Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem


Disclaimer: This roadmap is subject to change, and we reserve the right to modify it as we see fit.





Heroes!
Our first big update this year was the addition of the second chapter of the game: The Northern Beaches.
The 3 bosses of the Chapter were also well received. Skylla took the crown with a 90% positive rating and half of those giving her the highest possible score as a boss fight.
Let’s talk about the systemic parts of the game a little more. Masteries, Items and Combat. As is natural in an ARPG, there is a lot of feedback regarding these topics.
Items have been a topic that we received a lot of feedback on since the game launched. We have also done quite a few improvements here already.




Loading
