Fallout 76

Fallout 76

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Salem Graves May 16, 2024 @ 6:46am
Anything I can do to boost damage just a wee bit more?
I feel like I'm just short of being able to one shot a lot of enemies I come across and wonder if there's anything I can do to give me just a little bit more damage. I don't really want to rely on food buffs or drugs if possible and I'm not doing bloodied, soo any other suggestions would be welcome! (Also don't suggest a different weapon) My armor has an assortmant of random legendaries, so if there's any legendaries I should aim for there, let me know!

Weapon:
https://steamcommunity.com/sharedfiles/filedetails/?id=3247688932

Build:
https://steamcommunity.com/sharedfiles/filedetails/?id=3247688882

Mutations:
https://steamcommunity.com/sharedfiles/filedetails/?id=3247689069
Last edited by Salem Graves; May 16, 2024 @ 6:47am
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Showing 16-30 of 33 comments
ronr42 May 16, 2024 @ 7:15am 
Originally posted by Unremarkable Rat:
I just equipped the heavy gunner perk and the Broadsider's damage is not boosted. It's an explosive heavy gun.

I stand corrected.
Niko Insane May 16, 2024 @ 7:15am 
Originally posted by Unremarkable Rat:
I just equipped the heavy gunner perk and the Broadsider's damage is not boosted. It's an explosive heavy gun.
Try equiping Demolition expert intellegence perk
Last edited by Niko Insane; May 16, 2024 @ 7:16am
Didaibr May 16, 2024 @ 7:15am 
Originally posted by Kriminaal:
Heavy Weapon Perks affect the cannonball, explosive perks affect the explosion portion of the damage. Use both, profit.

nope, wiki says broadsider does 1 damage from the cannonball so if you use the damage perk you are increasing 1 damage only
Kriminaal May 16, 2024 @ 7:16am 
Originally posted by Unremarkable Rat:
I just equipped the heavy gunner perk and the Broadsider's damage is not boosted. It's an explosive heavy gun.

Yea you're right, did the same, same result. I only had it on my rack display cause it's cool looking, never actually used it :D
Salem Graves May 16, 2024 @ 7:17am 
Originally posted by Didaibr:
Originally posted by Kriminaal:
Heavy Weapon Perks affect the cannonball, explosive perks affect the explosion portion of the damage. Use both, profit.

nope, wiki says broadsider does 1 damage from the cannonball so if you use the damage perk you are increasing 1 damage only
This also seems to apply to the two shot legendary, because I have damage numbers on and see a little 1 appear, but it definitely doesn't feel like the weapon is doing 600+ damage.
Salem Graves May 16, 2024 @ 7:18am 
Originally posted by Kriminaal:
Originally posted by Unremarkable Rat:
I just equipped the heavy gunner perk and the Broadsider's damage is not boosted. It's an explosive heavy gun.

Yea you're right, did the same, same result. I only had it on my rack display cause it's cool looking, never actually used it :D
It's a fun weapon to use, not the strongest weapon out there no, but still fun!
Didaibr May 16, 2024 @ 7:21am 
Originally posted by PotatoBasket:
We're talking about missile launchers and explosive cannons here. It would make sense that they'd leave a bigger dent than anything else - they're literally the biggest weapons you can carry.

I agree, the cannonball/rocket hitting should do damage plus the damage of the explosion, but, that's not how todd want so yea
PotatoBasket May 16, 2024 @ 7:21am 
Originally posted by ronr42:
Never used a broadsider. They're only good for Display.
This part OP.

I tried it a few times, same for the hellstorm I mentioned. Both are weapons that reasonably should do more damage but because the weapons that fall in the same category (fatman) they have been kept to a lower damage scale. It's a big problem of balance in the game - instead of tweaking the specific weapon (because a fat man IS supposed to be overpowered!) they tweak the perks - making OP weapons player-bound (breaks when drops, or just cant be dropped) and or reducing their availability is the only really viable solution; also making Mini-nukes twice as expensive to craft.

Unfortunately this lack of balance-sense has applied to many other weapon classes and resulted in nerfs (horrible implementation) and the weapons that should be more powerful just ending up disappointing.
Salem Graves May 16, 2024 @ 7:24am 
Originally posted by PotatoBasket:
Originally posted by ronr42:
Never used a broadsider. They're only good for Display.
This part OP.

I tried it a few times, same for the hellstorm I mentioned. Both are weapons that reasonably should do more damage but because the weapons that fall in the same category (fatman) they have been kept to a lower damage scale. It's a big problem of balance in the game - instead of tweaking the specific weapon (because a fat man IS supposed to be overpowered!) they tweak the perks - making OP weapons player-bound (breaks when drops, or just cant be dropped) and or reducing their availability is the only really viable solution; also making Mini-nukes twice as expensive to craft.

Unfortunately this lack of balance-sense has applied to many other weapon classes and resulted in nerfs (horrible implementation) and the weapons that should be more powerful just ending up disappointing.
I know it's not an overpowered weapon, I'm not trying to make it overpowered, just wondering if I can improve it's damage just a wee bit. But if not then I'll except it's mediocrity as it is because I enjoy fielding a giant cannon into battle, it makes me happeh.

What prompted me to post this was the fact that when shooting robots, I have to shoot them twice, because the first round leaves them with just a sliver of health left.
Last edited by Salem Graves; May 16, 2024 @ 7:25am
Niko Insane May 16, 2024 @ 7:27am 
Originally posted by Unremarkable Rat:
Originally posted by PotatoBasket:
This part OP.

I tried it a few times, same for the hellstorm I mentioned. Both are weapons that reasonably should do more damage but because the weapons that fall in the same category (fatman) they have been kept to a lower damage scale. It's a big problem of balance in the game - instead of tweaking the specific weapon (because a fat man IS supposed to be overpowered!) they tweak the perks - making OP weapons player-bound (breaks when drops, or just cant be dropped) and or reducing their availability is the only really viable solution; also making Mini-nukes twice as expensive to craft.

Unfortunately this lack of balance-sense has applied to many other weapon classes and resulted in nerfs (horrible implementation) and the weapons that should be more powerful just ending up disappointing.
I know it's not an overpowered weapon, I'm not trying to make it overpowered, just wondering if I can improve it's damage just a wee bit. But if not then I'll except it's mediocrity as it is because I enjoy fielding a giant cannon into battle, it makes me happeh.
What prompted me to post this was the fact that when shooting robots, I have to shoot them twice, because the first round leaves them with just a sliver of health left.
Already told u above try Demolition Expert works well on my fat man should work on broadsider too
Last edited by Niko Insane; May 16, 2024 @ 7:28am
Salem Graves May 16, 2024 @ 7:28am 
Originally posted by Niko InsanE:
Originally posted by Unremarkable Rat:
I know it's not an overpowered weapon, I'm not trying to make it overpowered, just wondering if I can improve it's damage just a wee bit. But if not then I'll except it's mediocrity as it is because I enjoy fielding a giant cannon into battle, it makes me happeh.
What prompted me to post this was the fact that when shooting robots, I have to shoot them twice, because the first round leaves them with just a sliver of health left.
Already told u above try Demolition Expert works well on my fat man should work on broadsider too
I use it, you can see it in the screenshot I posted.
Niko Insane May 16, 2024 @ 7:30am 
Originally posted by Unremarkable Rat:
Originally posted by Niko InsanE:
Already told u above try Demolition Expert works well on my fat man should work on broadsider too
I use it, you can see it in the screenshot I posted.
Then thats the max u can get i guess. The Grand Finale is just cool event weapon to shoot fireworks not to deal good dmg
Last edited by Niko Insane; May 16, 2024 @ 7:31am
PotatoBasket May 16, 2024 @ 7:31am 
Originally posted by Unremarkable Rat:
I know it's not an overpowered weapon, I'm not trying to make it overpowered, just wondering if I can improve it's damage just a wee bit. But if not then I'll except it's mediocrity as it is because I enjoy fielding a giant cannon into battle, it makes me happeh.
Enjoy, good 76er. Next time I get my hands on one of either of those I'll play with it some more, or post on this thread if they update something in I hear of. Stay golden :amatoxic:
Wade May 16, 2024 @ 7:39am 
I think you are all good with the perks. Nothing to add there.
insert food here May 16, 2024 @ 9:37am 
I took my Grand Finale for spin today after we were talking about it before. I was killing most enemies i encountered in one shot or sometimes two.

Honestly was not too bad at all and it was fun to use a weapon I don't really use all that much because everyone says it is awful and not to use it. I really should stop listening and go try it first.

If it were me i would not bother with luck of the draw and use the crit damage perks instead to bump up the damage a bit. I do have tons of improved repair kits though and i know not everyone does.
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Date Posted: May 16, 2024 @ 6:46am
Posts: 33