Horizon Zero Dawn™ Complete Edition

Horizon Zero Dawn™ Complete Edition

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schwing27 Aug 3, 2020 @ 3:04pm
Ray Tracing
Ok I get that this is a ported game from the PS4, but would it have really been THAT hard to add Ray Tracing? This game was unbelievably beautiful when I played it on PS4 Pro with an HDR 4k TV. I feel like this game could have been even more amazing if Ray Tracing would have been added for PC.

Maybe im asking too much.. Im very excited to play this on PC, but I will forever dream about Ray Tracing in this game. Maybe someday.
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Showing 1-15 of 19 comments
coggy9 Aug 3, 2020 @ 4:18pm 
Yes. Ray tracing isn't just a switch you flip on. Textures and sometimes the whole graphic pipeline have to be remade with RT in mind.

A great example of this is the Minecraft RTX beta. You must use special texture packs made for RT( https://www.nvidia.com/en-us/geforce/guides/minecraft-rtx-texturing-guide/ ), and a new render engine, called Renderdragon, had to be made with RT support.
Skylers Meth Aug 3, 2020 @ 4:44pm 
It'd just be a few barely noticeable reflections anyway, maybe slightly better lighting.
SimplyRedie Aug 3, 2020 @ 4:59pm 
Have you seen any good raytracing?
Skylers Meth Aug 3, 2020 @ 5:35pm 
Originally posted by SimplyRedie:
Have you seen any good raytracing?

I've seen minecraft...but u know...blurrrrgh to minecraft, its all boxes. I've seen Control, barely noticeable and totally noticeable framerate loss. I've seen lots of other ones and nothing impressed me. Even if it DID impress me, i'd have it off anyway as i desire FPS rather than beauty. I know this won't always be the case.
There are parts of Control where it does look REALLY nice but it's a subtle effect you won't notice unless you're looking for it, yeah.

The only other game I can think of is Wolfenstein Youngblood and it's also barely noticeable in most of that. It does add a nice chrome effect to the robotic enemies but that's all.
PC2070 Aug 3, 2020 @ 6:35pm 
Ray tracing would require all of the in-game assets to be recreated, among other things. Unfortunately you cannot just "turn it on"
PC2070 Aug 3, 2020 @ 6:37pm 
Originally posted by SimplyRedie:
Have you seen any good raytracing?

Control, Wolfenstein Youngblood, Minecraft, and Metro Exodus all had good to great ray tracing implementations. There's a few other games with it, but I haven't played them and low-bitrate videos on YouTube rarely do a game justice.
Hyperion Aug 3, 2020 @ 7:59pm 
Originally posted by Lucan1010:
Originally posted by SimplyRedie:
Have you seen any good raytracing?

Control, Wolfenstein Youngblood, Minecraft, and Metro Exodus all had good to great ray tracing implementations. There's a few other games with it, but I haven't played them and low-bitrate videos on YouTube rarely do a game justice.

Ray Tracing is a gimmick.

It's good for promotional material and publicity and that's it. Aside from the pretty rain puddles on the ground, it quite literally halves your framerate.

You know what isn't a gimmick and genuinely helps games as a whole? DLSS (or rather AI upscaling tech). Say what you want about Death Stranding as a game but 120+ FPS at max settings in 1440p with DLSS 2.0 on is an absolute godsend. On top of that, image quality was as good, if not better, than native resolution. That right there is the future of gaming.

p.s: Before you ask: Yes, I have experienced RT firsthand. It's cool. However, once the novelty wears off, you are left with sub-60 FPS.
WaffleNotGood Aug 4, 2020 @ 5:43am 
Originally posted by Hyperion:
Originally posted by Lucan1010:

Control, Wolfenstein Youngblood, Minecraft, and Metro Exodus all had good to great ray tracing implementations. There's a few other games with it, but I haven't played them and low-bitrate videos on YouTube rarely do a game justice.

Ray Tracing is a gimmick.

It's good for promotional material and publicity and that's it. Aside from the pretty rain puddles on the ground, it quite literally halves your framerate.

You know what isn't a gimmick and genuinely helps games as a whole? DLSS (or rather AI upscaling tech). Say what you want about Death Stranding as a game but 120+ FPS at max settings in 1440p with DLSS 2.0 on is an absolute godsend. On top of that, image quality was as good, if not better, than native resolution. That right there is the future of gaming.

p.s: Before you ask: Yes, I have experienced RT firsthand. It's cool. However, once the novelty wears off, you are left with sub-60 FPS.

RT is not just use in graphics. You can use it for sound, path finding, AI... People think RT didn't exist before the RTX card but it's a well used process. The only thing RTX card made possible is have A LOT more of them each frame.
Hyperion Aug 4, 2020 @ 7:08am 
Originally posted by WaffleKiller:
Originally posted by Hyperion:

Ray Tracing is a gimmick.

It's good for promotional material and publicity and that's it. Aside from the pretty rain puddles on the ground, it quite literally halves your framerate.

You know what isn't a gimmick and genuinely helps games as a whole? DLSS (or rather AI upscaling tech). Say what you want about Death Stranding as a game but 120+ FPS at max settings in 1440p with DLSS 2.0 on is an absolute godsend. On top of that, image quality was as good, if not better, than native resolution. That right there is the future of gaming.

p.s: Before you ask: Yes, I have experienced RT firsthand. It's cool. However, once the novelty wears off, you are left with sub-60 FPS.

RT is not just use in graphics. You can use it for sound, path finding, AI... People think RT didn't exist before the RTX card but it's a well used process. The only thing RTX card made possible is have A LOT more of them each frame.

I know.

I'm not arguing that. I'm saying that the visual gain when ray-tracing is on is not worth the massive performance drop.

Bring me DLSS 2.0 implementation over ray-tracing implementation any day.
Spawn of Totoro Aug 4, 2020 @ 7:29am 
Originally posted by Hyperion:
I'm not arguing that. I'm saying that the visual gain when ray-tracing is on is not worth the massive performance drop.

That would be subjective.

If you are a gamer trying to get 144fps in a competitive FPS, it may hold true.

For those who are find with 60fps and tend to play single player games (such as this one), it may well be worth it.

For me, as long as I have a stable 60fps, I will have Ray Tracing on if it is an option. It adds a great amount of detail to the lighting and shadows as well as the reflections. The forest in Tomb Raider is a great example of this. The light patterns and movement of the trees make it seem so real and lifelike.

No, I doubt this one will have Ray Tracing, but the next one is very likely to and if that comes to PC, then I will be ready for it.

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Don't mind me, just a Global Moderator passing by.
PC2070 Aug 4, 2020 @ 8:14am 
Originally posted by Hyperion:
Originally posted by Lucan1010:

Control, Wolfenstein Youngblood, Minecraft, and Metro Exodus all had good to great ray tracing implementations. There's a few other games with it, but I haven't played them and low-bitrate videos on YouTube rarely do a game justice.

Ray Tracing is a gimmick.

It's good for promotional material and publicity and that's it. Aside from the pretty rain puddles on the ground, it quite literally halves your framerate.

You know what isn't a gimmick and genuinely helps games as a whole? DLSS (or rather AI upscaling tech). Say what you want about Death Stranding as a game but 120+ FPS at max settings in 1440p with DLSS 2.0 on is an absolute godsend. On top of that, image quality was as good, if not better, than native resolution. That right there is the future of gaming.

p.s: Before you ask: Yes, I have experienced RT firsthand. It's cool. However, once the novelty wears off, you are left with sub-60 FPS.
I agree DLSS 2.0 is the better RTX feature, it's going to be big for more demanding next-gen games, and it's generally better than most current AA solutions. I've greatly enjoyed the few implementations of Raytracing I've experienced, but I'm not a competetive gamer. As long as I can get at least 60fps I'm happy. Do what's best for you
Hyperion Aug 4, 2020 @ 8:15am 
Originally posted by Spawn of Totoro:
Originally posted by Hyperion:
I'm not arguing that. I'm saying that the visual gain when ray-tracing is on is not worth the massive performance drop.

That would be subjective.

If you are a gamer trying to get 144fps in a competitive FPS, it may hold true.

For those who are find with 60fps and tend to play single player games (such as this one), it may well be worth it.

For me, as long as I have a stable 60fps, I will have Ray Tracing on if it is an option. It adds a great amount of detail to the lighting and shadows as well as the reflections. The forest in Tomb Raider is a great example of this. The light patterns and movement of the trees make it seem so real and lifelike.

No, I doubt this one will have Ray Tracing, but the next one is very likely to and if that comes to PC, then I will be ready for it.

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Don't mind me, just a Global Moderator passing by.

The performance difference in Tomb Raider is more noticeable than the visual difference with ray-tracing on. Take a peek at this video.

In most instances, the scenery looks practically identical with with RTX On vs Off. The visual difference (if there even is any), is so subtle that it's not visible to the naked eye. The framerate difference (even with DLSS on) on the other hand... oof.

Control looks a bit better with RTX On vs Off[www.techpowerup.com] but once again FPS in the 40s and 50s on an RTX 2080 @1080p leaves a lot to be desired. If Control weren't bundled with the life saver that is DLSS, RTX would be a big no no.

Perhaps now that the new consoles will support ray-tracing, devs can start to get truly creative with their implementation. At it's current state imho, RTX remains a gimmick.
Spawn of Totoro Aug 4, 2020 @ 10:08am 
Originally posted by Hyperion:
The performance difference in Tomb Raider is more noticeable than the visual difference with ray-tracing on. Take a peek at this video.

In most instances, the scenery looks practically identical with with RTX On vs Off. The visual difference (if there even is any), is so subtle that it's not visible to the naked eye. The framerate difference (even with DLSS on) on the other hand... oof.

Control looks a bit better with RTX On vs Off[www.techpowerup.com] but once again FPS in the 40s and 50s on an RTX 2080 @1080p leaves a lot to be desired. If Control weren't bundled with the life saver that is DLSS, RTX would be a big no no.

Perhaps now that the new consoles will support ray-tracing, devs can start to get truly creative with their implementation. At it's current state imho, RTX remains a gimmick.

I have the Tomb Raider and an RTX 2080 Super. Running it at max settings and still a steady 60 fps (vsync on). I don't need a video to see how the game runs for me, on my system.

A video is no replacement for actually playing it.

Again, it is subjective. You are allowed your opinion, but keep in mind that it is not everyone's opinion or experience.

Ray Tracing is far from a gimmick as well. More and more games are coming out with it and game engines are supporting it. While I agree RTX in an Nvidia card could be seen as a gimmick, Ray Tracing it's self is a next step in visual tech that replaces current tricks that don't get anywhere near the same effects.

Microsoft DirectX Raytracing extension, or DXR, is a good example of this and how gaming is starting to use Ray Tracing more and more.

It is basically the next PhysX for gaming. It will exist and advance, but use of it for marketing and dedicated hardware will eventually fade away.

Consoles are using Ray Tracing because it was proven already on PCs. That is where they get most their ideas for hardware and feature support. There is hardly anything that they came up with on console, that didn't hit the PC market first.

On another note, screen capture software has also been know to drop FPS in a game as well as many other factors that are not eliminated in the video.

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Don't mind me, just a Global Moderator passing by.
Last edited by Spawn of Totoro; Aug 4, 2020 @ 10:16am
this game is fine with it's own lighting with HDR as you said already, not worth the work and hit to performance adding ray tracing everywhere. RT is worth looking into for forbidden west though. forbidden west might wind up having a 30fps ray traced and up to 60fps non ray traced option like I heard miles morales is gonna have.

miles morales has been confirmed to have a 60fps option, can't remember what resolution though but I assume if the game has any ray tracing it will be disabled for it's 60fps option unless sony is using somthting as good as dlss 2.0 for it. but if the rumors about it Also coming with the ps4's peter parker game are true... that is gonna be some HUGE value and a sweet deal for anybody coming over to sony in the ps5 who hasn't played the parker one yet.
Last edited by Im on EQOA Sandstorm Toons Below; Aug 4, 2020 @ 10:32am
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Date Posted: Aug 3, 2020 @ 3:04pm
Posts: 19