Fallout 76

Fallout 76

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Ardendro Dec 13, 2024 @ 2:53pm
2
Time limit on mutations
I love this game, clocked up over 2000 hrs and not liked most of the soft reboot of the game. But as I enjoy 76, I've stuck with it, ignoring the increasingly growing grind to get yet another skin for a shotgun, I never used. But the 1 hr Marsupial mutations time limit, is for me enough. Time to check out NMS.
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insert food here Dec 13, 2024 @ 2:59pm 
No, mutations are forever when using the starched genes perk under endurance.

The 1 hour timer is only for the time the mutation will not offer any negative effects. Not for the time the mutation exists. I have characters that have had the same original mutations i took for thousands of hours.
Last edited by insert food here; Dec 13, 2024 @ 3:00pm
Eriskumma Dec 13, 2024 @ 3:00pm 
Mutations have no time limit. Using serums removes the negative buffs for an hour, mutation will stay until removed with radaway or decontamination arch.
Feiff Dec 13, 2024 @ 3:00pm 
1hr time limit? what? Mine has been active for 6 years now...
Wack-A-Mole MLRS Dec 13, 2024 @ 4:23pm 
They are taking an extra one to suppress the bad effects. 1 Hour limit.
perfectevil Dec 13, 2024 @ 7:09pm 
2000 hours in-game and OP makes this thread. I think OP plays Mario inside fallout world, the only mutation you need for this is "Marsupial": "jump, hit the brick, collect mushroom"
Ardendro Dec 14, 2024 @ 2:35am 
Check your pip boy, the marsupial mutation now last an hour. Like a comment above, not had to reuse the serum since first using, now the mutation has a one hour time limit
darksider13 Dec 14, 2024 @ 2:56am 
??? - I've checked the pip boy - it does not show what you state. Ensure you have 'starched genes' equipped under endurance it is no longer found under luck - you were told as much in the opening paragraph of the first response you received...
OGPG Dec 14, 2024 @ 5:39am 
2000 hours and you still dont know how Mutations work?

Yeah, go play NMS.
[2]Friendly Dec 14, 2024 @ 6:46am 
Originally posted by OGPG:
2000 hours and you still dont know how Mutations work?

Yeah, go play NMS.
:)
JBrown247 Dec 14, 2024 @ 7:30am 
Originally posted by perfectevil:
2000 hours in-game and OP makes this thread. I think OP plays Mario inside fallout world, the only mutation you need for this is "Marsupial": "jump, hit the brick, collect mushroom"
some IQs are so low that they can never catch up
Zardvark Dec 14, 2024 @ 8:01am 
Originally posted by Ardendro:
I love this game, clocked up over 2000 hrs and not liked most of the soft reboot of the game. But as I enjoy 76, I've stuck with it, ignoring the increasingly growing grind to get yet another skin for a shotgun, I never used. But the 1 hr Marsupial mutations time limit, is for me enough. Time to check out NMS.

Something sounds strange with this. I use "Class Ferrk" & "Starched Genes " together and never lost my mutations. If you take Rad-X it will block the mutation effects for a period if time.
lordoftheapes79 Dec 14, 2024 @ 8:16am 
Originally posted by Ardendro:
I love this game, clocked up over 2000 hrs and not liked most of the soft reboot of the game. But as I enjoy 76, I've stuck with it, ignoring the increasingly growing grind to get yet another skin for a shotgun, I never used. But the 1 hr Marsupial mutations time limit, is for me enough. Time to check out NMS.
That's not what you think it is. When you first use a serum, for the first hour, you get no negative effects from it. That's what this is. The mutation stays, assuming you don't accidentally remove it with Radaway. FYI, Decon Arches use Radaway, so they do the same.

As was said, by using the perk Starched Genes now in Endurance(recent change, so older guides may still say it's in Luck), this will prevent any gain or loss of mutations. This includes when using serums, so make sure to remove it if you're intentionally adding a mutation.
Xetelian Dec 14, 2024 @ 10:56am 
You are using rad x
Or you are using another consumable that suppress them or you keep using rad away and clearing the mutation

They are forever if you put on the perk card to make them forever

I am `1500 and there are still a lot of things I don't know
Locklave Dec 14, 2024 @ 4:13pm 
Originally posted by Ardendro:
Check your pip boy, the marsupial mutation now last an hour. Like a comment above, not had to reuse the serum since first using, now the mutation has a one hour time limit

Ya, you must be right. Everyone is telling you that you are wrong but it's all of us that don't understand.

If you read how things worked in your pip boy you wouldn't be here.
Eriskumma Dec 14, 2024 @ 4:35pm 
Originally posted by Ardendro:
Check your pip boy, the marsupial mutation now last an hour. Like a comment above, not had to reuse the serum since first using, now the mutation has a one hour time limit
https://steamcommunity.com/sharedfiles/filedetails/?id=3384600044
Absolutely no mention about any time limits whatsoever as you can see. The hour thing you are talking about is a temporary buff that disables the negative effects from mutation after you've used a serum, mutation itself is permanent until removed with radaway or decontamination arch.
Last edited by Eriskumma; Dec 14, 2024 @ 4:39pm
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Date Posted: Dec 13, 2024 @ 2:53pm
Posts: 20