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New Legendary Crafting system discussion
Here is Angry Turtles vid from a couple days ago for those who missed it or had questions about it. It has all the info on the new crafting system and how it works right now. It may change between now and release of course.

What are your thoughts and praise/concerns about it?

https://www.youtube.com/watch?v=dKlp4uXd_PA
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Showing 1-15 of 19 comments
DocBravo Aug 16, 2024 @ 9:04pm 
It may sound good initially but there's going to be even MORE of a grind b/c
everyone is going to plan out their gear.
We all know the chance for what most of us want is very low and sometime RNG works in our favor but not often.

I do like they can't be "Sold or Traded" and probably will warn if you try to drop it.
Zylli Aug 16, 2024 @ 9:32pm 
Originally posted by DocBravo:
It may sound good initially but there's going to be even MORE of a grind b/c everyone is going to plan out their gear.

I planned out my gear when I made my build a couple years ago. I quickly realized RNG would make it unrealistic to get the gear I wanted. With a 1 in 2750 chance to get a perfect weapon roll, it would take 15 years, on average, to get what I wanted because I could only craft one every other day.

With the planned changes, I expect people will sell legendary modules they don't need, and craft modules they learn if they are worth crafting. Given a year or so for the markets to stabilize, it should be possible to get all of the effects I want on both armor and weapons.
Phantom Aug 16, 2024 @ 9:38pm 
32 years 4 hours a day 365 for your armour set of choice
to
4 months TOPS
its an improvement
Celtacross Aug 16, 2024 @ 9:45pm 
Seems good idea, and I had to admit that the grind while Will be harsher, it's necessary to keep things balanced to some degree. It also that you must already planned what character you want to be.
Phantom Aug 16, 2024 @ 10:10pm 
Originally posted by Celtacross:
Seems good idea, and I had to admit that the grind while Will be harsher, it's necessary to keep things balanced to some degree. It also that you must already planned what character you want to be.

in what way will the grind be worse

literally 12+ years of 4h a day to get your legendary weapon of choice
literally 32+ years of 4h a day to get your armour set of choice

to oh I want a

Bloody, faster fire faster reload fixer?

Well I got a faster reload fixer good thing I can spend 4000 script to get it to the ideal weapon I want that is a week or less now that modules drop from events

oh I want

Assassins Cryo Sentinel

I have one of those things on the PA I want... ok a month to get your ideal armour set

Its objectively better and will only because more accessible as players unlock plans
LT2483 Aug 16, 2024 @ 10:31pm 
While the initial grind is probably going to be pretty awful (those legendary mod drop and learn chances are something indeed), once player start to have serious collections of mods, getting the exact gear you want is going to be so much easier you can't really even compare it to the current system.
Mooman Aug 16, 2024 @ 11:17pm 
It's all smoke and mirrors and will just be a worse version of the system we have now. The promise of getting what you want is the deception to screwing over the playerbase.

The problem is getting what you want is behind a 1%ish chance or buying mods (this has an exploitable component).

You can only randomly roll gear ONCE and once it has any stars you can only add via mod boxes. The cost to randomly roll has gone up significantly. Despite legendary modules being event rewards they will also double in scrip cost and be in short supply.

I'll give BGS credit for deceiving the players so far, but once it's out and in full usage... Oh, boy...
Celtacross Aug 16, 2024 @ 11:32pm 
Originally posted by Phantom:
Originally posted by Celtacross:
Seems good idea, and I had to admit that the grind while Will be harsher, it's necessary to keep things balanced to some degree. It also that you must already planned what character you want to be.

in what way will the grind be worse

literally 12+ years of 4h a day to get your legendary weapon of choice
literally 32+ years of 4h a day to get your armour set of choice

to oh I want a

Bloody, faster fire faster reload fixer?

Well I got a faster reload fixer good thing I can spend 4000 script to get it to the ideal weapon I want that is a week or less now that modules drop from events

oh I want

Assassins Cryo Sentinel

I have one of those things on the PA I want... ok a month to get your ideal armour set

Its objectively better and will only because more accessible as players unlock plans

Might be misspoken on my side. Neverless, there's gonna be lot of grinding, player vendors filled with legendaries and the price will pretty much enough to cause massive inflation at first, then went downhill once people had the blueprints of what they want.

One thing I can be sure is that it's gonna be a big mess for players and untangle them gonna take a while before it settled.
1st of all i ignore that Angryturtle person for a reason. That being said i already save a lot of Legendary items on my alts caus i run 6 to 8 Tax Evasion per day.

I don't have any expectations then only waiting for the new patch. I will see what happens, i will see how it works.

In short? I just waiting very patiently.
Rusty_S Aug 17, 2024 @ 11:17am 
Originally posted by Phantom:
in what way will the grind be worse

literally 12+ years of 4h a day to get your legendary weapon of choice
literally 32+ years of 4h a day to get your armour set of choice

to oh I want a

Bloody, faster fire faster reload fixer?

Well I got a faster reload fixer good thing I can spend 4000 script to get it to the ideal weapon I want that is a week or less now that modules drop from events

oh I want

Assassins Cryo Sentinel

I have one of those things on the PA I want... ok a month to get your ideal armour set

Its objectively better and will only because more accessible as players unlock plans

Going to be great for me cause most of my gear already has the -90% weight that I like for my weapons/gear, not too crazy about the other effects so I dont have to worry about trying to learn the -90% weight plan, it would be great but I dont need to I just need to get the others that I can swap the 1 and 2 star items out and keep the 3 star -90% weight in place.

I personally like this change cause it will make life easier for us to get the build we want vs having to settle for the best 1 or 2 out of 3.
rtothereeves Aug 17, 2024 @ 11:29am 
I personally think that Bethesda has it figured out how to make this work to their advantage. If it is to our advantage , I guess that depends on each of us.
Sable Noctis Aug 17, 2024 @ 11:35am 
its going to be very heavy on cores and a lot of shredding weapons you could put in the trash box and earn script, your going to have to pick and choose, what you keep and what to loose to keep your cores up. once you have the perfect weapon/s its going to be redundant. until major changes where you'll have to do it again. Its a matter of balance just a different kind. 60 cores to craft the Legend mods plus another 20 or more to fit it. and 10-20% chance to learn the legend for one star weapons.
Last edited by Sable Noctis; Aug 17, 2024 @ 11:35am
Rusty_S Aug 17, 2024 @ 11:37am 
Originally posted by MalachiteValkyrie:
its going to be very heavy on cores and a lot of shredding weapons you could put in the trash box and earn script, your going to have to pick and choose, what you keep and what to loose to keep your cores up. once you have the perfect weapon/s its going to be redundant. until major changes where you'll have to do it again. Its a matter of balance just a different kind. 60 cores to craft the Legend mods plus another 20 or more to fit it. and 10-20% chance to learn the legend for one star weapons.

Yep then there are those of us that hasnt been crafting any legendaries in a while now and just been selling them stocking up on script and modules. Last time I ran through my modules was with my creamator in an attempt to get a -90% weight effect which I did get before I ran through all my modules. I am getting close to the point of dumping my script for more modules how ever.
vomder Aug 17, 2024 @ 12:39pm 
It's going to be great to be able to get the gear you want where as now the chance to get what you want is so remote it's basically non-existent.
AtmaDarkwolf Aug 18, 2024 @ 9:33am 
As with everything, they will just modify the chances of getting (rare box? whatever they called) so that the craptacular ones nobody wants will drop often, and the ones people DO want (bloodied, vampires, etc) will be ultra rare.

They may even toss in a new wrench and add 100 bloody useless effects so that there will be maybe 5 desired effects and 95 pointless(Or even harmful) traits legendary gear can get. Further reducing the chance of someone getting the 'few' actual useful items.

IMO watching how they have done things in past, will say it again, they will find some way to 'give the players what they asked for, but make them wish they had never asked!' (IE making it 1000x the grind but removing the OLD ways of doing it so even if a player decides they dislike the new system, the old one is locked out)

Bethesda does have a good track record over the last 10+ years of doing just that with almost every aspect, so I am not really full of hype or confidence that we won't be (at best) even/neutral about the change,or (at worse) find it utterly unpleasant.
Last edited by AtmaDarkwolf; Aug 18, 2024 @ 9:35am
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Date Posted: Aug 16, 2024 @ 8:44pm
Posts: 19