Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But if I am able to put something aside every month, maybe I can enjoy it when it's becoming a GOTY bundle in a few years.
But damn... I NEED to play this, no matter how long it takes!
I don't want to see Tetris needing an RTX 4090 to even run it propperly XD.
In the end its all a matter of optimization. Unreal 5 introduce a whole lot of new technologies that werent optimized to the max but with every release it will get better and better.
Our goal is also to make regular performance evaluations on all platforms (we are already doing that) and keep optimizing while we got and wait till the end for everything.
Thanks for the clarification.
It could have no ultrawide support and a bunch of shader compilation & traversal stuttering.
Or they could opt it to have ultrawide support and proper optimization at launch.
Dear dev, could you forward UE5 not having native ultrawide support to the team?
Maybe it can be implemented pre-launch.