Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
About importing weapons. It's true, they are expensive. But you can also conquer the city and then request tribute of 40 weapons for free each year.
You can also conqure weaker cities and integrate them and they will provide some units for free.
In the previous missions, I hadn't found it too hard to generate a profit.
In my current city, I have just become bankrupt and I think it's game over. I hadn't done any fighting yet. The main difference from previous levels was therefore the building and maintenance of various barracks, which ultimately, it appears, I couldn't afford.
I experienced my first death spiral of cascading city population loss. I loaded an earlier save from before the death spiral started and spent an evening trying to avert the upcoming disaster, but was unable to prevent it from happening.
It had been going well. I'd managed to satisfy every demand from the stronger hostile cities, so I never felt under threat from being attacked. I'd conquered some cities and my army was about 80% of the required strength to conquer the remaining required ones.
I'm going to try the mission again with a much-changed city design, so it'll almost be like playing a new map. A fatal flaw in my previous city design was only using the two Ports in the centre of the map, which gave me only four Port warehouses. This led to issues with it getting clogged up, thus blocking the import and export of other goods. I think there are five Port spaces on the map, which allow for more than a dozen Port warehouses. Having lots of free Port warehouse space also means one can generate some easy middleman profit by buying goods at a low price and selling them on at a high price.
I'm also going to utilize the landscape better. There's a ring of fertile land in the centre of the map. Previously, I'd built my city over this. This time, I'm going to have a walled inner city, then a ring of fields around it, then a walled outer city.
I'm inspired by pictures of Babylon in this design, with fields inside the outer city walls:
https://assetsnffrgf-a.akamaihd.net/assets/m/102011005/univ/art/102011005_univ_cnt_1_xl.jpg
I've finished the main campaign, doing only military maps when available. While I agree I missed a copper-trading city in the 7th mission, I still stand by my first message: completing a map's military version is way harder than completing its pacific version.
You always need a functionning city, with a lot of surplus and exports, in order to sustain the military required to annex other big cities (especially on mission 13 with several city with 1700+ power). To get there, you're gonna need a lot of fully maxed houses, a lot of production, a lot of money... ie. more than enough to finish the pacific mission, without the hassle of setting up the whole military stuff.
It is not a really big deal in an on itself. And it was my choice to chose the military missions whenever available. It's just that they seem just much harder than the normal version.
I'm struggling to understand the military and my meagre army of 2x barracks of each type, needed a fully complete city to support. Far more than the achievement needed for the pacifist version of the mission.
Not that its a problem to have a more challenging mission, but I agree its is much harder and confusing.