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Doesn't need to be compared to either because POE1-2 are online only live service aRPGs that re filled with MTX. TQ2 devs has gon on record to say it was NOT going to be live service, so no MTX, no seasons, .....etc.
I'm of the opinion that live service aRPGs are all kind of trash (hot take) and that includes POE1 lol.
D4 have done it pretty well, you still get good looking items as you go but even there you will remove the meaning of getting the late game armors when you buy the look of everything. You can stand in town as a level 5 with some $20 armor set and look like a God, all while you do 30 dps.
At the same time I like the idea of there being variations on armors. Let's say you defeat a boss he drop an armor you definitely want to use but you find it ugly. Then there should be possibilities to alter it in looks but still so people know it is that armor drop and to keep wow factor if it is hard to come by. Which players would learn recognizing after some time.
This is a better approach than just buying one armor in a store and you can have it at any level and then the rest of the games drops and looks mean nothing. It's bad in my opinion, progressing skills, getting more powerful and looking cooler and more powerful is a big part of the fun and beauty of an ARPG and it was totally removed in PoE1. It seem better so far in PoE 2 but I don't know fully yet I am only 4 hours in. It could be the same after level 20 or so like PoE1 and I never liked it.
Please keep that predatory trash out of this game! TQ1 and GD have plenty of stash space and its either increased through progressing the quest or you use in-game gold to get more (or you use mods to store all gear which is an option in non live service aRPGs).
I do agree with what you said though that the MTX cosmetics in aRPGs completely ruin the feel of finding that amazing looking piece of gear while playing, and that use to be a CORE aspect of these types of games (now its relegated to real money purchases).
Overall the devs already confirmed this game was not going the liver service route and THQ nordic (the publisher) usually never go the MTX route with the games under their wing, so I'm not worried about that aspect being shoved in this game at all.
I would much prefer the devs sell this game at a preimuim price that is worth it content wise and if they want more money, to go the Expansion route that TQ1 and GD did, that adds meaningful content (that STAYS in the game) and creates tons off replay ability.
If TQ2 were F2P I could understand every tab after the 10th being purchased with real money. But it's not a F2P game.
I see your point but I personally like to keep my games as default as possible (assuming the default version is fun to me). I have had no issues with loot farming in TQ1 without mods and to be even more controversial I still play with the default game speed, as I feel the speed settings turn the game into something else entirely (personal preference).
I juts prefer the original devs intent/vision even if mods can speed up farming a bit.
Also 100% agree. If I'm buying the game stop nickle and diming me and respect LE for some of its ideas but the devs taking a paid game an adding MTX before the game was even in 1.0 kind of ruined that game for.
I understand where you are coming from but things cost money. I rather have to pay for some stash tabs if the alternative is them dropping support for the game early. Because forget them putting lots of time into the game after release if that just eats profit. I know dlc will come and that's one way to make more money but then that development cost is for new content and not the old.
To sustain and improve the game over time they need to earn some extra cash. I think stash tabs are the least a annoying form of MTX in these games since you don't need millions unless you're a hoarder. And if it means the game can be improved since an ARPG is rarely perfect on release then I'm all for that instead of a hit n run game that is usually the business model these days where everyone feel robbed anyway.
Also for the record I would want it without MTX and everything free but I also know how they think from an economic standpoint and if no money comes in after release they don't want to put in money from their profit so the game might be way more shallow, unbalanced builds that never gets adressed, never fixing end-game content etc.
I am just giving them acceptable MTX instead of annoying ones in PoE and now also D4. MTX is definitely killing gaming but it can be done with finesse where you never really feel it affects you.
You end with "....MTX is definitely killing gaming...." yet you still make excuses as for it existing, this is what I don't understand.
We all know money makes the world go around but Devs did not have any issues making money to fund new games or DLCs in the past without MTX, so why is that an excuse now? The simple and obvious answer is GREED and corporate overreach.......
Lets just call a spade and spade and admit that MTX in general should have never been a thing. The corporate side of the industry FOOLED the same gamers that use to not buy into this stuff and fight against it with their wallets. Now those same gamers either make excuses for MTX existing or they willing help it grow by paying for them. They used the ole "boiling frog" trick where they push an idea they know the general consumer base will regect and rage over, then they play the white knight and pull if back as if they are listening, yet keeping just enough still in the games to not draw attention. Rinse an repeat this method enough and for long enough and you will get the same people who once stood against the idea to willing throw money at it without batting an eye lol.
I grew up on aRPGs (and games in general) where I bought the product and I got tons of in-game cosmetics that I could get in-game through gameplay, I had ways to get stash space in-game, ....etc. I personally would like more aRPGs going this route and its one of the reasons that after all these years GD is held up as the best modern iteration of the genre simply due to it sticking to not robbing gamers with MTX, live service garbage, having tons of content, and being just as deep and engaging as the live service competition.
Lastly its also obvious that games have gotten more costly to make, but that is still not an excuse for MTX and nickle/diming the customer base, especially when Indie games are exposing how greedy the AAA/liver service side of the industry really is. Some of those indie games content to cost ratio is kind of insane and very generous compared so many AAA games.
For LE, yeah I wasn't happy with them adding MTX before release. I can tell the devs love their game, but I also can tell they did *not* want to go the PoE seasonal route and were kind of guided into it by the vocal minority who wanted the game to be like PoE instead of like Last Epoch.
Edit: I forgot to say that I also play on default speed and I only ever add mods once I've beaten the game (if I plan to replay it) to make my next runs more comfortable)
I agree, not sure why we have to have annoying dark souls rolling now in every ARPG. I really dislike innovation for the sake of innovating even if it give a worse experience which I feel it does in PoE2 and also D4.
Well this is where things have changed, games cost way more to make, way more cinematics, voice acting, better graphics all that take more time and talent. And also if a game is supposed to be balanced and changed over time like I feel an ARPG needs then it need to be a semi-live service game and to do that they need cashflow.
You're comparing with games that were finished like D2 and not really balanced where so many things coule have been better like stash space, potion management, being extremely OP in end-game and so on. If D2 had a cashflow from let's say stash slots it might have been a game perfected. Now it never was, this is why I feel I do accept MTX or even a subscription fee on some games if it means nice continuous content and QoL changes, balance etc.
I'm not saying I want this but I also know what happens when they don't get any of this in todays industry. The game is released and they do 2 major patches and then after that they leave it and move on to other stuff like new DLC or a totally new game.
I think the gaming industry at large suck and there is way less passion projects and more focus on money these days. I just hate seeing great games die because devs always rush to the next thing. I think games should be considered museum art and history that should be preserved but the current greed that exist just want you to buy new games non-stop so all this time and passion and art put into games over long periods of time are just nuked and servers shuts down. It should be illegal and there should be a way to play it all if one wants, especially since it's a spit in the face of the devs that made the game when it later is removed from the face of the earth.