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I can do powered and sentinel mods
BUT the obligatory FYI
Powered is mediocre in slot because a single company tea does the same as 5, plus meta is often canned coffee or other ap regen foods
Sentinel is mediocre in slot because they have yet to fix the launch bug issues with this... the effect works when it works which is cool... but when it doesn't work it treats it as if you were naked with no perks and you take full damage... so with a full set you end up saving 10 damage but take 1000+
Darn, I was unaware of this detail. I checked, and unfortunately, it's true. I'll have to rethink what I could replace the Sentinel mods with, maybe poison resistance.
Keep in mind that this is the raid armor and it will be used exclusively for that. It's already full Vanguard on the first slot and full Reflective. I only needed 2 more Powered and 3 Sentinel to complete it. And yes, I know that Reflective doesn't prevent taking all damage but reflects 50% back.
Until now, I've been using another Vanguard/Powered/Sentinel set, and on the weapon, the Conductor's mod, which works really well for HP and AP. I don't take cover and rely on weapon crits and my Sentinel mods, and sometimes I'd drop like a fly. The "Born Survivor" perk has saved me more than once. I thought it was just damaged armor pieces, but now that you mention it, I understand better why sometimes there were no issues and other times I'd take heavy damage.
I have the coffee maker, but coffee weighs a lot... have to change my backpack. As for the tea machine, I'll buy it right away.
I'll look tomorrow at what I need and update my search on this topic. Regarding the "rejuvenators" mod I have, I'll let you know tomorrow if I need anything else. Just one question... rejuvenators don't stack, do they?"
Well then, I'm not going to take the sent any more, but do you have anything else to suggest? Thank you and sorry for the change in my request.
Frees up the 3* str perk travelling pharmist AND the 2* endurance perk Thru-Hiker
The other good choice is the arms keeper one for weapons but generally stims and chems make up the bulk of your weight and food makes up a minority so this is best
5 perk points returned is a pretty powerful effect
By any chance, can you make Thru-hiker's?
Yeah I have a bunch and can craft them plus have thousands of legendary mods after robot farming... its a 3* armour piece not a 1*
What is your IGN
To critique the new list
Poisoner's is ok if you want to forgo funky duds... I did a 700 poison resist union set, which is snake immunity; however, a funky duds only poison resist set is more than enough for the snake -- Most people will go full str for melee and carry, or full luck for vats
Tankys is alright but its more of a PvP thing and better options exist for that (unless you like 3rd person and being purple then its the effect for you)
Miasma's is a very weak effect... which saddened me because it could have been fun
Limit-Breaking you need to math your luck to how many you want, I posted on someone elses about the breakpoints but generally 1-3 on armour is plenty unless you wanna avoid using the crit reduction perk or having every second crit
Aegis is a good self and team buff, if you have this poisoners is less important as the 2*
I was looking for information on the poison tic level of the miasma in full set but couldn't find it anywhere, so I thought I'd test it myself at the drill level, it might be nice coupled with the Viper's mod which increases weapon damage by 50% when targets are poisoned. And indeed, it was just for fun, to see if it's worth it or not. As for the tanky mod, it's for an armor other than the raid armor. The one I'm dedicating to the raid is in reflective..although I can use it in pvp too..XD
Tell me if you're ok to make me the 5 Thru-hiker's and I'll give you my rejuvenators. And if you're willing to make me 10, I could put one aside for you, but I don't have it yet. I only raid when I'm online, so hopefully, but it's up to you. Oh... and if you've got the Poisoner's, let me know what you'd swap them for, I wanted to see if I could stack them with the “Funky” card or just skip them and put in “Power Armor” Reboot or “Electric Absorption” instead.
Sorry, I had already committed to @Phantom for the rejuvenators mod and as for aegis, I'm looking to acquire it but if you agree to swap tanky & miasm with something else, let me know.
1 4* = 2/3 3*s
1 3* = 2 2*s
1 2* = 2 1*s
I won't be doing 5 3*s for a single 4* at least not on the 3*s that I actively use in bulk
I do have some tanky and miasma 4*s that I can 1-1 the rejuve / aegis
A sentinel mod is much more valuable than an explosive mod. I'd trade you three explosive mods for both of them.
Hmm, I have a few miasma mods for trade. I have sent you a friend request to discuss further.