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Personally I'm looking forward to less density, sometimes ARPGs go over the top with it and you end up with a cluttered mass and mess of particle effects making it almost impossible to see what is going on.
yea i certainly don't want it to turn into a bullet hell like poe 1 did, but i do think poe 2 (from trailers at least) grim dawn and last epoch mostly have a pretty good pacing without becoming straight up just a mess of explosions on the screen,
not at all, its the main reason i can't stand playing poe
https://steamcommunity.com/sharedfiles/filedetails/?id=3274273906
https://steamcommunity.com/sharedfiles/filedetails/?id=2380876785
https://steamcommunity.com/sharedfiles/filedetails/?id=2355956419
https://steamcommunity.com/sharedfiles/filedetails/?id=2358971685
With higher density, everything will be flattened. When you have a lot of mobs on the screen, they feel like a mass, and all the same. Skills and builds will be reduced to only few of them (AOE, fast kill) all the other will be felt not competitive or fast enough. Balancing from Devs can not solve this problem.
There are already many if not all arpg with high density, TQ2 don't need to do th same.
With lower density you can't punish those who focus on single target damage.
I think that would be terrible.
More mob density equals less interesting mob design. Everything turns into a soup of boring bland trash. Just looking at you Diablo 4.
So if you like huge enemy density you can carve through like a lawn mower play D4.
I like less density and slow paced tactical combat.