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What is so hard to understand that the point of this thread isn't that
- why can you continue playing the game after finishing story
or
- why did the map and the city reset to the state before the final battle
The one and only simple point here was that
- why did the final main quest appear again in the quest log.
Sooooooooo simple
It... it really isn't. The game even tells you.
It was helpful for me having a savegame where I can do the main quest again, even though I already completed it.
I was able to create a NG+ loadout, but even more important:
On the PS4 version I messed around with my savegames to watch and record the whole intro again.
When I restored my previous savegames the Face Paint and Focus Color weren't unlocked anymore.
So I had to play the Looming Shadow quest once more to unlock it again.
Luckily, you can do that easily by just having an endgame savegame which allows you to repeat the last mission indefinitely.
Only a Sith deals in absolutes.
If someone tells you, that he will now just suddenly sh*t into a flower pot, we can also say that "but he even told us he will do it". But that doesn't mean that it isn't a strange act. ;)
The game even acknowledges the restored state of the world with a prompt that is shown after the post-credit cutscene has been played and when the user is loaded into Meridian's outskirts:
https://images.aemony.se/sharex/msedge_2020-08-23_15-40-17.png
This whole thread is basically useless and serves no purpose.
You should've read the prompt shown to you by the game.
Some people are acting like this wouldn't be possible unless you picked up at this point after finishing the game, that's not true and Frozen Wild actually proves this to be true when you buy the upgraded guns and are given side quests to go back into the base games' map. You're not being completely honest if you're trying to imply that the side missions of the base game would interfere with post game content. Let's just be honest, it was a bad design choice but seeing how great the game was, it's a minor complaint.
Everyone that feels applicable.
This is not the same. The alternatives proposed so far is to either keep Meridian a destroyed wreck up with deaths of who knows how many of its citizens along with destroyed mountains, changed environment, and whatnot that the final mission resulted in, or restore the state of the world to the state it was prior the final mission.
The former is definitely doable, but it serves no real purpose while creating additional questions (did you take control over Aloy before she and Sylens left the area? Or after she had visited Elisabet's grave?), and almost certainly added unnecessary matters to take into consideration (how would the destroyed environments affect the side quests? What melee weapon would Aloy keep when she's shown to leave Sylens' lance in the eye of HADES in the cutscene?) and so on and so forth. And yet again, how would users unlock achievements related to playing through the final mission with content that's locked behind side quests when they can't replay the final mission without having to replay the whole game?
Restoring the state of the world prior to the final mission is simply an easy way to be able to do whatever they want to in the final mission without actually having said events affect everything else. The final mission is a self-enclosed environment with no repercussions, basically.
No? I fail to see how it is a "bad" design choice. It's mostly a neutral, but understandable, choice -- it's not particular good nor bad.
The environment DIDN'T change at all, at least not in the way you imply. Besides a few housing structures, the major thing is that it was just on fire.... Of you explored a bit you would learn this and it's even proven by photo mode where you can get an even better look at the landscape.
Idk, Perhaps you should play the last mission over again or maybe you are trying to insult our intelligence. The fires died down in the expansion and that's why you can play the expansion before or after. Hopefully it makes more sense now.
Did they even really leave? It doesn't look like they did..
Even if they did, why not do it like Arkham Knight where the main character (Batman) simply says "I'm not done here yet..." Why is this so hard???
Why would this affect being able to play past endgame? This is a simple story element which doesn't affect post game content in any way. What side quests deal with Elizabeth?
Again, the environment wasn't affected in the way you're implying. The way it was affected was so minor that it wouldn't affect combat or stealth in any way. If you have any screenshots or videos proving that the environments were affected in a way which could prevent Aloy from finishing the mission, I'd love to see it and be proven wrong.
That's almost like saying that devs couldn't put the Dream Weaver in the game early on just because. The answer is simple, it wouldn't be hard to implement Sylens' lance simply because (like any other game when a boss becomes a playable character or a godly weapon is obtained) devs can simply nerf it. This isn't rocket science.
Why would achievements be harder to unlock? This is an open world game that in reality, functions like any other normal game. Claiming that it would be harder for players to unlock achievements because of minor environment changes is ike claiming you couldn't be able to do so in Lego DC Super Villains post game or the like. You keep insisting that the environment drastically changed when it didn't.
My point exactly... it's an eclosed environment and what little was damaged doesn't in any way affect story, the landscape itself is unchanged and people tend to, ya know, rebuild...?
A few houses burnt down and what stone walls were broke were none that affect any quests or gameplay in major ways since no quests were placed around those walls. You're making it seem like there was earthquakes that split the ground or something...
The fires died down and the people rebuilt in the base games map, that's what is shown in the Frozen Wilds expansion. So if you're blinded by you're opinion into thinking that it's not a strange or bad decision then that's you but don't come up with all these lame excuses of things that prevent the game from being playable post-finish like any other open world game. It's not really understandable for any game unless the main character dies. Nier Automata was a great example which uses this technique, Horizon: Zero Dawn is a poor one. I give you credit for your creativity on your defense, it sounds seems like you have a very vivid imagination though and I approve that! I guess I just find it odd that you would come here and claim that people are tolling just for pointing out something. I'm also blown away that there are actually people think that the tribe couldn't be able to rebuild the houses and lay stone quickly once the fires went out. I fail to see how any of your reasons are good to support a devs poor desigb choice. Again, doesn't in any way mean I'm calling this game bad so hopefully you don't take this as some kind of attack...
Saying that I can't tell if people are trolling or not is not the same as actually saying that people are trolling.
Then please, by all means, enlighten us. I've read through all of the posts here, including the OP's single post in the thread.
From the looks of it, what this topic is "about" might not be what some are forcing the topic to be about.
Based solely on OP's opening post, I would assume that the thread is about the way the game handled the final mission, and how it restores the state of the world after its completion, and whether it's a bug or not (when the ending prompt more than explains the situation).
But based on this post of yours, it's not. So it seems the thread is really about something else.
What, then, is the thread about? Your favorite type of cookies, perhaps?
There is no "Us". Just You. I'll enlighten you though...
When he says you're ignorant, it's because you keep making the false claim that the environment was changed and that it would affect gameplay or story elements. The battle didn't happen where any side quests take place so that's why his point against you is valid.
https://youtu.be/Wl5f4LVKGEU?t=111
Yup, a few housing structures. Not at all as if the first thing the ending mission started with was the huge destruction of a part of a mountain, and then continuing with the destruction of Meridian Village.
And no, what you can see in photo mode outside of the bounds of the gameplay area is honestly not relevant, as it makes sense that level designers and artists would not focus on parts of the world that is excluded from view.
This is normal for development.
What? Elisabet Sobeck's ranch is in the Forbidden West: https://horizon.fandom.com/wiki/Sobeck_Ranch
Oh... I see now -- your whole post is filled with such nonsense.
The achievement is literally tied to the final story mission.