Titan Quest II

Titan Quest II

dentorium Sep 5, 2024 @ 10:02am
Same old brain-dead combat...
I used to like those games, TQ, GD etc... But i find the left click and skill spam combat style so boring in recent years. It seems TQ2 bring nothing new in combat. Same old style, fall asleep while mobs dying. I am happy for you who love this classic way, sadly i will remove the game from my wishlist.
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Showing 1-15 of 21 comments
Hm, I assume you didn't notice that only one skill was spammable? The others had cooldowns. And even the spammable skill you have to leave off because you run out of energy and you only have one potion to renew it, otherwise you have to leave combat and wait for it to regenerate.
sMash Sep 5, 2024 @ 11:50am 
Originally posted by dentorium:
I used to like those games, TQ, GD etc... But i find the left click and skill spam combat style so boring in recent years. It seems TQ2 bring nothing new in combat. Same old style, fall asleep while mobs dying. I am happy for you who love this classic way, sadly i will remove the game from my wishlist.
It is a classic ARPG combat indeed. It has similar flow to the original TQ, but it does have tweaks like ability modifiers that significantly change how they work, or enemy compositions having different classes performing different roles to force player to prioritize targets, avoid telegraphed attacks, etc.
But in its core it is indeed a classic combat. If it's not your cup of tea - that's understandable.
Could you provide examples of non-brain-dead combat you wish for?
dentorium Sep 6, 2024 @ 9:26am 
Originally posted by sMash:
Originally posted by dentorium:
I used to like those games, TQ, GD etc... But i find the left click and skill spam combat style so boring in recent years. It seems TQ2 bring nothing new in combat. Same old style, fall asleep while mobs dying. I am happy for you who love this classic way, sadly i will remove the game from my wishlist.
It is a classic ARPG combat indeed. It has similar flow to the original TQ, but it does have tweaks like ability modifiers that significantly change how they work, or enemy compositions having different classes performing different roles to force player to prioritize targets, avoid telegraphed attacks, etc.
But in its core it is indeed a classic combat. If it's not your cup of tea - that's understandable.
Could you provide examples of non-brain-dead combat you wish for?
Actually not many diablo-like games out there with decent combat. Lately i really enjoyed 'no rest for the wicked' . Isometric, active combat like in souls games, and lots of item drops you create builds with. I would love to see that in titan quest but i understand this formula would ruin the experience of the classic lovers. Once the developers said combat will be more meaningfull i was excited and expected different approach than classic way but i think they did the right thing for the sales. Still, it will be a good game for its genre wish i didnt lose interest in classic diablo-like combat :D
Last edited by dentorium; Sep 6, 2024 @ 9:42am
sMash Sep 6, 2024 @ 10:25am 
Originally posted by dentorium:
Originally posted by sMash:
It is a classic ARPG combat indeed. It has similar flow to the original TQ, but it does have tweaks like ability modifiers that significantly change how they work, or enemy compositions having different classes performing different roles to force player to prioritize targets, avoid telegraphed attacks, etc.
But in its core it is indeed a classic combat. If it's not your cup of tea - that's understandable.
Could you provide examples of non-brain-dead combat you wish for?
Actually not many diablo-like games out there with decent combat. Lately i really enjoyed 'no rest for the wicked' . Isometric, active combat like in souls games, and lots of item drops you create builds with. I would love to see that in titan quest but i understand this formula would ruin the experience of the classic lovers. Once the developers said combat will be more meaningfull i was excited and expected different approach than classic way but i think they did the right thing for the sales. Still, it will be a good game for its genre wish i didnt lose interest in classic diablo-like combat :D
Yeah, with No Rest For The Wicked being an example I more or less get what you mean with the combat. I think there was an Achilles game that kind of goes that route, but I haven't played it so can't tell how good it is.
Mike Sep 7, 2024 @ 7:36pm 
Good!

This is a classic aRPG franchise, so its only natural that combat will stick with the click to attack, use a skill, pop a potion, kite the enemy attack,....etc type of gameplay loop (of course with modern enhancements and QoL).

Its seems to me you are not fan of the sub-genre, because people enjoy diablo-like aRPGs because that is how the original games played (that is how the sub genre was invented), with only modern aRPGs players wanting them all to turn into souls-likes or something else entirely. This is why the recent No Rest for the Wicked Failed to grasp the diablo-like aRPG crowd because it was far too different form the core elements that make the sub-genre what it is.

Its like complaining that X-com does not have real-time combat to "evolve the gameplay", when that is the POINT of those types of games. Isometric diablo-like games will always play similar to this because that is the sub-genre that they are.

If you want the RNG loot, build depth, with more action based combat, then I would highly recommend the Nioh series, Strangers Of Paradise, Wo Long, and GodFall, as those games are pretty much action games mashed with diablo-like elements.

Imo sub-genres exist to separate what type of gameplay a game will have, to show if it will be of interest to you. I personally don't like turn based games, but you won't see me in the X-com forums whining about them not "evolving" the gameplay to be more real realtime, because I know what audience those games are made for and its not for me to force my personal wants onto a game, when I already have genres that I love playing.
Last edited by Mike; Sep 7, 2024 @ 7:38pm
Preserved Head Sep 11, 2024 @ 1:03am 
Cool but not everybody wants to be forced into complex combat - some of us just want the more classic experience of zoning out and climbing the power/danger gradient for a few hours after work. The game doesn't have to be what you want it to be; if it was, maybe it wouldn't be what I want it to be.
dentorium Sep 11, 2024 @ 7:18am 
Originally posted by Preserved Head:
Cool but not everybody wants to be forced into complex combat - some of us just want the more classic experience of zoning out and climbing the power/danger gradient for a few hours after work. The game doesn't have to be what you want it to be; if it was, maybe it wouldn't be what I want it to be.
You are right. I have hyped because of the earlier statements. I felt a little disappointed and wrote here. Next time ill wait for a couple of days before i open a topic lol have fun with the game all classic lovers.
Irven Sep 11, 2024 @ 3:07pm 
Originally posted by MedeaFleecestealer:
Hm, I assume you didn't notice that only one skill was spammable? The others had cooldowns. And even the spammable skill you have to leave off because you run out of energy and you only have one potion to renew it, otherwise you have to leave combat and wait for it to regenerate.
So basically it's a Diablo-style combat, where you consume mana with the right button like a "psychopath" uses mana, burns everything else and restores it with the left button OR waits for it to cooldown? What's really new about that... yes, it's new because in the old Titan Quest you would have to walk with 999x to face Typhon without filling the game with cheaters, it made me very sad to see the last game video with the same "cast spam" used in TQ 1, copying the statistics window and coloring it to disguise it was cool, what displeased me was the main statistics window where you invested CON/STR/WIS points in full screen... that's a video game thing... I would prefer 10x the one in Titan Quest 1 where you had all the information in the main window. Using the old interface in the new game to bring nostalgia to the players kind of seems like a "shot in the foot" because I personally hate that gigantic UI, and unfortunately unmodifiable. Finally, the game not having cross-platform announced, and translation into Latin languages ​​made me very sad, over the years, it is possible to see great activity from Latin American players still, I have been playing Titanq Quest since the CD era where I bought it in an issue of Super Gamer Power (I think it was that magazine at the time, I really don't remember) I bought the original title again on Steam, and the anniversary edition, with the exception of the last expansion which I thought was crap... but the community mods keep the game alive!
Captain Blud Sep 11, 2024 @ 11:33pm 
I know what you mean. I used to love these games but the last few years they just seem so boring to me. You age and your tastes change I guess.
David Hasselhoff Sep 12, 2024 @ 4:16pm 
Originally posted by Call me Blud:
I know what you mean. I used to love these games but the last few years they just seem so boring to me. You age and your tastes change I guess.

ur right. I've tried to play this new TQ ultra super edition with dlcs and so on just for fun. Hunter just left click and sometimes u get 1-2 passives that proc with your not even visible normal attack. omg, i just uninstalled this S...
but when i was young and TQ came out it was super good for me and i loved it for thousands of hours.
I dont need "no rest for the wicked" gameplay but sometimes i want to use 2-3 active skills, AOE skills and so on so i dont fall asleep.
Scipo0419 Sep 15, 2024 @ 7:00am 
Originally posted by David Hasselhoff:
Originally posted by Call me Blud:
I know what you mean. I used to love these games but the last few years they just seem so boring to me. You age and your tastes change I guess.

ur right. I've tried to play this new TQ ultra super edition with dlcs and so on just for fun. Hunter just left click and sometimes u get 1-2 passives that proc with your not even visible normal attack. omg, i just uninstalled this S...
but when i was young and TQ came out it was super good for me and i loved it for thousands of hours.
I dont need "no rest for the wicked" gameplay but sometimes i want to use 2-3 active skills, AOE skills and so on so i dont fall asleep.
Ummm, how long did you play? Hunter has 9 active abilities (1 tied to bow and 2 tied to spear, so technically 7 for bow, 8 for spear), and that's before you add in a second Mastery. From what I've seen though the melee gameplay is pretty much "spam a basic attack replacer, use a gap closer, add a single powerful hit and aoe hit" with the caster gameplay being the more "piano" builds you're looking for.

Edit: for attack skills, obviously there's plenty of other active skills that fill a utility roll, not counting toggle/long duration buffs, you have: Rally, Colossus Form, Quick Recovery, Perfect Block, Monster Lure, Call of the Hunt, and Study Prey available on a Warden (Hunting/Defense)
Last edited by Scipo0419; Sep 15, 2024 @ 7:07am
^7ja^1co Sep 15, 2024 @ 9:47am 
Originally posted by MedeaFleecestealer:
Hm, I assume you didn't notice that only one skill was spammable? The others had cooldowns. And even the spammable skill you have to leave off because you run out of energy and you only have one potion to renew it, otherwise you have to leave combat and wait for it to regenerate.
I can tell you don't play hack and slash games and you don't know much of them. I suggest checking out Path of Exile 2 dev logs where they explain what actually matters to players (aka makes it fun) and they know what they are talking about, they have a ton of data gathered from Path of Exile 1, its not just me saying it or them bragging.

One of the things that infuriates people are games like diablo 4 copying diablo3 and other games, but one element there stands out - its the ladders. They break fluidity of combat/movement. What does TQ2 have? Yup, ladders. These guy put stuff in without even understanding the impact it has.

TQ1 had its level of wood/jank, but this is 2024, people are used to certain fluidity and quality of life. You can't release a game like d4 did, people with 20 years of experience in hack and slashes released d4 without the QOL features that they developed over 20 years...

We all can see from the TQ2 videos its jank, the animations seem to have first 5 frames, then there is nothing and then it displays last 5 frames...do you not see it? Do devs, play testers, PR people not see it? Watch experienced hack and slash players/youtubers commenting on it.

I desperately want this game to succeed as I loved original TQ1, but the direction its going - its going to vanish. Releasing it after POE boy oh boy...you are killing it before it even has a chance to be born.
Last edited by ^7ja^1co; Sep 15, 2024 @ 9:56am
sMash Sep 15, 2024 @ 2:38pm 
Originally posted by ^7ja^1co:
Originally posted by MedeaFleecestealer:
Hm, I assume you didn't notice that only one skill was spammable? The others had cooldowns. And even the spammable skill you have to leave off because you run out of energy and you only have one potion to renew it, otherwise you have to leave combat and wait for it to regenerate.
I can tell you don't play hack and slash games and you don't know much of them. I suggest checking out Path of Exile 2 dev logs where they explain what actually matters to players (aka makes it fun) and they know what they are talking about, they have a ton of data gathered from Path of Exile 1, its not just me saying it or them bragging.

One of the things that infuriates people are games like diablo 4 copying diablo3 and other games, but one element there stands out - its the ladders. They break fluidity of combat/movement. What does TQ2 have? Yup, ladders. These guy put stuff in without even understanding the impact it has.

TQ1 had its level of wood/jank, but this is 2024, people are used to certain fluidity and quality of life. You can't release a game like d4 did, people with 20 years of experience in hack and slashes released d4 without the QOL features that they developed over 20 years...

We all can see from the TQ2 videos its jank, the animations seem to have first 5 frames, then there is nothing and then it displays last 5 frames...do you not see it? Do devs, play testers, PR people not see it? Watch experienced hack and slash players/youtubers commenting on it.

I desperately want this game to succeed as I loved original TQ1, but the direction its going - its going to vanish. Releasing it after POE boy oh boy...you are killing it before it even has a chance to be born.
I can tell you're missing the point of this thread and the context of the quote you've replied to.

How a person telling about all but one attacks having cooldowns and energy cost proves that person doesn't play or know hack and slash games? (hint: all of that is the basis of most hack and slash games)

And what does the rest of your post have to do with anything discussed here?

You just popped in with paragraphs of unrelated text.
HellSlayer Sep 18, 2024 @ 1:34pm 
What you mean braindead gameplay?

I dont want souls-like game where i have to dodge roll and wait for enemy attack combination before i can smartly hit it once.
wesleyschaddelee Sep 18, 2024 @ 6:40pm 
If you want soul-like games, go play them, I really HATE any soul-like game because i'm a simple attacker, I never block in any game I play, well, I sometimes block, but I never parry, I can never do that right, so I hope titan quest 2 keeps it's roots far away from games like Dark Souls, Elden Ring and Path of Exile.
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