Chorus
Savage Dec 8, 2021 @ 12:05pm
Impossible to avoid death when facing the faceless?
After completing the first phase to open the first arm, the explosion is next to impossible to outrun. Is this intentional? How are we meant to get into the arm in less than 1 second from destroying the last blister? Am I just missing something?
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Showing 1-15 of 67 comments
Savage Dec 8, 2021 @ 12:17pm 
I amend my initial post to include the other two arms as well.

If you do not make it into the arm immediately, you die. When you respawn so do the enemies. So, if you die and respawn. You have to race down the arm, while being chased by laser beaming enemies, and an explosive cloud, through a twisting tiny lane with obstacles, and if you stop boosting you die.

I do not understand the intent.
Savage Dec 8, 2021 @ 12:19pm 
This entire boss fight is exceedingly ludicrous. I cannot believe that anyone decided this was a good idea and fit with the rest of the game in terms of mechanics and difficulty.
Savage Dec 8, 2021 @ 12:21pm 
Absolutely lost all of my interest in this game trying to do this boss fight. Shame that.
ZalGG Dec 8, 2021 @ 12:41pm 
Try killing the 4 parts of the arm from the face first going outwards. So the last part on the arm you kill is near the entrance. Also, use Rite of the Star. It prevents damage (exept when running into things) to get closer to the entrance of the arm faster. Hope it helps. Try again, you got this :)
TAC-22 Dec 8, 2021 @ 1:00pm 
Took me at least 30 tries, almost punched my screen :) Definitely something to chew on.
Come back to this thread when you are in the room with Rasar.
Savage Dec 8, 2021 @ 1:24pm 
Originally posted by ZalGG:
Try killing the 4 parts of the arm from the face first going outwards. So the last part on the arm you kill is near the entrance. Also, use Rite of the Star. It prevents damage (exept when running into things) to get closer to the entrance of the arm faster. Hope it helps. Try again, you got this :)


You do not have Rite of the Star at that point.
Savage Dec 8, 2021 @ 1:25pm 
Originally posted by ill_bless:
Took me at least 30 tries, almost punched my screen :) Definitely something to chew on.
Come back to this thread when you are in the room with Rasar.


Going to be a long wait. I do not intend to play again.
Razzr Dec 8, 2021 @ 6:07pm 
It's a great fight, don't give up on it just because it's more difficult than your standard boring enemies. It's supposed to be like that.
Shoot the targets starting from the base of the arm and move to the entrance. Remember to dodge attacks with A and D, You can avoid a lot of damage this way. Once the last target is destroyed fly into the arm. The tunnels aren't that difficult to navigate. The game saves progress before entering the arm so You can retry the tunnel as many times as You want.
Savage Dec 8, 2021 @ 6:34pm 
While I appreciate your sentiment, I do not enjoy this type of gameplay. It does not make sense to me and just irritates me. 100% a me problem.
Geist Dec 8, 2021 @ 9:04pm 
The main problem with this fight is that when you finish attacking the arms you are usually too far away to make it inside of them, which leads to an instant death. The checkpoint does put you in position to make it inside but that's after the fact. And then you have to make it through fast enough without slamming into anything. It isn't a game breaker under normal circumstances. But I imagine anyone doing an iron man run will give up at this point.
Last edited by Geist; Dec 8, 2021 @ 9:04pm
Edeinawc Dec 8, 2021 @ 9:52pm 
Originally posted by Geist:
The main problem with this fight is that when you finish attacking the arms you are usually too far away to make it inside of them, which leads to an instant death. The checkpoint does put you in position to make it inside but that's after the fact. And then you have to make it through fast enough without slamming into anything. It isn't a game breaker under normal circumstances. But I imagine anyone doing an iron man run will give up at this point.

Hah! Yeah! There was a guy posting his iron man run here. I hadn't died a single time due to enemies until that part of the game. And then after that there are a few more areas that can give you trouble such as the temple where you get the Star Rite and have to fight swarms and the big Sentinel in the other temple. Took me forever to realize you had to go through that damn portal.
Bicio Dec 9, 2021 @ 5:45am 
I confirm the one written in this post. This boss fight really pissed me off. I really wondered "but how did they test it? How did the quality control pass or at least fun / frustration?". There are other parts that pissed me off and made me question whether they really approved of such frustrating moments, but this boss is really tedious and not funny. I hope that the game does not propose such hateful fights again, otherwise the "uninstall" button is there waiting for me.

shame because in general I like the game and it's not bad, on the contrary..
Savage Dec 9, 2021 @ 6:44am 
Originally posted by Bicio:
I confirm the one written in this post. This boss fight really pissed me off. I really wondered "but how did they test it? How did the quality control pass or at least fun / frustration?". There are other parts that pissed me off and made me question whether they really approved of such frustrating moments, but this boss is really tedious and not funny. I hope that the game does not propose such hateful fights again, otherwise the "uninstall" button is there waiting for me.

shame because in general I like the game and it's not bad, on the contrary..


I share your sentiment 100%. I understand making things challenging, but this is too much. How are you going to put a tokyo drift space ship in a tiny room to fight a boss that insta kills you over and over without any "skill" check. It is simply bashing your face on a brick wall until you knock a brick loose. The way the game played up until this point was amazing. And then they went and put a lamborghini on a bicycle track.
Lightjolly Dec 9, 2021 @ 9:00am 
This is the type of boss that is a LOT more fun the second playthrough when you know how it's done.

The game does a poor effort in guiding the player towards the weakpoint, so when you die to the huge fire blast it feels cheap because you had no idea where you were meant to go.

"The arm is open" Mother Fuc*** where is the arm open? A simple camera pan zoom showing the arm opening on the end would have solved a lot of issues.

I thought the boss was an absolute heart pumping blast after I got over the initial hump, but I can understand the frustration, just needs some QOL polishing
Last edited by Lightjolly; Dec 9, 2021 @ 9:24am
Savage Dec 9, 2021 @ 9:28am 
Originally posted by Lightjolly:
This is the type of boss that is a LOT more fun the second playthrough when you know how it's done.

The game does a poor effort in guiding the player towards the weakpoint, so when you die to the huge fire blast it feels cheap because you had no idea where you were meant to go.

"The arm is open" Mother Fuc*** where is the arm open? A simple camera pan zoom showing the arm opening on the end would have solved a lot of issues.

I thought the boss was an absolute heart pumping blast after I got over the initial hump, but I can understand the frustration, just needs some QOL polishing


LOL were you listening to me when I played???? >.<
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