PROTOTYPE 2

PROTOTYPE 2

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mbutton15 Jan 20, 2016 @ 9:57pm
What's up with the camera angle
So I've only just started, got my claws and first power up. But the camera angle is really off putting.

It appears to 'drift'. If I just point Heller is a direction and run with the 'W' key only, no mouse input, he will drift off center. It makes controling him rather annoying. Here's a screen shot of where he ended up after a run - as you can see, clearly he is no longer in the center of the screen:

http://steamcommunity.com/sharedfiles/filedetails/?id=605166724

Anyone else have this issue ? Any fixes ?
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Showing 1-6 of 6 comments
mbutton15 Jan 21, 2016 @ 3:20pm 
OK, I've played with screen size, vsync, detail levels. All fail to help. Some make it worse.

I can't be the only one struggling with this. Such a shame as it looks like it could be even better than the first one if the camera issue can be resolved.
Mook Jan 24, 2016 @ 1:34pm 
Why are you playing with a mouse? That is your issue.
mbutton15 Jan 24, 2016 @ 2:11pm 
Call me a traditionalist !!

Why should it be different with a controller ?
Mook Jan 24, 2016 @ 2:16pm 
Because this game was coded for a controller. It is a console port. The camera drift makes a lot more sense with a joystick.

Playing with a mouse and keyboard causes issues.

There should be a reset camera button, there is on a controller.
Last edited by Mook; Jan 24, 2016 @ 2:19pm
mbutton15 Jan 24, 2016 @ 2:26pm 
I'll check if there's a centre camera angle, but the drift happens as he's running along.
Maybe I'll see if I can pickup a cheap controller.
Mook Jan 24, 2016 @ 2:28pm 
Yea, I played this game on console awhile ago and didn't remember the drift.

But I plugged in my xbox one controller and the drift was weird but I got used to it, the reason it works is because a lot of attacks in the game are area of effect based.
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Showing 1-6 of 6 comments
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Date Posted: Jan 20, 2016 @ 9:57pm
Posts: 6