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I stand corrected.
nope, wiki says broadsider does 1 damage from the cannonball so if you use the damage perk you are increasing 1 damage only
Yea you're right, did the same, same result. I only had it on my rack display cause it's cool looking, never actually used it :D
I agree, the cannonball/rocket hitting should do damage plus the damage of the explosion, but, that's not how todd want so yea
I tried it a few times, same for the hellstorm I mentioned. Both are weapons that reasonably should do more damage but because the weapons that fall in the same category (fatman) they have been kept to a lower damage scale. It's a big problem of balance in the game - instead of tweaking the specific weapon (because a fat man IS supposed to be overpowered!) they tweak the perks - making OP weapons player-bound (breaks when drops, or just cant be dropped) and or reducing their availability is the only really viable solution; also making Mini-nukes twice as expensive to craft.
Unfortunately this lack of balance-sense has applied to many other weapon classes and resulted in nerfs (horrible implementation) and the weapons that should be more powerful just ending up disappointing.
What prompted me to post this was the fact that when shooting robots, I have to shoot them twice, because the first round leaves them with just a sliver of health left.
Honestly was not too bad at all and it was fun to use a weapon I don't really use all that much because everyone says it is awful and not to use it. I really should stop listening and go try it first.
If it were me i would not bother with luck of the draw and use the crit damage perks instead to bump up the damage a bit. I do have tons of improved repair kits though and i know not everyone does.