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A great example of this is the Minecraft RTX beta. You must use special texture packs made for RT( https://www.nvidia.com/en-us/geforce/guides/minecraft-rtx-texturing-guide/ ), and a new render engine, called Renderdragon, had to be made with RT support.
I've seen minecraft...but u know...blurrrrgh to minecraft, its all boxes. I've seen Control, barely noticeable and totally noticeable framerate loss. I've seen lots of other ones and nothing impressed me. Even if it DID impress me, i'd have it off anyway as i desire FPS rather than beauty. I know this won't always be the case.
The only other game I can think of is Wolfenstein Youngblood and it's also barely noticeable in most of that. It does add a nice chrome effect to the robotic enemies but that's all.
Control, Wolfenstein Youngblood, Minecraft, and Metro Exodus all had good to great ray tracing implementations. There's a few other games with it, but I haven't played them and low-bitrate videos on YouTube rarely do a game justice.
Ray Tracing is a gimmick.
It's good for promotional material and publicity and that's it. Aside from the pretty rain puddles on the ground, it quite literally halves your framerate.
You know what isn't a gimmick and genuinely helps games as a whole? DLSS (or rather AI upscaling tech). Say what you want about Death Stranding as a game but 120+ FPS at max settings in 1440p with DLSS 2.0 on is an absolute godsend. On top of that, image quality was as good, if not better, than native resolution. That right there is the future of gaming.
p.s: Before you ask: Yes, I have experienced RT firsthand. It's cool. However, once the novelty wears off, you are left with sub-60 FPS.
RT is not just use in graphics. You can use it for sound, path finding, AI... People think RT didn't exist before the RTX card but it's a well used process. The only thing RTX card made possible is have A LOT more of them each frame.
I know.
I'm not arguing that. I'm saying that the visual gain when ray-tracing is on is not worth the massive performance drop.
Bring me DLSS 2.0 implementation over ray-tracing implementation any day.
That would be subjective.
If you are a gamer trying to get 144fps in a competitive FPS, it may hold true.
For those who are find with 60fps and tend to play single player games (such as this one), it may well be worth it.
For me, as long as I have a stable 60fps, I will have Ray Tracing on if it is an option. It adds a great amount of detail to the lighting and shadows as well as the reflections. The forest in Tomb Raider is a great example of this. The light patterns and movement of the trees make it seem so real and lifelike.
No, I doubt this one will have Ray Tracing, but the next one is very likely to and if that comes to PC, then I will be ready for it.
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Don't mind me, just a Global Moderator passing by.
The performance difference in Tomb Raider is more noticeable than the visual difference with ray-tracing on. Take a peek at this video.
In most instances, the scenery looks practically identical with with RTX On vs Off. The visual difference (if there even is any), is so subtle that it's not visible to the naked eye. The framerate difference (even with DLSS on) on the other hand... oof.
Control looks a bit better with RTX On vs Off[www.techpowerup.com] but once again FPS in the 40s and 50s on an RTX 2080 @1080p leaves a lot to be desired. If Control weren't bundled with the life saver that is DLSS, RTX would be a big no no.
Perhaps now that the new consoles will support ray-tracing, devs can start to get truly creative with their implementation. At it's current state imho, RTX remains a gimmick.
I have the Tomb Raider and an RTX 2080 Super. Running it at max settings and still a steady 60 fps (vsync on). I don't need a video to see how the game runs for me, on my system.
A video is no replacement for actually playing it.
Again, it is subjective. You are allowed your opinion, but keep in mind that it is not everyone's opinion or experience.
Ray Tracing is far from a gimmick as well. More and more games are coming out with it and game engines are supporting it. While I agree RTX in an Nvidia card could be seen as a gimmick, Ray Tracing it's self is a next step in visual tech that replaces current tricks that don't get anywhere near the same effects.
Microsoft DirectX Raytracing extension, or DXR, is a good example of this and how gaming is starting to use Ray Tracing more and more.
It is basically the next PhysX for gaming. It will exist and advance, but use of it for marketing and dedicated hardware will eventually fade away.
Consoles are using Ray Tracing because it was proven already on PCs. That is where they get most their ideas for hardware and feature support. There is hardly anything that they came up with on console, that didn't hit the PC market first.
On another note, screen capture software has also been know to drop FPS in a game as well as many other factors that are not eliminated in the video.
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Don't mind me, just a Global Moderator passing by.
miles morales has been confirmed to have a 60fps option, can't remember what resolution though but I assume if the game has any ray tracing it will be disabled for it's 60fps option unless sony is using somthting as good as dlss 2.0 for it. but if the rumors about it Also coming with the ps4's peter parker game are true... that is gonna be some HUGE value and a sweet deal for anybody coming over to sony in the ps5 who hasn't played the parker one yet.