Fallout 76

Fallout 76

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How do you stay feral?
Is there a way to stay feral? I got 2 of the fixes and i dont know where to get more. Do i just gotta keep spammin rad away to make the meter go up?
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Do you mean stay sane? Feral is when you lose all of your sanity meter.

All chems will work, not just the fix. Psycho, Buffout, Mentats, you name it.
Originally posted by Green Goomba:
Do you mean stay sane? Feral is when you lose all of your sanity meter.

All chems will work, not just the fix. Psycho, Buffout, Mentats, you name it.
No they want to stay at feral, probably for the huge 150% melee buff. You just need to not use any chems at all

You can go full feral and make up for the -5 endurance/-30 max hp by choosing perks to get Glow very easy. Go to West Tek and get hundreds of toxic goo, you'll have unlimited stimpaks basically

Or at events, ghouls will now be the star of the show where radiation is concerned. Pfft lol nice rad scrubber bro, let me just full double heal instantly from it
Last edited by Gilderoy Lockhart; Mar 18 @ 11:11pm
stoney Mar 18 @ 11:14pm 
Originally posted by Gilderoy Lockhart:
Originally posted by Green Goomba:
Do you mean stay sane? Feral is when you lose all of your sanity meter.

All chems will work, not just the fix. Psycho, Buffout, Mentats, you name it.
No they want to stay at feral, probably for the huge 150% melee buff. You just need to not use any chems at all

You can go full feral and make up for the -5 endurance/-30 max hp by choosing perks to get Glow very easy. Go to West Tek and get hundreds of toxic goo, you'll have unlimited stimpaks basically

Or at events, ghouls will now be the star of the show where radiation is concerned. Pfft lol nice rad scrubber bro, let me just full double heal instantly from it
Okok thanks, didnt hear about the goo that would save me big thanks bro
stoney Mar 18 @ 11:14pm 
Originally posted by Green Goomba:
Do you mean stay sane? Feral is when you lose all of your sanity meter.

All chems will work, not just the fix. Psycho, Buffout, Mentats, you name it.
Is it better to go feral or sane which you prefer?
Originally posted by stoney:
Originally posted by Green Goomba:
Do you mean stay sane? Feral is when you lose all of your sanity meter.

All chems will work, not just the fix. Psycho, Buffout, Mentats, you name it.
Is it better to go feral or sane which you prefer?

For a non-melee character, sane is far better. Ferals boost melee damage, but drastically lower accuracy (both in and out of VATS).

For a melee character, feral is probably better. Sure you have less HP, but you also do 150% melee damage. With full glow, you only get a 15% or 30% boost to melee damage (from the increased Strength). But you also can't use chems, as those would start making you sane again. I would personally prefer a sane melee ghoul. Though considering my ghoul is using Unarmed weapons and is a cannibal, a feral ghoul would fit.
Last edited by steventirey; Mar 18 @ 11:43pm
Originally posted by steventirey:
Originally posted by stoney:
Is it better to go feral or sane which you prefer?

For a non-melee character, sane is far better. Ferals boost melee damage, but drastically lower accuracy (both in and out of VATS).

For a melee character, feral is probably better. Sure you have less HP, but you also do 150% melee damage. With full glow, you only get a 15% or 30% boost to melee damage (from the increased Strength). But you also can't use chems, as those would start making you sane again. I would personally prefer a sane melee ghoul.
It only reduces hip fire aim and vats apparently, i guess if we aim down the sights we're fine? Cuz that's what I do when I shoot anyways lol
stoney Mar 19 @ 12:46am 
Originally posted by steventirey:
Originally posted by stoney:
Is it better to go feral or sane which you prefer?

For a non-melee character, sane is far better. Ferals boost melee damage, but drastically lower accuracy (both in and out of VATS).

For a melee character, feral is probably better. Sure you have less HP, but you also do 150% melee damage. With full glow, you only get a 15% or 30% boost to melee damage (from the increased Strength). But you also can't use chems, as those would start making you sane again. I would personally prefer a sane melee ghoul. Though considering my ghoul is using Unarmed weapons and is a cannibal, a feral ghoul would fit.
Okok thanks bro
stoney Mar 19 @ 12:46am 
Originally posted by Gilderoy Lockhart:
Originally posted by steventirey:

For a non-melee character, sane is far better. Ferals boost melee damage, but drastically lower accuracy (both in and out of VATS).

For a melee character, feral is probably better. Sure you have less HP, but you also do 150% melee damage. With full glow, you only get a 15% or 30% boost to melee damage (from the increased Strength). But you also can't use chems, as those would start making you sane again. I would personally prefer a sane melee ghoul.
It only reduces hip fire aim and vats apparently, i guess if we aim down the sights we're fine? Cuz that's what I do when I shoot anyways lol
Ima head and get sum of dat goo rn
Originally posted by Gilderoy Lockhart:
So the only way to lower the Feral Meter is to wait? I have plenty of Toxic Goo to keep my Glow Up, but if there's something I can eat/take to manually lower the Feral Meter so I can use Some drugs, that would be great.
DocBravo Mar 19 @ 9:44am 
Looks like Toxic Goo/Water are going to be the best spam heal items.
Stimpacks don't increase or add Glow but fix broken limbs.
Certain chems DO reduce Feral. Others do not.
jcv5000 Mar 19 @ 11:17am 
ok!
Personally i don't even need rad specialist in my vulcan power armor to have glow, just chug down some toxic goo (aka ghoul sprite) and you good to go. Save the 3 perk points from rad specialist for something else like the awesome new strong back and with that 10 strength from PA? Oh baby.
Rad Specialist perk card is causing some of my other perk cards to become unselected.
stoney Mar 21 @ 5:56am 
Originally posted by 🐺UnholyVeinWolf🐺:
Originally posted by stoney:
Is there a way to stay feral? I got 2 of the fixes and i dont know where to get more. Do i just gotta keep spammin rad away to make the meter go up?
Feral, just dont use the new legendary perk card that gives you 2% to 5% sanity aswell as some HP each kill, that perk card is for ranged users, melee should go feral as it boost melee damage with 150% more aswell as there is the other perk card for feral melee users.

You can get feral sanity by using chems aswell, says how many % it gives into sanity but overall use the action diet to stay sane.
Action Diet
* On kills, heal 2 HP and reduce how feral you are by 2%.
** On kills, heal 4 HP and reduce how feral you are by 3%.
*** On kills, heal 6 HP and reduce how feral you are by 4%.
**** On kills, heal 8 HP and reduce how feral you are by 5%.
Each kill will grant you from 2% to 5% sane, you dont need to use chems at all.

The other one is again for feral melee users
Feral Rage
* When feral, all Glow perk abilities cost 20% less Glow.
** When feral, all Glow perk abilities cost 30% less Glow.
*** When feral, all Glow perk abilities cost 40% less Glow.
**** When feral, all Glow perk abilities cost 50% less Glow.
Feral is when the bar drops to 0, you can check the actual percent in the stats menu in you pip-boy.

How Feral & Sane Works.
Above 80%: you gain +3 Strength, +3 Endurance, +30 Max HP
Above 60%: you gain +15 Max HP
Above 40%: you lose -1 Endurance and -5 Max HP
Above 20%: you lose -3 Endurance, -15 Max HP, -10 Max AP
At 0%: you gain +150% Melee Damage, and lose -5 Endurance, -99 Charisma, -30 Max HP, -20 Max AP, -300% Hip-fire Gun Accuracy & V.A.T.S. Accuracy.


You are able to make a ghoul deal more damage than a bloodied build in melee and with ranged weapons, you can easy get a max glow bar by using 2 to 3 toxic goo and dish out insane amount of damage, my Anti Armor Explosive 25% Less AP Cost in Vats Handsmade do over 1000 damage to weak spots, crits even more and i dont use any chems or food buffs or bobbleheads or magazines, as long as you have glow to use you can dish out insane amount of damage o_O
Toxic Goo is amazing as its easy to get inside west tek and its free :)

Tomorrow i will make a video showing a bloodied vats stealth build VS the ghoul vats stealth build to show and compare the two, its insane how immortal the ghouls are while dishing more damage out than a bloodied build.

Ghouls have the extra health bar "Glow" that enemies have to chop through first, but 2 to 3 toxic goo and you have a max glow bar again ontop of you max health :)

I would recommend the less weight on food items on you backpack as toxic goo do weight some but with the 90% less weight on you backpack you can carry 1000s of them without any issues at all :)

Side note:
Bomb Scientist do work with explosive weapons and even with the explosive legendary effect on a weapon like handsmade and fixer, go with this and demolition expert and grenadier for insane boost to damage also Radiation Power perk card does an explosion and able to hit several targets aswell, so thise 4 perk cards go hand in hand when you have an explosive effect on you weapons :)

Alien Blast do the same 4 perk cards but top it with science perk cards and Mad Scientist and then have you alien blast with cryo mag and explosive as the legendary effect on the second star, its insane how much damage it deals :)

Faulty Spots perk card is a must aswell :)

Skip the Glowing Criticals as you wont have high glow constantly, you need over 180 glow for this "180 glow is 30%ish of the full glow bar"
Also skip Science Monster if you are a stealth build, this perk card is for none stealth users.

Rad Specialist perk card is a must for any ghoul build, same with Glowing Gut perk card, its another must no matter ghoul build :)
Okok thank you bro
stoney Mar 21 @ 5:56am 
Originally posted by DocBravo:
Looks like Toxic Goo/Water are going to be the best spam heal items.
Stimpacks don't increase or add Glow but fix broken limbs.
Certain chems DO reduce Feral. Others do not.
Normal water or is there a toxic water or sumthin?
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