Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have everything on ultra as well. There are places on the map that look ok imo but others that look fairly average to terrible. Shadows are ok but not great even on ultra. They always tend to look pixelated no matter what you do.
Just be aware if you have uncapped frames and are trying to get 240 FPS for your 240hz screen, you will get control issues when inside interior locations. The game engine does odd things if you go over about 170 FPS. I have mine capped to 140 FPS for my 144 Hz monitor and get no issues at all.
Here is an old FO4 guide NVIDIA put out with some info that could work with 76. Take note of the shadow section.
https://www.nvidia.com/en-us/geforce/news/fallout-4-graphics-performance-and-tweaking-guide/
The other thing to note is that editing the ini file you can adjust much more than the game UI offers.
I have AA transparency set to 8x on my 4070 Ti. Still hitting my 140 FPS cap @1440p with no issues. No need for a 4090 to make use of it. This game is well over 5 years old now afterall. I'm certain i had that cranked to 8x on my older GPUs as well with no real performance impact either.
Another thing i forgot to say it that Anisotropic filtering has never worked for me on any PC i have had regardless of whatever setting i have it set to in the ini. Forcing it to 16x in NVCP fixed it for me and made the game look so much better. Night and day difference.
did u change iPresentInterval=1 to =0 in the prefs.ini?
I did accept it does not look like in the videos and went with my settings rather to a low resource eating version, game running good is more important over the looks for me.
A 4090 is sure in every aspect overkill for this creation engine. No settings in the world can make this engine look good when you are at close objects interacting or even building, can not hide it.