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But in its core it is indeed a classic combat. If it's not your cup of tea - that's understandable.
Could you provide examples of non-brain-dead combat you wish for?
This is a classic aRPG franchise, so its only natural that combat will stick with the click to attack, use a skill, pop a potion, kite the enemy attack,....etc type of gameplay loop (of course with modern enhancements and QoL).
Its seems to me you are not fan of the sub-genre, because people enjoy diablo-like aRPGs because that is how the original games played (that is how the sub genre was invented), with only modern aRPGs players wanting them all to turn into souls-likes or something else entirely. This is why the recent No Rest for the Wicked Failed to grasp the diablo-like aRPG crowd because it was far too different form the core elements that make the sub-genre what it is.
Its like complaining that X-com does not have real-time combat to "evolve the gameplay", when that is the POINT of those types of games. Isometric diablo-like games will always play similar to this because that is the sub-genre that they are.
If you want the RNG loot, build depth, with more action based combat, then I would highly recommend the Nioh series, Strangers Of Paradise, Wo Long, and GodFall, as those games are pretty much action games mashed with diablo-like elements.
Imo sub-genres exist to separate what type of gameplay a game will have, to show if it will be of interest to you. I personally don't like turn based games, but you won't see me in the X-com forums whining about them not "evolving" the gameplay to be more real realtime, because I know what audience those games are made for and its not for me to force my personal wants onto a game, when I already have genres that I love playing.
ur right. I've tried to play this new TQ ultra super edition with dlcs and so on just for fun. Hunter just left click and sometimes u get 1-2 passives that proc with your not even visible normal attack. omg, i just uninstalled this S...
but when i was young and TQ came out it was super good for me and i loved it for thousands of hours.
I dont need "no rest for the wicked" gameplay but sometimes i want to use 2-3 active skills, AOE skills and so on so i dont fall asleep.
Edit: for attack skills, obviously there's plenty of other active skills that fill a utility roll, not counting toggle/long duration buffs, you have: Rally, Colossus Form, Quick Recovery, Perfect Block, Monster Lure, Call of the Hunt, and Study Prey available on a Warden (Hunting/Defense)
One of the things that infuriates people are games like diablo 4 copying diablo3 and other games, but one element there stands out - its the ladders. They break fluidity of combat/movement. What does TQ2 have? Yup, ladders. These guy put stuff in without even understanding the impact it has.
TQ1 had its level of wood/jank, but this is 2024, people are used to certain fluidity and quality of life. You can't release a game like d4 did, people with 20 years of experience in hack and slashes released d4 without the QOL features that they developed over 20 years...
We all can see from the TQ2 videos its jank, the animations seem to have first 5 frames, then there is nothing and then it displays last 5 frames...do you not see it? Do devs, play testers, PR people not see it? Watch experienced hack and slash players/youtubers commenting on it.
I desperately want this game to succeed as I loved original TQ1, but the direction its going - its going to vanish. Releasing it after POE boy oh boy...you are killing it before it even has a chance to be born.
How a person telling about all but one attacks having cooldowns and energy cost proves that person doesn't play or know hack and slash games? (hint: all of that is the basis of most hack and slash games)
And what does the rest of your post have to do with anything discussed here?
You just popped in with paragraphs of unrelated text.
I dont want souls-like game where i have to dodge roll and wait for enemy attack combination before i can smartly hit it once.