Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You basically need to think in advance whether you want to be benevolent or a tyrant and if you want to be christian or pray to the old gods. And then you just take decisions towards these directions. Every decision which contradicts the initial choice isn't just in vain, it is actually negative for you as it cancels out previous "progress".
And with that its basically not a choice anymore but just picking the answer to whatever path you chose before.
Having 4 independent reward-paths woiuld solve that to some degree.
Makes the "roleplaying" ridiculous. I like more the idea said above, getting hidden rewards for different choices or points to spend in the trees.....
The way it´s now, it´s annoying.
But yeah, maybe you could get "skillpoints" in one of four "buckets" of alignment.
And with these skillpoints you could buy "talents" as available now. You could even make them exclusive then. So that if you unlock "chaos dmg +2" you cannot unlock "holy dmg +2" anymore. That way you would have a mix of everything.
People leaving your party isnt much of an issue if:
-There are plenty (aka too many) people around
-They leave their equipment behind (dont know if that is already happening)
Example, a 4th level tyrant can't gain the 4th level righteous reward. Though if they stay 4th level tyrant they can get the 8th level righteous reward which will block the 8th level tyrant reward.
That would basically keep the current system somewhat intact and also offer free choices. Would also offer additional interesting options to combine stuff.
Moving in one direction means the player abandons the possibility of recruiting new heroes and other bonuses and even risks that some heroes will either leave them or even turn against them.
However, the first Morality decision will not be as crucial ast it seems: there will be plenty of Morality decisions so that players can change their mind in the middle of the campaign too and set on a new path but the above mentioned risks will remain and players have to think twice before taking any action.
I hope this will clear some doubts about the Morality chart. Let me know if you have any other question.
EDIT: I would like to leave a few posts here we shared about the Morality chart, the personalities of your heroes and their loyalty towards you. Find out more below:
https://neocoregames.com/en/community/hub/king-arthur-knights-tale-the-morality-chart
https://neocoregames.com/en/community/hub/king-arthur-knights-tale-personality-and-traits
https://neocoregames.com/en/community/hub/king-arthur-knights-tale-the-loyalty-of-heroes
But there is any reason to not stick on the 2 ways you choice ? unless i get something in my castle destroyed if i choice same way or a hero going to die, i never see that happening, so always stick same choice will being a no choice !
Will see so in final game or when more content coming out in early access to see what you explain !
Thanks for the reply !