Fallout 76

Fallout 76

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KitKat May 18, 2024 @ 5:57pm
Here's a few stash-management tips from personal experience without Fallout 1st
I'm from a country where Fallout 1st is not available. Even though I can and wouldn't mind spending a bit extra for convenience... I simply can't. So I have to make do with the base Stash size. As such, over time, I've learned to manage my Stash and... Well, maybe some of these things would be useful to some people without Fallout 1st, maybe not. I dunno.

And no, this won't be some dumb "newbie-oriented" thing like... "Convert your junk into base scrap materials, rather than leaving it in original item shape". No. I'll leave that to "gaming journalists" omegalul.

  1. Limit Junk to 10-20, with few rare exceptions: Once you finish setting up your Camp and building it up to your imagined concept... You really do NOT need more than 10-20 of each resource in your stash. No, you don't need that 3000 Steel or 1000 Cloth or 6000 Wood. You really don't. Everything in the world respawns and there are even ways to force said respawns faster too. So whenever you REALLY need some specific resource - just go out there and get it quickly, or just buy from vendors (railroad stations or the Whitesprings Mall), rather than hoarding "for later". My three exceptions would be Lead, Steel and Acid. I will explain further down below as to why;
  2. Do events - Scorched Earth, Project Paradise and Encryptid hand out free Improved Repair Kits like candy: As such... you'll also won't really need to even stash "extra" resources that are used for your repairs - be it Ballistic Fiber(for armor) or something like Screws(commonly for guns too). With how generous these three events (Scorched Earth, Project Paradise and Encryptid) are with Improved Repair Kits... You really don't need those extra resources for repairs, as you won't really repair your stuff on the workbenches anyway;
  3. Not directly about Stash-space, but more on topic of item repairs: And yeah... Those 200% Repair perks? Useful on paper, but with overabundance of Improved Repair Kits (150%) you don't really need em either. Same thing (being "a waste") can be said about Perks that reduce the rate of armor/PA/weapon breaking - those are only useful on paper, but mostly are a waste of perk-points on practice. Exactly because of the Improved Repair Kits. Sure, keep those perks around, just NOT slotted in your everyday combat build - for weapon/armor modding, as some stuff requires those in the first place. Basically, for that "Crafting" alternate build that you switch to when in your Camp, ya know? Plus there are A FEW exception cases like the full-auto Railway rifle, which breaks hella fast even with the max rank perk + the -50% weapon breaking speed legendary effect. That thing still chews through Repair kits like crazy lol;
  4. Weight Reduction Perks and You Your Stash: Your weight-reduction perks - weapon weight, armor/PA weight, meds weight, food weight, ammo weight, explosive weight - all of these only work in your own inventory! They stop applying the reduction effect to items that go into Stash. IMPORTANT NOTE: When you select a stashed item while having a reduction perk equipped - the description of this item will show you the reduced weight, of what it would be in your backpack. While in reality, in the Stash, the item weights in full. EXAMPLE: Let's say a Heavy Weapon is 10 weight normally. With the Bear Hands Rank 3 (-90%) in your inventory it will be 1 weight instead. When you place it in the stash - it WILL take up the full 10 from the stash space. And when you hover over that thing placed in your Stash (with the perk still equipped) it will tell you 1 weight... but in reality, it's actually 10, the full weight. Same applies to everything else that has weight-reduction perks. Hope I explained this clear;
  5. Stashed Legendries for daily Scrip-machine: With the above point in mind... Sometimes, when low on Stash space, it's more beneficial to actually carry some of those legendaries(that you'll dump for scrip on next daily reset) on yourself, in your inventory, rather than in the Stash. Exactly because of the weight reduction perks, if you run them;
  6. Use it or lose it - stashing Consumables is pointless: Never, I repeat, NEVER stash Food/Drinks, Aid items, Explosives(Grenades, Mines, 40mm, Missiles), Fusion Cores or Ammo. Same reason - weight reduction perks do not apply in the Stash. So if you aren't actively using those things "here and now", in your day-to-day gameplay... Just sell/gift/drop the stuff. It's just wasting your Stash space if you keep it “for later”. Trust me, you won’t ever use it “later”. It’s now or never lol;
  7. Camp Vendor management: Items in your Camp Vendor obviously also take up space in your Stash, as they are technically (and literally) IN your Stash. So... Don't put up like 500 Stimpacks in there, for example - each Stimpack without a meds-reduction perk is 0.75 in weight... 500x0.75 is a whopping 375 weight, which all take up your STASH space! Same applies - again - to everything that can be weight-reduced via perks when carrying on yourself. So if you really wanna sell something – only do it in smaller batches, rather than in crazy bulk numbers;
  8. Use the Ammo Converter(buy it from Atomic shop for your FREE-EARNED Atoms) as "extra ammo storage": Meaning... You can convert various ammo into "points" inside the Converer and just have them be there until that emergency moment when you are running out of ammo or picked up some new gun that uses a different ammo type - then just use up those stored ammo "points" inside this machine to get your ammo! All without actually spending any of your Stash space for hoarding various ammo types, as these “points” in the Ammo Converter are… Well, just points, virtual currency, not some “item” with weight that you have to stash (like the Ammo itself);
  9. (Follow-up about Ammo Converter) Craft 2mm Electromagnetic ammo into points instead of other ammo types: Why 2mm over any other type of ammo? Multiple reasons: 1) It only requires Lead + Steel to craft - two out of three "exceptions" I mentioned before, while the third, which is Acid, is used to process Lead Ore into Scrap; 2) Both Lead and Steel are super easy to acquire in mass numbers – be it via looting or outright buying Bulk from vendors; 3) Unlike Railway Spikes(which only require Steel), the Conversion rate is simply better… Especially for your sanity - to spend less time clicking through this obnoxious UI of the Ammo Converter. 2mm converts at a rate of 15/150/1500 for 70/700/7000 points... Railway Spikes are 3/30/300 for 10/100/1000 points only. Believe me - it's best to farm some extra Lead Ore (in the Lucky Hole Mine) or outright buy Lead + Steel bulk from vendors and craft massive amounts of 2mm(Super Duper + Ammosmith + Ammo Factory legendary), then quickly dump it for A LOT of points in one go, rather than sticking to Steel-only Railway Spikes and having to click through the machine for oh-soooooo-looooooooong, sooooo maaaaaany times… Ugh;
  10. We’re all in this together, so do not be greedy or selfish: Don't hide items you drop in a bush - someone else might need them when you don’t! Especially since you’re dropping them anyway, so might as well someone else have it. Drop your excess items either in an obvious spot in your camp, so visitors who came to check your shop could take it off the floor (if they need it)... Or go gift your excess stuff to people! Either directly teleporting to people or at least placing in the most commonly used Donation boxes - the Wayward and Whitesprings Resort/Railway station would be my guess of being the most commonly visited;
  11. Fight the urge to loot everything… I know it's hard. I fight it on a daily basis myself: But really... You don't need ALL of it. And whenever you DO need it one day - you CAN just go and get it, super-fast. This applies to junk, ammo, fusion cores, food/drinks, meds... Everything can be found easily (when you know where) and available pretty much at all times, thanks to server-hopping. This one tip here is the most difficult to “accomplish”, as it requires you to work on your habits, but... FIGHT IT! Fight this urge!
  12. Power Armor legendaries for scrip? Too much weight OR micro-management for little return: Just check what the effects are. If it's something you'd use on your PA (if you use PA at all) - then sure, pick it up and place on your chassis. If it's some trash roll, worthy only of scripping? Forget it. Don't pick it up. Believe me when I say this - I've tried to work-around the extremely heavy weight of separate parts by having up to 7 "storage" PA chassis placed in my stash. As "clothes hangers" of sorts, since parts that are on a chassist weight nothing, while the chassis itself weights 10. So it was 7x10=70 weight, but being able to store full PA amount of parts on each. It's a bit of micro-managing (pulling out them one by one, slotting the items, putting back), but can be done. Problem is tho... You can be "unlucky" as I am and get like 30 left arms and 50 right legs drop... but zero of other parts. So 7 is simply not enough for how many of the same part types the RNG gives you. So you have to go back to storing PA parts "as is"... Which is a big no-go. So just don't. Don't pick that stuff up, you're better off only storing regular Armor and Weapons for scrip instead.
That's about it, I suppose. Hope this helps all of you non-Fallout1st players out there!
Last edited by KitKat; May 18, 2024 @ 6:12pm
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Showing 1-15 of 21 comments
Serath May 18, 2024 @ 6:10pm 
Originally posted by KitKat:
IMPORTANT NOTE: When you select a stashed item while having a reduction perk equipped - the description of this item will show you the reduced weight, of what it would be in your backpack. While in reality, in the Stash, the item weights in full.
Even though I already knew this, it did take me forever to realize this, and the game could seriously do good in making this more apparent.
OutsidR May 18, 2024 @ 6:14pm 
Just buy FO 1st from month to month and don't worry about TL:DR :)
KitKat May 18, 2024 @ 6:15pm 
Originally posted by OutsidR:
Just buy FO 1st from month to month and don't worry about TL:DR :)
You didn't read even the first sentence, did you?
Vinnolo May 18, 2024 @ 6:29pm 
i would go against point 6, stashing some nuka colas and alcohol makes it easier to do any weekly/daily related to them
KitKat May 18, 2024 @ 6:31pm 
Originally posted by Vinnolo:
i would go against point 6, stashing some nuka colas and alcohol makes it easier to do any weekly/daily related to them
That or... you could just go and get them in the world. Lucky for us, everything respawns and has a set spawn location anyway, sooooo... :D
jasnxl May 18, 2024 @ 8:09pm 
Good points and discussion.

One other thing I read, (have not tested), is that if you do need to store a weapon, removing the mods will typically reduce the weight. So, (as long as you aren't using a weapon like the Enclave Plasma rifle, where if you remove the mod, you lose it), removing mods from the weapons you need to put into your stash. can save you some space.
KitKat May 18, 2024 @ 8:19pm 
Originally posted by jasnxl:
Good points and discussion.

One other thing I read, (have not tested), is that if you do need to store a weapon, removing the mods will typically reduce the weight. So, (as long as you aren't using a weapon like the Enclave Plasma rifle, where if you remove the mod, you lose it), removing mods from the weapons you need to put into your stash. can save you some space.
Fair point, but most of the time it would shave off like 2-3 weight at best... Which is way too much micro-management for a weapon that you might drop off into the scrip-machine the next day.

Same thing as with storing PA pieces as I did on those "Storage chassis" as clothes hangers - explained in number 12. You *can* do it, yes. And it works, yes. Removes all weight of all the pieces, but leaves the base 10 weight for the chassis itself. Buuuuuuut after doing this for several days in a row, constantly micro-managing, pulling out and back, plus with bad RNG on what type of parts drop, leading to excessive amount of duplicates of the same item type (endless supply of legs, but zero chest pieces, for example)... Meh. Too much micro-management. Same with your suggestion, tbh :) Possible, but over the top.
insert food here May 18, 2024 @ 8:21pm 
Yeah the power armour parts storage on spare frames is a good tip, but same for me i get 7 right arms and 4 left legs in one play session so it makes it kinda hard to do this. :steamfacepalm:

I just swap in the perk card for less PA weight and go scrip them if i cannot add them to the 2 or 3 scrip PA frames i keep in my stash. The 3 star PA parts give good scrip back so i make an effort to turn those in if i have some.

Originally posted by Serath:
Originally posted by KitKat:
IMPORTANT NOTE: When you select a stashed item while having a reduction perk equipped - the description of this item will show you the reduced weight, of what it would be in your backpack. While in reality, in the Stash, the item weights in full.
Even though I already knew this, it did take me forever to realize this, and the game could seriously do good in making this more apparent.

I think on the PTS you can now see the ACTUAL weight of things in the stash. Saw it mentioned somewhere recently so hope i am remembering correctly. Will save a lot of confusion for players who don't realise it does this.
jasnxl May 19, 2024 @ 5:15am 
Originally posted by KitKat:
Fair point, but most of the time it would shave off like 2-3 weight at best... Which is way too much micro-management for a weapon that you might drop off into the scrip-machine the next day.[/quote]
Agreed... I perhaps should have suggested filing this under, "if after everything else you tried, you still need to shave off a few more pounds.." ..kind of thing.

If players followed your advice in the main, they will be a lot happier with their inventory management. The last few remaining tweaks/tricks are only really useful in specific situations. Overall a better strategy to not let things get to that point though..
Eriskumma May 19, 2024 @ 5:33am 
I mod all stashed armor pieces to ultra-light.
KitKat May 19, 2024 @ 5:35am 
Originally posted by Eriskumma:
I mod all stashed armor pieces to ultra-light.
That's a solid idea, but only for armor that you intend on *keeping around*... For the stuff you'll scrip tomorrow, on the next reset? Not worth the resource investment, tbh.
Eriskumma May 19, 2024 @ 5:44am 
Originally posted by KitKat:
Originally posted by Eriskumma:
I mod all stashed armor pieces to ultra-light.
That's a solid idea, but only for armor that you intend on *keeping around*... For the stuff you'll scrip tomorrow, on the next reset? Not worth the resource investment, tbh.
I don't stash scrip gear, if I'm maxed and can't scrip anymore I just drop them in donation boxes for other players. I mod sellable armor pieces too except scout armors and Weightless pieces, materials are easy to get and ultra-light mods don't take much.
jasnxl May 19, 2024 @ 8:17am 
Kitkat..

This was an excellent post based on very thorough research, which all fo76 players could benefit from. Obviously those playing without FO1st can find very useful suggestions, but also players such as myself with FO1st will be taking some of these suggestions and implementing them.

For example, I intend to switch my ammo converting practice from Railway Spikes to 2mm ammo as I appreciate you working out the math for that alone.

Lastly, before this thread scrolls off into history on this forum, you should seriously consider turning your learnings into a Steam Fo76 guide and posting it to the guide section here.

Thanks again for the effort..
BizarreMan May 19, 2024 @ 8:43am 
I know you kind of touched on it. But I would reiterate don’t store ammo you don’t actively use. Yes some of it can weigh every little with the right perks. But if you aren’t using a grenade launcher, missile launcher, or fatman. Saving 40mm grenade rounds, missiles, and mininukes is a complete and total waste of inventory and stash space.

Additionally, don’t hold on to items for “sentimental reasons”. Yes this might be the first 3* you got at level 25. But you’re level 250 now and you are NEVER going to use it again. Just let it go.

Same for many other items. If you haven’t used it in a month. The odds of you ever using it are very low. And the weight could be used for something you actually use.
M3RC4T0R May 19, 2024 @ 8:59am 
There are 3 star legendaries with @Weapon weights reduced by 20%@ effect. Put 5 parts and "1 star perk card" on each type (carbine, shotgun, heavy) and watch how your combat rifles or laser rifles become to 0.1 or so. Sorry my poor english. Topicstarter made great job))
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Date Posted: May 18, 2024 @ 5:57pm
Posts: 21