Fallout 76

Fallout 76

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new raid kills build diversity
bloodied - dead
melee - useless
mid to short range guns - might as well be useless

which dumb dumb amateur thought this was a good idea
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Exibindo comentários 3144 de 44
Death By Teabag 11/out./2024 às 10:22 
my point still stands Mr Troll
Phantom 11/out./2024 às 10:22 
Escrito originalmente por Mooman:
Escrito originalmente por Phantom:
Bloodied max endurance power armour overeaters are holding their own and solo'ing raids
The new perk system pushes health to absurd levels

power armour full health OE can do it a little slower

Bloodied regular armour are struggling but a couple have done it solo, takes a while and is high failure

Yeah, but... how much of that is relying on the bugged Life Giver perk to give invulnerability?

In general, without mass consumable spam or bugged interactions, there is one 'best' option and that is high defence. Nothing has higher defence than PA due to the 42% inbuilt reduction.

Besides, one of the main rewards is the Vulcan PA suit. That and a chainsaw... which is useless (mostly, without 'alternative' play style) for the content you earn it in... If your only goal is the 4* stuff and none of the other rewards it'll get stale quick.

In other words I'd expect players to go in with characters that match the rewards.

Well given how lifegiver has been reworked even without the bug

Lifegiver
Ranks reduced from 3 to 1
New effect: Improves HP gained from END
Costs 2 points now

15 endurance
5 endurance (legendary)
10 endurance (armour)
3 endurance (weapon)
Looking at 410 base health, 435 with well fed, 445 with herd

You are going to not only have a massive defacto pool of health
You will also be getting ~66% more from a 2 perk card thing

So if you stack food and buffs on top of this you can easily break the game

Silt bean soup 455
Psychobuff 470 + 65 = 535
Pumpkin Pie 575 (and a ton of +40 carnivore options)
Herbivore synergy with above food 600 (carnivore can have 607.5)
Not gunna count a bobblehead as they are hard to get
Not gunna count a magazine as they are hard to get and the nerfs to the food synergizes removes the ones people have in abundance
Solar powered is time of day dependent and IIRC daytime ones don't work indoors ever
Nocturnal Fortitude is +40 I'm not 100% sure if it works indoors during the day IIRC the int boost one does so possibly?
Also strange in numbers can increase a little health with 5 more
You can squeek a few more from +4 underarmour but you lose PA -42% so we won't count it


So 605-645-652.5 health in power armour going FULL endurance and buffs
then you stack on lifegiver which at
39 endurance is probably another 300 health (I saw a breakdown of how much it gave but can't find it again)
Probably also a camp item for +2 endurance (IIRC I don't recall top of my head)
So 41 endurance and another 10 base health

Which is a HUGE increase from the current theory max of around 750-800

We will theory max your health at around ~1,000 (guess still not enough to survive a two shot explosive dragon vats critical headshot in PvP... take that cheaters)


But assuming you have 1,000 max health

Union Power Armour - x5 Overeaters, Endurance, Sentinel set (4th star I'll leave out, but probably -25% damage taken for even more tankyness) still leaves you with absolute defense and 50-200 health left depending on how much bloodied damage you want

200 health is pretty massive with that kind of defense in terms of PvE


That said

If your goal is 4* stuff it will be better to do events that drop 4*
4* enemies spawn in the wild, they will probably be added to events
4* daily ops are likely
4* expeditions are likely
4* from mutated packages is almost a given
4* from the upcoming 'supply' packages and possibly script mumbles packages (but I think people might have mistaken the new supply mumbles for our current mumbles)

Rumors are that the cryptid hunter will spawn a 4* when shes upgraded and you use the bait (currently doesn't)
The Concavenator 11/out./2024 às 10:26 
Escrito originalmente por Death By Teabag:
my point still stands Mr Troll
and he is back with more name calling lol. Mr idontcare
Última edição por The Concavenator; 11/out./2024 às 10:27
Death By Teabag 11/out./2024 às 10:29 
Escrito originalmente por The Concavenator:
Escrito originalmente por Death By Teabag:
my point still stands Mr Troll
and he is back with more name calling lol. Mr idontcare
Yeh, still not proving my point invalid here.

Just more wah wah wah. :steamsad:
Mooman 11/out./2024 às 10:34 
Escrito originalmente por Phantom:
Escrito originalmente por Mooman:

Ain't nobody got time for all that. The min maxers will breeze through, the average player will struggle.

Once the experienced players farm to oblivion the raids die, then the difficty is lowered. Same cycle that happens in most online games.

By setting it too hard for the bulk of players BGS have sealed it's fate. It'll be popular early on but in 1-2 months time?

I'm not complaining mind you, I like the difficulty I've seen, but it will cause many to avoid it.
Mooman 11/out./2024 às 12:04 
PTS just updated, some of the cheese is being taken out.

https://www.reddit.com/r/fo76/comments/1g1gl7j/inside_the_vault_gleaming_depths_pts_update_1011/
Ghostly_Rich

Inside the Vault - Gleaming Depths PTS Update 10/11

The Public Test Server has been taken offline to deploy an update.

Read up on what's new!

The Gleaming Depths
Fixed a bug where EN06 Guardian (first encounter) and Ultracite Terror (final encounter) could take more damage to individual body parts than intended.

Fixed an instance where players would crash while in Spectator mode when the encounter completes.

Added Cooking and Chemistry stations to breakrooms.

Dev Note: You can bake a pie in the Raid now!

4-Star Legendary Weapons and Armor now appear on the new Rewards Screen.

Higher Value rewards are filtered to the top.

Fixed an issue that kept players stuck in Spectator Mode.

Reward Screen now shows item previews.

Known Issue: 4-Star Legendary reward descriptions have small text.

Increased the amount of contextual ammo and other rewards that are granted on encounter completion.

Spectator Cam message has been added explaining that the player is currently dead and must wait for the encounter to end.

Known Issue: The “You Are Dead” message may remain when players respawn

Spectator Cam button bar now reads "Leave Raid" instead of "Respawn".

Gleaming Depths Map Marker now reads "Fast Travel" instead of "Join Raid".

The Stalker no longer breaks your armor when their attacks land.

Known Issue: The Stalker is missing the Drill Fist.

The Drill can no longer be healed with the Medics legendary mod.

Condition checks have been improved to prevent players from skipping encounters.

Encounter timer stops when the encounter is completed instead of when the reward screen appears.

The Gleaming Depths quest can be untracked in the Pip-Boy.

Fixed a soft lock on party wipe during Ultracite Terror final attack.

Perks
Lifegiver

Fixed an issue where having this Perk could regenerate HP.

Action Boy/Girl

Fixed a display issue for the AP Regen under Effects.

Born Survivor

Fixed an issue where all ranks used the 20% threshold.

Mutations
Speed Demon

Fixed reload speed not being displayed.

Bird Bones

Fixed fall speed not being displayed.

Marsupial

Fixed jump height not being displayed.

Herd Mentality

Active effect is now displayed rather than the Serum description.

Empath

Fixed display issue where the positive effect would be lowered instead of the negative, and the positive effect was not reflecting the Stranger in Numbers bonus.

Herbivore & Carnivore

Adjusted description to be more readable.

Unstable Isotope

Added more information about the effects.

Electrically Charged

Added more information about the effects.

Changed damage type to Energy.

C.A.M.P. Pets
Fixed a bug that caused cats to not animate properly after interacting with it.

Caravans
Players are now able to trade with Ineke and Theo to receive their tier rewards.

Player is now able to buy and build floor variant of Persian Rug from Ineke.

Known Issues:

Ogua and Mothman bait names are swapped in Windy’s bait selection. Opposite cryptid will spawn.

Player is not given cryptid bait after selecting the Charisma option during Windy's quiz.

Combat Balancing
Updated loot for Weapon-Using Creatures (Raiders, Blood Eagles, Cultists, Mole Miners, Super Mutants, Scorched, and Lost):

20% chance to drop the player version of whichever weapon the enemy had equipped.

When not dropping a weapon, Junk items will be dropped instead.

This scales with level up to level 50.

Dev Note: Level scaling on dropped Junk was also in the prior PTS update, but we wanted to mention it here for clarity.

Increased amount of Steel that can be dropped.

Added Ballistic Fiber (rare) and Rubber to the Junk list.

The current list of possible scrap items that these Junk items can yield is as follows: Adhesive, Aluminum, Antiseptic, Asbestos, Ballistic Fiber, Bone, Cloth, Coppper, Cork, Crystal, Fiber Optics, Fiberglass, Gear, Glass, Gold, Lead, Leather, Oil, Plastic, Rubber, Screw, Silver, Spring, Steel, Wood.

Made some adjustments to the counts for non-steel Junk items.

Different kinds of Junk items will lean towards dropping from certain creature types (Raider, Cultist, Blood Eagle, Super Mutant, etc.)

Dev Note: This is WIP and will probably be further adjusted later.

When not dropping a weapon, Caps are also dropped. This scales up with level up to level 50.

Enemies will also drop the player version of whichever grenade they had equipped.

Dev Note: This occurs independently of whether the enemy drops a weapon or Junk.

Addressed an issue where Raiders wouldn't drop Stimpaks and Pre-War Money.

Addressed an issue where some enemies (particularly Scorched and Raiders) were restricted to dropping a lower count of items than expected.

Dev Note: This change was in the prior PTS update.

Adjusted the scrap yield for the following items: Adjustable Wrench, Alarm Clock, Ball-Peen Hammer, Baseball Glove, Bone Cutter, Bonesaw, Broken Light Bulb, Broom, Cafeteria Tray, Cake Pan, Colander, Combination Wrench, Cooking Pot, Dinner Plate, Empty Blood Pack, Empty Coolant, Enamel Bucket, Femur, Fishing Rod, Gear, Giddyup Buttercup Back Leg, Ladle, Left Foot Bones, Left Hand Bones, Microscope, Military Ammo Bag, Plunger, Restored Desk Fan, Right Foot Bones, Right Hand Bones, Rusty Canister, Skull, Surgical Tray, Test Tube Rack, Used Oil Can, Wrench.

Dev Note: This also affects these loot items in all other cases where they can be found.
Última edição por Mooman; 11/out./2024 às 12:11
AtmaDarkwolf 11/out./2024 às 12:35 
Escrito originalmente por JG Wentsworth:
Escrito originalmente por Phantom:
Bloodied max endurance power armour overeaters are holding their own and solo'ing raids

I grin whenever customers turn down overeaters for bolstering thinking.. "you'll be back".
I fear overeaters is facing a nerf cuz.. i mean 30% down the line for total damage reduction is godly, and as people start figuring out that flat % damage reduction > any amount of damage RESISTANCE over 350 by a HUGE degree(Hell even a beskerer build with zero damage resistance but 30% damage reduction will often do quite well... unsure about raids and such but just overmapping stuff) - coupled with a few perks that also reduce damage by a flat %, overeaters should be considered king as far as defensive stats go(only unyielding, and only cuz of extra stats, would be seen as higher value for bloodied, and even so, just barely)
Death By Teabag 11/out./2024 às 12:49 
Escrito originalmente por AtmaDarkwolf:
Escrito originalmente por JG Wentsworth:

I grin whenever customers turn down overeaters for bolstering thinking.. "you'll be back".
I fear overeaters is facing a nerf cuz.. i mean 30% down the line for total damage reduction is godly, and as people start figuring out that flat % damage reduction > any amount of damage RESISTANCE over 350 by a HUGE degree(Hell even a beskerer build with zero damage resistance but 30% damage reduction will often do quite well... unsure about raids and such but just overmapping stuff) - coupled with a few perks that also reduce damage by a flat %, overeaters should be considered king as far as defensive stats go(only unyielding, and only cuz of extra stats, would be seen as higher value for bloodied, and even so, just barely)
I honestly would not be surprised if they nerf overeaters at all. I run it with emergency protocols on my chest PA. The only times i will ever die is during daily ops with piercing attacks or the damn encryptid boss decides to snipe me while im not looking lol.

But being able to have around 20% hp and use bloodied/nerd rage with that kind of damage reduction is quite insane.
hit my pants 11/out./2024 às 12:53 
to me it ll add more fun and challenge trying to beat the raids with these builds, like actually being able to beat em by being skillful and adding stuff like medics to your flamers or whatever to help with health and all that stuff
Goof 11/out./2024 às 13:01 
is a bloody build really that diverse?
Mooman 11/out./2024 às 14:41 
Escrito originalmente por SnapTrap:
Just did a few raids solo on PTS and i was using a bloodied build with Unyielding SS armor and a enclave plasma flamer, easy.

EDIT: Just wanted to add that the raid is darn borring, easy but borring.

Yeah, I gotta say I'm a bit disappointed there isn't more story to it. You go in, fight through 5 rooms. Job done.

If say, comparing them to Destiny 2 Strikes, they have a story from beginning to end. This raid all the elements may have a connecting story but it's in terminals and notes, and who has time during a public run?

Using the audio more to tell that story is missing. Even a boring mechanical fight can be made more interesting if you're hyped from the story elements. Imagine if Dodge or MODUS were calling the shots? Much more 'fun'.
Última edição por Mooman; 11/out./2024 às 14:42
Gremlin5 11/out./2024 às 15:18 
Do you have use a specific meta build to complete these raids? Or does it just make it easier/faster? I don't see the point in optimizing the fun out of this game just so you can grind the new content and get bored as fast as possible.
KillerFrost11692 11/out./2024 às 15:21 
SSDD. The pvt profile say's it all but yet ppl keep going back and forth arguing with someone who doesn't have the game. Someone else made this same exact post who actually have the game about a day or two ago.
OGPG 11/out./2024 às 18:51 
Escrito originalmente por The Concavenator:
bloodied - dead
melee - useless
mid to short range guns - might as well be useless

which dumb dumb amateur thought this was a good idea

Ah, you must be under the common delusion that anyone at Bethesda actually plays Fallout 76.
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Publicado em: 11/out./2024 às 7:23
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