Fallout 76

Fallout 76

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KitKat Dec 16, 2024 @ 7:25pm
Dumb question, but...
Where can see/ask for some proper "price check" on legendary mod boxes?

I've tried to understand what's going on with the f76 trading reddit, but it feels like an absolute mess. Some trade in caps, others trade in leader bobbleheads ONLY. Some claim that bobblehead costs 1000 caps (aka if an item is 30 "leaders", it's 30k caps, for example). Others claim that now the price has dropped from 1k to 500... others say to 250... or 150... or 100... Which is dumb, considering it all still ties back to caps. Meanwhile most "price check" threads have absolutely out of wack disparity in pricing. Some claim this or that mod costs 1k, others say it's 10k, a few say it's absolute trash and worth nothing... all in the same price-check thread.

Soooooo... Any pointers? Do I just literally ask HERE maybe? Got some various cool mod boxes right now, but literally zero knowledge of how much they cost in caps. Don't wanna over-price or under-price my sales.
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Showing 1-15 of 32 comments
lockwoodx Dec 16, 2024 @ 7:46pm 
There is no "proper" price. People pay what they're willing to pay. Before legendary mods Bobble Heads consistently sold at 200-250 unless they were trash like lockpick. Now I regularly fetch 7500 per explosive.
KitKat Dec 16, 2024 @ 7:48pm 
Originally posted by lockwoodx:
There is no "proper" price. People pay what they're willing to pay. Before legendary mods Bobble Heads consistently sold at 200-250 unless they were trash like lockpick. Now I regularly fetch 7500 per explosive.
Ok, so... What do I do then in my case?

Again, got a bunch of mods to sell (some of those good 1*, as well as quite a few 4* too and more), but no knowledge of what price to put up in my vendor.
lockwoodx Dec 16, 2024 @ 7:51pm 
Originally posted by KitKat:
Originally posted by lockwoodx:
There is no "proper" price. People pay what they're willing to pay. Before legendary mods Bobble Heads consistently sold at 200-250 unless they were trash like lockpick. Now I regularly fetch 7500 per explosive.
Ok, so... What do I do then in my case?

Again, got a bunch of mods to sell (some of those good 1*, as well as quite a few 4* too and more), but no knowledge of what price to put up in my vendor.

What are your goals as a merchant?
Do you want to make caps?
Do you just want people to visit your camp?
Do you feel guilty you have cool stuff going to waste?
lucg Dec 16, 2024 @ 7:52pm 
For sure you will pay far more caps for the "popular" ones ... .

Like Anti-Armor, all VATS related mod boxes, 90% less weight for weapons, quad, etc ...

For armors and PAs, 25% less poison is popular for sure ... .

My bets : 5k caps and up ... !!!
lockwoodx Dec 16, 2024 @ 7:53pm 
Last Anti-Armor I sold went for 15000
KitKat Dec 16, 2024 @ 7:57pm 
Originally posted by lockwoodx:
What are your goals as a merchant?
Do you want to make caps?
Do you just want people to visit your camp?
Do you feel guilty you have cool stuff going to waste?
Yes, I do want to make some caps at the moment - and also free up some stash from at least some the good mods that I've got (I'm talking AA, Bloodied, Unyielding, as well as those 4* stuff). Which means I do not want to overprice (for people NOT to buy as a result), nor underprice (selling too cheap due to lack of knowledge is not fun either).

So I'd rather know what's the general price on this or that mod - such as having a price-check. To which reddit - as I described in the main post - didn't yield satisfying results.
Last edited by KitKat; Dec 16, 2024 @ 7:58pm
lockwoodx Dec 16, 2024 @ 8:13pm 
Originally posted by KitKat:
Originally posted by lockwoodx:
What are your goals as a merchant?
Do you want to make caps?
Do you just want people to visit your camp?
Do you feel guilty you have cool stuff going to waste?
Yes, I do want to make some caps at the moment - and also free up some stash from at least some the good mods that I've got (I'm talking AA, Bloodied, Unyielding, as well as those 4* stuff). Which means I do not want to overprice (for people NOT to buy as a result), nor underprice (selling too cheap due to lack of knowledge is not fun either).

So I'd rather know what's the general price on this or that mod - such as having a price-check. To which reddit - as I described in the main post - didn't yield satisfying results.

Well your first mistake was reddit lol. Second mistake is assuming prices are stable enough to just jot down on paper like this was a sports card catalogue. I can't just tell you the perfect price for everything.

Now your first priority should be exposure. No body's going to buy anything if you're not logged in. That means also considering you're burning buffs and resources while you sit around waiting for customers.

Get your mod count up on the vendor even if they're trash mods and you'll attract people faster. Just don't bait them with non-legendary mods that's tacky.

Next join groups and "casually" drop the hint "hey guys if anyone needs anything from my vendor I've only got a few minutes" and that usually lands a few on the hook.

Then understand they aren't always carrying around 40k... and usually 10k is the most someone has unless they're a serious player. Price accordingly to make sure the customer always leaves with something even if its not mod related. They want to hear the cha-ching as much as you do. Give them a reason.

Remember reputation is everything. If you have a reputation for low prices you'll also have a reputation for not having anything good because people will clean you out. I prefer a reputation for having premium goods at premium prices. It has worked quite well for me.
Last edited by lockwoodx; Dec 16, 2024 @ 8:15pm
Phantom Dec 16, 2024 @ 8:25pm 
Well

unyielding + cap collector = infinite caps pretty easily
Raids + just doing raids = infinite caps stupid easily


caps were never really a good store of value and they got devalued pretty hard

leaders are uber duped in the literal tens of trillions and thus really also kinda garbage

I've got 400+ 1* to 3* mods to trade, and another 80 of the 4* mods (Plus I can craft some 4*s)

they really don't have much value anymore either
KitKat Dec 16, 2024 @ 8:33pm 
Originally posted by lockwoodx:
*longpost*
At first, I literally went to google. Which - obviously - led me to that F76 trading reddit. That's the only reason why I even checked it out in the first place.

Most of what you said is known to me... I'm not a new player. I just don't know the prices on items. Hence why my question about "price check", that's all.

Originally posted by Phantom:
unyielding + cap collector = infinite caps pretty easily
Raids + just doing raids = infinite caps stupid easily
I'm very much aware that raids are good. I literally finished lvling up Season to 100 today via raiding in just a handful of days. For that exact same reason my stash is overfilled with stuff right now - including good mods that I need to sell. I can't keep on raiding with a full stash AND full inventory.

So it's not about getting caps in the end, but rather... freeing up the stash WHILE ALSO getting caps for it. Plus... Providing others with these good mods too. Win-win for everyone across the board, ya know?

Sure, I can just drop excess stuff here and there, true. But... I'd rather not. I've already did that before with both the more useless mods and resources. Yesterday. But... Today, my stash is once again full (as I'm not an F1st subscriber).
lucg Dec 16, 2024 @ 8:40pm 
If you play alot these past time maybe worth to buy a Fallout 1st sub for one month.

You will free some space in the stash box and will have a month to make reserves (ammo and scap items) ... .
KitKat Dec 16, 2024 @ 8:43pm 
Originally posted by lucg:
If you play alot these past time maybe worth to buy a Fallout 1st sub for one month.

You will free some space in the stash box and will have a month to make reserves (ammo and scap items) ... .
"Unavailable in your region".
KitKat Dec 16, 2024 @ 9:28pm 
Well...
https://steamcommunity.com/sharedfiles/filedetails/?id=3385972810
Put up some stuff... Prices varying from 500 to 15000. Without overdoing on the super popular/high demand and thus pricey ones at first, of course. Wouldn't wanna instantly go to 40k again >.>
Phantom Dec 16, 2024 @ 10:06pm 
Originally posted by KitKat:
Well...
https://steamcommunity.com/sharedfiles/filedetails/?id=3385972810
Put up some stuff... Prices varying from 500 to 15000. Without overdoing on the super popular/high demand and thus pricey ones at first, of course. Wouldn't wanna instantly go to 40k again >.>

Well I still need a few reflective mods and another rejuve ones if you have any to offload
KitKat Dec 16, 2024 @ 10:18pm 
Originally posted by Phantom:
Originally posted by KitKat:
Well...
https://steamcommunity.com/sharedfiles/filedetails/?id=3385972810
Put up some stuff... Prices varying from 500 to 15000. Without overdoing on the super popular/high demand and thus pricey ones at first, of course. Wouldn't wanna instantly go to 40k again >.>

Well I still need a few reflective mods and another rejuve ones if you have any to offload
Do you have the new Plasma Gatling mods plans already? Or boxes, at least. Will definitely exchange 1x Reflective and 1x Rejuv for that (and got a few other things too, ofc). And only 1x of each cuz only got one of each xD
Zardvark Dec 17, 2024 @ 7:24am 
I'll bet I drive these over-pricier players nutz! I sell plans I learn for 49 caps, mods for 19 caps, ammo for 1 cap. Oh and bears for 7 caps! I don't care if those gougers by my items and resell the for 100X. I can tell you that I have a hard time get of rid of my caps. I always wind up at the 40K limit. I also collect and sell items I don't need at the train stations. I have to buy stuff just to reduce my caps stash.
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Date Posted: Dec 16, 2024 @ 7:25pm
Posts: 32