 
Yep, you could basically have a "tree" similar to the current one, but with some circles around the center, like a crosshair. On this circle you could have several abilities. They can have different costs (like the one which is tyrant could cost 2 "tyranny points" and the one which is christian 2 "christian points" and one in between costs 1+1 points)
That would basically keep the current system somewhat intact and also offer free choices. Would also offer additional interesting options to combine stuff.
A moderator of this forum has indicated that this post answers the original topic.
proba 1 2 3 Jan 30, 2021 @ 1:09am 
The Morality decisions' most basic question is: does the player stick to their principles or try to be flexible or even compromise to unlock certain bonuses? This is a tough decision to make.

Moving in one direction means the player abandons the possibility of recruiting new heroes and other bonuses and even risks that some heroes will either leave them or even turn against them.

However, the first Morality decision will not be as crucial ast it seems: there will be plenty of Morality decisions so that players can change their mind in the middle of the campaign too and set on a new path but the above mentioned risks will remain and players have to think twice before taking any action.

I hope this will clear some doubts about the Morality chart. Let me know if you have any other question.

EDIT: I would like to leave a few posts here we shared about the Morality chart, the personalities of your heroes and their loyalty towards you. Find out more below:

https://neocoregames.com/en/community/hub/king-arthur-knights-tale-the-morality-chart
https://neocoregames.com/en/community/hub/king-arthur-knights-tale-personality-and-traits
https://neocoregames.com/en/community/hub/king-arthur-knights-tale-the-loyalty-of-heroes
Last edited by proba 1 2 3; Jan 30, 2021 @ 1:50am
Saeko Jan 30, 2021 @ 1:27am 
Originally posted by proba 1 2 3:
The Morality decisions' most basic question is: does the player stick to their principles or try to be flexible or even compromise to unlock certain bonuses? This is a tough decision to make.

Moving in one direction means the player abandons the possibility of recruiting new heroes and other bonuses and even risks that some heroes will either leave them or even turn against them.

However, the first Morality decision will not be as crucial ast it seems: there will be plenty of Morality decisions so that players can change their mind in the middle of the campaign too and set on a new path but the above mentioned risks will remain and players have to think twice before taking any action.

I hope this will clear some doubts about the Morality chart. Let me know if you have any other question.

But there is any reason to not stick on the 2 ways you choice ? unless i get something in my castle destroyed if i choice same way or a hero going to die, i never see that happening, so always stick same choice will being a no choice !

Will see so in final game or when more content coming out in early access to see what you explain !

Thanks for the reply !

Last edited by Saeko; Jan 30, 2021 @ 1:30am
Yrjarik Jan 30, 2021 @ 12:38pm 
Thanks for the reply dev, cleared up alot.

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Date Posted: Jan 29, 2021 @ 12:13am
Posts: 10