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Now I'm thinking I'd have liked to play the game without the NPCs as originally indented.
My understanding is that the game was received so poorly, there was an expectation that this was Fallout 5 (ish) but as an online gaming experience. So, the work to add the NPCs was probably a rushed knee-jerk reaction.
Go to where the settlers hang out, quite often when you fast travel there, you get hostile creatures or people come through the place, again the guards do jack about these supposedly hostile creatures or people charging through their home, and in the case of blood eagles or fanatics, shooting away and not hitting anybody, but still the guards of the place do squat, apart from just walk past them.
It was its own experience.
I can remember actual wonder upon meeting a "survivor"
Wandering an empty world as i pieced together maybe not the most amazing of mysteries but there we SO many it kept you delving deeper.
One of the moments that has stuck with me most through all my time in gaming and not just 76 was taking a shortcut to somehwere.
I happened upon a grave with a body in it laying on a pillow with rat poison next to it.
Say what you will about 76...
But that little detail i just happened across has stuck with me more than anything i experienced in fallout 4.
And that is what games should be about... To quote larian games when they were making baldurs gate. "Its the little details we put into the dark corners that only 1% of players might see, but then go off and tell the other 99% about that we strive for"
Compare that to bethesdas "the games we are making are so big we have to make sure everybody experiences it at some point"
Im sorry to the people who like the NPCs in fallout 76...
But i would take that one little hole with that one little grave over every NPC iv met to date.
If they never implemented NPCs you couldnt complain about anything since the game would have been abandoned three or four years ago. so regardless of all the issues in quest design and coop play, that have nothing to do with NPCs being in the game, the NPCs didnt make the game worse - they saved it.
if anything why not ask how is the ai still this bad in SF
Everyone is dead because they couldn't get along, scorched plague wiped out anyone left after all the infighting.
Dwellers emerge and solve the Scorched problem. Word gets out that Appalachia is safe so people return (for a stupid gold reason... but I guess it mirrors real world gold rushes).
The Brotherhood for some reason send an expedition party to Appalachia (so much for lore...). They are depleted and fractured from the journey so enlist the Dwellers help.
Then the 'Responders' return... For some stupid reason we help the Union in The Pitt as they keep sending refugees into Appalachia (this actually seems like some NIMBY (not in my backyard) BS).
Next we head to Atlantic City for some stupid reason to fight in death games and help mobsters...
So you see the world evolved. Wastelanders made sense, everything after it was/is stupid. If it stayed a stagnate, dead world there'd be no content beyond SBQ killing. How long till everyone was bored?
Did i say adding NPCs period was bad?
Or did i say sprinkling them about in places they really shouldnt be was bad?
Towards the end you see me talk about how if anything-
There should have been two areas. The first. Empty. Everyone died or fled the scorched.
And then the second "hey we fixed it calling all survivors come here" area. They did it with areas like nuclear winter. they are on the way to do it with stuff like atlantic city.
Atlantic city would have been fine with mods.
But did i really need some weird trade caravan set up in the midgames major story location?
Gee its almost like it was meant to be a player interaction focused game....
And not fallout 4.5 where you speak to x person do y thing.
At what point... Was it at all mentioned.... that nothing should have been added?
I said NPCs BEFORE MAIN QUEST COMPLETION. (At very least)
There are MANY MANY ideas. Some of which have actually been added. that add to the game without adding NPCs.
THINK.
Just for a moment if you will that you are a new player.
Comeing to play fallout 76... (Like i was on pc moving from xbox)
First thing you hear is the Mr handy bad mouthing you for "taking so long" Good start...
And then you go off on the story DESIGNED FOR AN EMPTY DEAD WORLD.
And there are people wandering around...
By that point you're not a trailblazer.
You're someone who was late to the party and missed one hell of an adventure and im sorry but that leaves a rather empty feeling in your mouth because its not like your average "oh i missed X event in a live service game"
It feels like you missed the entire early game through ether no fault of your own or your moralistic opinions on fallout 76.
NPCs could still exist.
You could still help them expand.
Or heck. Atlantic city could have even been going there to let people know.
But instead you're following an old epic tale and old battlefields now replaced with.... Bars and luxury hotels.
The world evolves yes.
The world should evolve yes.
But the should the world evolve without new or returning players before they have had their chance to experience the original intention of the game.
Should new players really hear the overseer talking about how they are with the new settles who have arrived.... Before even "following the overseer"?