Fallout 76

Fallout 76

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Insane Jun 15, 2024 @ 2:48pm
So i finished the main quest from Skyline Valley update.
It's really bad. Huh.. i don't even know what to add really. The ending was extremely blant and dull. Nothing was achieved. Nothing was done. Nothing changed. What was it all for? Why would they even give you options there to pick? They don't do anything.

The 79 vault from Wastelanders changed EVERYTHING. Every aspect of the game pretty much. It changed world and lore, it made some marks on the game progression and world.

Skyline Valley main quest is just blant and dull uninspired placeholder. When i finished last mission, it took me about 15 minutes to make sure that this was it. This is all there is. All quest were trash. Like.. kill that, bring that, press that and listen to very badly written dialogs. Not a single skill check in the story that could alter anything, which was really surprising considering how Wastelanders introduced this mechanic in the first place.

So essentially i finished main quest line only to get shiny toys and that's about it. There was no substance. Hell, i still have no clue why or how the storm deflects nuclear attack, i was assuming this would be explained during quest line, but no. This makes no sense whatsoever. There are a lot of places on the map that we still can't access. There is a bunker facility of some sort close to Vault 63 and you can't access it. In fact i was shocked when i realized that somehow all these places were not used by main quest line. So i guess that's for a future content?

Am i missing something? Are there some hidden quests? Some hidden treasures? Some hidden plote? Some lore that would explain what the actual f is going on with this nuclear attack deflection. That ♥♥♥♥ is so ridiculous you start questioning how that ♥♥♥♥ even passed. If this machine can deflect nuclear blast, it could've been massed and used to protect most important regions of country. Also why those robots activates only after a blast when there is already a DEFCON 1 protocol active all over the country?

Why would Vault-tech ever built 63 vault if they already planned to use 76 as a measure to get control of nuclear silos?

Why the enemies are so poorly written from a lore perspective? Are we supposed to believe that there was over 1,000,000 of vault dwellers and all perished and became lost? We can kill this amount of lost in about a week.

Help me..
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Showing 1-15 of 21 comments
wulfrik656 Jun 15, 2024 @ 2:51pm 
There is loads of notes, etc scattered around add more to the story and lore. I enjoyed the main quest, but it was mid at best.
Didaibr Jun 15, 2024 @ 3:55pm 
Originally posted by Insane:
Why would Vault-tech ever built 63 vault if they already planned to use 76 as a measure to get control of nuclear silos?

Vault 63 was not built to get control of nuclear silos! It's more like a project for a rich person(Hugo) because he purchased much of the land around Shenandoah Park
And if the series is cannon Vault-tech sold alot of vaults for rich peoples to do whatever they want
Last edited by Didaibr; Jun 15, 2024 @ 3:56pm
DigiAngel Jun 15, 2024 @ 4:08pm 
You made it farther then I did....got to making the serum for the 3rd frickin time...and uninstalled. The "gee that didn't work let's try..." only goes so far and then it's just annoying.
迪亚哥 Jun 15, 2024 @ 4:42pm 
Originally posted by Insane:
It's really bad. Huh.. i don't even know what to add really. The ending was extremely blant and dull. Nothing was achieved. Nothing was done. Nothing changed. What was it all for? Why would they even give you options there to pick? They don't do anything.

The 79 vault from Wastelanders changed EVERYTHING. Every aspect of the game pretty much. It changed world and lore, it made some marks on the game progression and world.

Skyline Valley main quest is just blant and dull uninspired placeholder. When i finished last mission, it took me about 15 minutes to make sure that this was it. This is all there is. All quest were trash. Like.. kill that, bring that, press that and listen to very badly written dialogs. Not a single skill check in the story that could alter anything, which was really surprising considering how Wastelanders introduced this mechanic in the first place.

So essentially i finished main quest line only to get shiny toys and that's about it. There was no substance. Hell, i still have no clue why or how the storm deflects nuclear attack, i was assuming this would be explained during quest line, but no. This makes no sense whatsoever. There are a lot of places on the map that we still can't access. There is a bunker facility of some sort close to Vault 63 and you can't access it. In fact i was shocked when i realized that somehow all these places were not used by main quest line. So i guess that's for a future content?

Am i missing something? Are there some hidden quests? Some hidden treasures? Some hidden plote? Some lore that would explain what the actual f is going on with this nuclear attack deflection. That ♥♥♥♥ is so ridiculous you start questioning how that ♥♥♥♥ even passed. If this machine can deflect nuclear blast, it could've been massed and used to protect most important regions of country. Also why those robots activates only after a blast when there is already a DEFCON 1 protocol active all over the country?

Why would Vault-tech ever built 63 vault if they already planned to use 76 as a measure to get control of nuclear silos?

Why the enemies are so poorly written from a lore perspective? Are we supposed to believe that there was over 1,000,000 of vault dwellers and all perished and became lost? We can kill this amount of lost in about a week.

Help me..
Give yourself a break, BRO, this is already a season of rush work. Bethesda seems to be rushing to deliver work to its boss. . .
spoggie Jun 15, 2024 @ 4:57pm 
Agree that nothing changed. The storm is still there but they are working on finding a solution.
First I ran around and surveyed the area using the towers to find locations on my map.
Checked everywhere out then started the quest.
Being at a level in the mid 250's I was overpowered so nothing was a challenge.
Probably more enjoyable for a newer character.
A couple of highlights.
The Shadow that followed me around was a hoot.
I wasted so many shells shooting at it to no effect.
When I visited the Communist camp I must have caught them at a bad time because they were all running around in their underwear.
Also I don't like map areas that are dark. Foes don't show up very well on my setup.
Wack-A-Mole MLRS Jun 15, 2024 @ 5:30pm 
I think I did it wrong-when I was done they gave me a Ghoul Bride and a free trip to Atlantic City. I was hating it until I found out that when ever she stood by the Slot machines all the caps would fall out. Modus gave me another 50cal Exp. Vampire for a Wedding present. Gotta Love that Guy-or Bot or AI.
Bishop Jun 15, 2024 @ 6:30pm 
Yeah, this story line was a joke.

Wastelanders, while annoying at times, were meaningful because we made sure people got the vaccine and introduced gold, which was important to rebuild the economy. I loved the skill checks. Best part was probably being mean to Overseer for leaving me alone to deal with the Scorched problem during main quest line.

BoS quest line had some impact on the other major groups and we can always excuse their lack of influence on the state of the region with them being basically three real deal BoS members and bunch of drafted locals who have done some push ups.

Those new "Responders" annoyed me a lot, because they were just there to introduce new mechanic to the game. At least we've got AC story later, so we kind of had a taste of New Reno of the East, but with no hookers, blackjack or normal chems. Hopefully they expand Pitt and AC content.

This dlc though was a let down. Such a nice region, nice story line ideas (such as learning about Hugo's crimes from his kid's ex), but in the end it's just a bunch of selfish ghouls telling me to run around dealing with their bs. This new threat doesn't make any sense, same with anti nuke tech. What's worse is that none of the choices we make matter or have any impact on the region. Writting was really cringe at times. At least I had some fun by being mean to every possible character and picking the worst choices.
Nifty Jun 15, 2024 @ 6:41pm 
I liked it probably the most Fallout that Bethesda had felt since Far Harbor.

But yeah its a lot of look hey we designed a cool vault, and there's this German Guy who's obviously evil bit has enough going for him to be interesting.

Overall it's about on the quality level of the Fallout show which is also the most Fallout thing Bethesda has been attached to.

Which is a very long way of saying it's an upward trend writing quality wise.

But yes grind the events and the world boss for more shiny toys.

Cuz at the end of the day fallout 76 is a game about guns having lots of guns, and walking around with 350 weight capacity and 90% weight reduction.
迪亚哥 Jun 15, 2024 @ 7:11pm 
Originally posted by Nifty:
I liked it probably the most Fallout that Bethesda had felt since Far Harbor.

But yeah its a lot of look hey we designed a cool vault, and there's this German Guy who's obviously evil bit has enough going for him to be interesting.

Overall it's about on the quality level of the Fallout show which is also the most Fallout thing Bethesda has been attached to.

Which is a very long way of saying it's an upward trend writing quality wise.

But yes grind the events and the world boss for more shiny toys.

Cuz at the end of the day fallout 76 is a game about guns having lots of guns, and walking around with 350 weight capacity and 90% weight reduction.
Players bring their big guns, jump around and click and fire, and after a while the giant robot dies... and is rewarded with a few crappy legendary weapons... It's really boring.
Wade Jun 15, 2024 @ 7:12pm 
Probably Emil's writing, I will not even bother to follow and finish this story line. On the other hand at least we have some new locations to explore and a few new places to build camps. And new bundle pricing is abysmal, they ask $30 for essentially ugly power armor skin, and I don't even use power armors.
迪亚哥 Jun 15, 2024 @ 7:15pm 
Originally posted by Wade Rocketowsky:
Probably Emil's writing, I will not even bother to follow and finish this story line. On the other hand at least we have some new locations to explore and a few new places to build camps. And new bundle pricing is abysmal, they ask $30 for essentially ugly power armor skin, and I don't even use power armors.
You deserve to get a set of excavator power armor.
Wade Jun 15, 2024 @ 7:19pm 
Originally posted by 迪亚哥:
You deserve to get a set of excavator power armor.

I had that set long time ago, mainly for collecting ore. But since they introduced "contextual ammo drop" aka unlimited ammo for everybody, I don't make anymore since for every bullet I spend I get 5 more for free. So I scraped my beloved Excavator because of the horrendous and stupid game mechanics.
迪亚哥 Jun 15, 2024 @ 7:24pm 
Originally posted by Wade Rocketowsky:
Originally posted by 迪亚哥:
You deserve to get a set of excavator power armor.

I had that set long time ago, mainly for collecting ore. But since they introduced "contextual ammo drop" aka unlimited ammo for everybody, I don't make anymore since for every bullet I spend I get 5 more for free. So I scraped my beloved Excavator because of the horrendous and stupid game mechanics.
HAHAHA
Kurotoge Jun 15, 2024 @ 10:15pm 
I'm not that far in but what really bugs me is...
The "Lost" just feel like re-skinned Scorched. The only difference it seems is, they get power armor sometimes, and they got Feral Lost that explode. Well I guess they are a bit more bullet spongy too.
Mooman Jun 15, 2024 @ 11:28pm 
There are 3 endings as far as I'm aware. I've explored two and read about the third, none are satisfying...

My character that chose the walk away option keeps running into 1hp Lost. I'm not sure if it's related to the option.

But one conversation with Hugo really bugged me. The one about the boat. I picked an option and he basically said humour him and assume the opposite... WTF... why even have an option if you are forced into a set conversation?

Sadly complex conversations aren't part of the current BGS's 'RPG' plan.
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Date Posted: Jun 15, 2024 @ 2:48pm
Posts: 21