Fallout 76

Fallout 76

Statistiken ansehen:
Updated Legendary Perk Rankings - Turtle Review
https://youtu.be/qdCpPGaEp_I?si=3ns7T4ytMTvEzvh9

The way I'm gonna do this is very straight forward F rank is legendary perks that serve no purpose, with each progressing tier being more powerful.

F tier:

Blood sacrifice - the only true candidate here where the card might make sense if it healed and provided endurance for allies (aka over healed), but as it stands it does nothing.

Power armor reboot - this is just me but it's very hard to recommend an effect that can be supplied so many ways within the context of this game. You have lifesavers on armor, you have life saver on perk cards, you have life saver on the scout banner, and now we have life saver on a legendary perk. This is high redundancy and redundancy in an rpg is usually bad even if it's stackable in niche scenarios. It's a hot take I know but it's my list.

Power Sprinter - this is mostly to do with the prevalence of fast travel in Bethesda games. If this was say 40% more sprinting in Elden Ring or something you'd be like great I can run past challenges faster rely less on my horse or something. But by level 200 you want to tell me you haven't explored most of the map yet?

D tier:

Collateral dmg - this is more a statement about how good hack and slash is and how it's generally superior to the other melee aoe perks that I have a very hard time recommending flat explosive dmg over infinite scaling melee dmg that is weapon specific

explosive palm - once again use hack and slash, better percentage better scaling, no need for demolitionist. If you want to double stack melee legendary perks go for it there's literally no reason you can't but in order to give fair rankings I have to acknowledge when one perk is better than another and here we are.

Electric absorption - again very hard to recommend when fusion chargers exist through the atom shop even as a free to play player I have one, and yes I can main my armor piercing laser Gatling for an event expend a full 4 cores and recharge all of them. Why would anyone need this perk unless they are just not a camp player?


C tier:

Detonation contagion - a full 10% higher then it's contemporaries and has the advantage of you 100% being in demolitionist and grenadier anyways. You combine that with the relative power of certain weapons like quantum grenades and there's very little reason why you can't give your build a little more oooomph with some cheap aoe

Retribution - rather than being a redundant perk with hack and slash we're seeing something that is straight up synergistic allowing you to regen ap and heal. You combine that with decent rolls like vampires, plus block reflection, and block dmg reduction it's not hard to see why a "melee tank" is a viable way to play the game

Editors note: There is an argument that retribution is bad because quantum better or something, but it's important to review things in a vacuum food buffs can be applied to any build so why come down harder on retribution that's not logical?

Brawling Chemist - very niche targeting a junky melee build, but once again niche isn't bad. On the sustainability spectrum it should be very easy to be high on Super Chem MK 1 100% of the time with the likes of chem length increasing effects. Which is coincidentally exactly what a junky build wants. Throw in some free beers from your allies and you're all set, again an effect is only good if it's sustainable.

Infiltrator - one of the best mid game legendary perks that will lose it's appeal by endgame. This is largely to do with the fact that your value scaling will increase to such an insane degree that certain things just don't become worth your time or your perk slot. Like opening doors for say a fusion core, great I have (40) 100% fusion cores on me at all times because as stated I'm a bit of a value ♥♥♥♥♥

Sizzling Style - on the survivability scale the order of operation is the following, hit 250 on your armor, then you have your flat percentage negation, then you have your special element considerations. Also fire proof exists, and you can stack special element protection on your armor, plus chest armor mod and you will start to see why I call this an average use of a special perk slot.

Funky duds - you can always tell the funky duds players because they are the ones crouched stealth in a poison pool during a mutation event. That's cool for them and all but I just have to move one inch to the left on a normal full health build at the speed of a snail to accomplish the same thing so again average perk

Survival Shortcut - I refuse to rate this higher than Brawling chemist when I've literally sold every single super stim I've ever had and that's with the chemist backpack mod. I can't get rid of the damn things fast enough. The only thing that you could potentially use these guys for is pvp, and you'd need to be using power armor to have enough time to react.

Rank B

Taking one for the team - 40% is a massive dmg increase for your team, even a fully ranked tenderizer only provides 10% for 3 perk points. So this is the equivalent of stacking 4 sets of tenderizer and you don't have to shoot the enemy they only have to shoot you. I've already talked about how the mark of a true endgame player isn't trolling by crititng someone in the back of the head because they accidentally shot you. It's facing down a world boss at point blank and increasing the dmg done to it by 40% for 3 other people.

What rads - unlike infiltrator it's very unlikely that this quality of life perk will ever decrease in value. Because there's always a 50/50 chance that you spawn into a world boss event in the middle of the nuke zone. Now are you gonna make a death sprint for the end zone, or casually walk to where you're going at 15 rads a second?

Far flung fireworks - I will recommend this perk only because commando builds have so very little they need to pop off that you might as well take this perk. What else are you using that's valuable or contributing to your build in a meaningful sense after level 50?

Rank A

Ammo factory - explosive printing is currently the only way to make heavy weapons explosive builds sustainable. It is literally impossible to use mini nukes, missiles, even grenade machine guns in such a manner that you will get all your ammo back after an event or even if you could you'll suffer massive dmg loss by being stingy with your ammo. For that reason this perk is literally mandatory for mini nuke players period full stop and that's an A tier perk in my book

Hack and slash - do you want to use a melee weapon that isn't a chainsaw aka 90% of the melee weapon selection in the game? Use hack and slash! Do you want to cripple limbs and provide some sort of team impact that people will recognize from your melee build. Use hack and slash! Do you want to hit people so hard with a flaming rocket powered sledge hammer that their limbs explode, they catch fire, and bleed at the same time while killing their friends? Use Hack and Slash!!!

Follow Through - a much better choice than far flung fireworks and essentially mandatory for every commando player ever since waste landers dropped. I'm not gonna sit here and tell you guys what you already know obvious A tier


So that's it those are my rankings, again I focus on sustainability, obvious power differences, and generally just being a more helpful endgame player than most endgame players. I have one of the best weapon selections in the game in as little as 30 days to the point that I have better pepper shakers thank Turtle and I'm sitting on a stockpile of the damn things and I could practically give the bad rolls away for free.

I'm the wasteland merchant of death, the first and last stop for unique and off meta build supplies. I will get you through your world bosses, events, and daily ops, and I will look damn good doing it.
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Beiträge 12 von 2
Nifty 16. Okt. 2023 um 7:06 
Again I'm not gonna rank special perk extension, because that is literally only as good as the perks you use it for so by definition I have no idea how good your perk selection is it could be amazing, it could be terrible that's up to you. But on average it will be C -> A so it's never bad, most will run at least 3 stacks of perk extenders I think.
I would say punching things with explosions is more noticeable than crippling limbs on mobs that die two seconds later(also, as a melee user I have to comment he's ranking these two based off first-person game play and picking his preference; they do more or less the same thing with the exception of one being for vats melee as the price for a little more consistent area damage; this is silly). Are you a Youtuber or writing for one of the wikis?

**If not, would you consider compiling your posts and adding them here?
https://steamcommunity.com/app/1151340/guides/
Zuletzt bearbeitet von PotatoBasket; 16. Okt. 2023 um 7:18
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Geschrieben am: 16. Okt. 2023 um 6:57
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