Going Under

Going Under

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Doodle Jan 24, 2021 @ 12:30am
opinion on imposter mode
imo its very flawed and i dont see going under without permaupgrades but what do u think
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Showing 1-15 of 24 comments
The Gleeby Deeby Jan 24, 2021 @ 2:00am 
you can really tell the game was not built to be played this way. i cant picture anybody doing overtime 7 with no assist options without going insane. the fact that none of your hp upgrades carry over is totally bogus. most of the overtime handicaps just punish you for playing the game. trying to beat it with overtime 7 has been an utterly miserable experience and i kinda never want to touch it again after this
Sai Jan 24, 2021 @ 4:14am 
I prefer the roguelite way. Mixing skills and mentors, trying stuff and so on. Just going back to zero every run isn't for me personally. The overtime cheevo might be the one keeping me from 100%ing the game in the end. :Jackie7:
Lord Gek Jan 24, 2021 @ 9:59am 
I have yet to clear the initial dungeons to unlock this but LOVE the idea of starting from scratch each run, so unless horribly unbalanced, I'm very intrigued!
Bread Panda Jan 24, 2021 @ 1:27pm 
it really depends i guess? you just have to hope the randomness favors you, otherwise it's basically "screw you start again". Styxcoin to me personally is the WORST dungeon to go through later on in the run, and you have to hope you get it first, otherwise the more advanced enemies will show up and give you a very rough time. even then without them it's still not very fun sometimes. i'm on overtime 5 i believe, and it's very frustrating. 25 runs and only 5 victories XD
Spacehouse Jan 24, 2021 @ 10:54pm 
yeah, it seems imposter mode styx and winky encounters aren't balanced towards characters with only 3 hearts, and the 'last laugh' curse stops monsters from dropping money at all.
IKSM_pasta[JP] Jan 31, 2021 @ 4:44pm 
Currently, I'm working overtime 6. I think there is a lot of bugs and luck involved.

To avoid risk, I restart when I get a debt or first person curse.
There are also bugs such as curses that don't break, spontaneous combustion, perpetual slowdown, rotating viewpoints, etc. Sometimes the Imposter becomes invincible even after overcoming them.
When this happens, the player has no choice but to escape the Imposter's room.

I like roguelikes, but at least this mode is not fun.
I'm sorry for my bad English.
kilroy411 Feb 5, 2021 @ 6:13am 
With enough practice, you COULD get used to only having 3 hearts. OT 7 is heavily reliant on RNG. The skills that make the run alot easier are the companions with the team player skill. That skill makes your companions take the dmg for you. So, it is like being invincible. Last run I had that setup on, I was face tanking caffiend until he killed all my companions lol.

I died :steamsad:
P.S. To take advantage of this setup for the impostor fight, you have to make sure your pets survive the third boss fight. Pets only come back after an encounter, which does not include boss rooms. Since the impostor fight is right after another boss fight, the pets do not respawn. So, either perfect the third boss or the impostor lol. IMO, the impostor isn't that hard compared to the other bosses. Since most of the fight is just 1v1 and the 2nd phase is entirely 1v1.
LucyLucy Feb 11, 2021 @ 7:40pm 
Currently playing through Imposter mode now after beating the game, and it honestly does kinda feel like the game wasn't designed for this. More specifically I mean the lack of perma-upgrades; I feel like I can't get strong fast enough to survive, especially once the hard-modes of the dungeons pop in when you're still stuck with like 4-5 total HP.

What nags at me more though is how it really just stings to have almost all the game's progression systems just not apply here; everything I worked towards in the main game doesn't matter anymore in the content I'm supposed to repeat the most, stuff like mentors, HP upgrades, taking one skill in with you, etc.

I feel like the mentor perks should be free if you already have that perk unlocked, maybe even let you have more than one at once as well, instead of outright replacing each other. That would expand on the mentor system instead of taking away from it in the end-game. Would like it if the other progression stuff applied too, letting you take one skill in, and also getting health upgrades from each boss you kill, something like that.

Mostly just spitballing, but it does bum me out that everything I worked towards just goes poof the second the end-game comes in, which is where all this stuff is supposed to culminate, not evaporate.
Last edited by LucyLucy; Feb 11, 2021 @ 7:54pm
Netsa Feb 15, 2021 @ 7:29pm 
I don't think it's fair to call this an endgame thing. It looks like it's just supposed to be a separate mode, like an Arcade Mode. It's a challenging test of your abilities, it's not a mandatory part of the story.

If you're not having fun with the mode, it might be a good idea to cool off. The achievement isn't important.
LucyLucy Feb 15, 2021 @ 7:38pm 
Originally posted by Netsa:
I don't think it's fair to call this an endgame thing. It looks like it's just supposed to be a separate mode, like an Arcade Mode. It's a challenging test of your abilities, it's not a mandatory part of the story.

If you're not having fun with the mode, it might be a good idea to cool off. The achievement isn't important.
It's intended to be the truly repeatable content in the game after you've exhausted the story-mode. It's pretty directly stated.
Personally I don't really care about any achievement, I mostly just care that the content designed to be repeatable doesn't make use of a any of the game's progression.
Netsa Feb 15, 2021 @ 7:53pm 
Originally posted by WillyTrombone:
It's intended to be the truly repeatable content in the game after you've exhausted the story-mode. It's pretty directly stated.
Personally I don't really care about any achievement, I mostly just care that the content designed to be repeatable doesn't make use of a any of the game's progression.

How is it designed to be any more repeatable when nothing really changes between runs on the same level (I'm not saying you're wrong, but the devs were pretty far off if that was the intent)? Once you finish Overtime 7, why would you ever come back?
LucyLucy Feb 15, 2021 @ 8:11pm 
Originally posted by Netsa:
Originally posted by WillyTrombone:
It's intended to be the truly repeatable content in the game after you've exhausted the story-mode. It's pretty directly stated.
Personally I don't really care about any achievement, I mostly just care that the content designed to be repeatable doesn't make use of a any of the game's progression.

How is it designed to be any more repeatable when nothing really changes between runs on the same level (I'm not saying you're wrong, but the devs were pretty far off if that was the intent)? Once you finish Overtime 7, why would you ever come back?
The same reason you'd continue to play any other rogue-like, each run can play fairly different from each other. Almost nothing changes between levels in Nuclear Throne, still played it for a hundred hours.

Not saying Going Under changes massively between every run, but what I am saying is that Imposter Mode deliberately reduces the replay-ability by stripping the game of it's progression. It feels like it got too caught up in increasing the difficulty as opposed to increasing the replay-ability.
Last edited by LucyLucy; Feb 15, 2021 @ 8:19pm
Netsa Feb 15, 2021 @ 9:06pm 
Originally posted by WillyTrombone:
Originally posted by Netsa:
How is it designed to be any more repeatable when nothing really changes between runs on the same level (I'm not saying you're wrong, but the devs were pretty far off if that was the intent)? Once you finish Overtime 7, why would you ever come back?
The same reason you'd continue to play any other rogue-like, each run can play fairly different from each other. Almost nothing changes between levels in Nuclear Throne, still played it for a hundred hours.

Not saying Going Under changes massively between every run, but what I am saying is that Imposter Mode deliberately reduces the replay-ability by stripping the game of it's progression. It feels like it got too caught up in increasing the difficulty as opposed to increasing the replay-ability.
Roguelites do change between levels, though. Like the main game here, you generally keep unlocking or upgrading things to keep things fresh.

I don't have a problem with Impostor Mode reducing progression if it owns up to what it is: it's an Arcade Mode. I agree, if they were trying to maintain any serious replayability, difficulty alone doesn't get it done. It ends up being less replayable than the main game, not more.
LucyLucy Feb 15, 2021 @ 9:17pm 
Originally posted by Netsa:
Originally posted by WillyTrombone:
The same reason you'd continue to play any other rogue-like, each run can play fairly different from each other. Almost nothing changes between levels in Nuclear Throne, still played it for a hundred hours.

Not saying Going Under changes massively between every run, but what I am saying is that Imposter Mode deliberately reduces the replay-ability by stripping the game of it's progression. It feels like it got too caught up in increasing the difficulty as opposed to increasing the replay-ability.
Roguelites do change between levels, though. Like the main game here, you generally keep unlocking or upgrading things to keep things fresh.

I don't have a problem with Impostor Mode reducing progression if it owns up to what it is: it's an Arcade Mode. I agree, if they were trying to maintain any serious replayability, difficulty alone doesn't get it done. It ends up being less replayable than the main game, not more.
I never said rogue-likes don't change between levels, just stated that you don't need that to make a game replayable.

Imposter Mode isn't advertised as an arcade mode, it's advertised as an infinitely replayable mode specifically trying to be more like a rogue-like. Yet as you state, it's less replayable than the main game is. It's a pretty big fatal flaw imo.
Netsa Feb 15, 2021 @ 11:43pm 
This is pseudo-on-topic, but I just realized Assist Mode works on Impostor Mode.
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