Fallout 76

Fallout 76

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scratching post and leaf pile?
Along with the cat and dog they added a scratching post and leaf pile. I have one character with the cat and the post and the other with the leaf pile and dog. I haven't seen either interact in any way.

Is it bugged or was it just set dressing from the start?
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Showing 1-14 of 14 comments
Well, it takes some time, but i have seen my dog digging in the leaf pile a few times now.
AusPop Feb 5 @ 1:26am 
I saw the dog sniiffing in the leaf pile but I scrapped the dog as it was bugging me, getting in my way when interacting with things around the CAMP, so replaced it with the cat which also sniffed in the leaf pile.
The cat has the worst clipping issues ever. Seen it completely inside my character while sleeping.
My cat uses the scratching post fairly often.
Mine play in everything, always running around. They are not apartment pets. Should make it so humans would have to follow them around with a plastic bag and pooper scooper. Better get a shovel for that Deathclaw.
They interact mostly when you login.
Helios Feb 5 @ 7:33am 
Others might see it more often than you noticed atleast the cat allways follow me and is not using the item.
Originally posted by AusPop:
I saw the dog sniiffing in the leaf pile but I scrapped the dog as it was bugging me, getting in my way when interacting with things around the CAMP, so replaced it with the cat which also sniffed in the leaf pile.

The dog from fallout 4 was the absolute worst companion due to pathing issues and always being underfoot. When they introduced them to this game I just laughed and said no thanks.
Originally posted by lockwoodx:
Originally posted by AusPop:
I saw the dog sniiffing in the leaf pile but I scrapped the dog as it was bugging me, getting in my way when interacting with things around the CAMP, so replaced it with the cat which also sniffed in the leaf pile.

The dog from fallout 4 was the absolute worst companion due to pathing issues and always being underfoot. When they introduced them to this game I just laughed and said no thanks.


Um, I had no such issues with Dogmeat runs.
Jim Feb 5 @ 8:42am 
I have had no problems with my cat, it uses the scratching post, sleeps in it's bed, roams around my camp and gives me a legendary every hour. I have not tried the catwalk to see if it uses that.
decree Feb 5 @ 8:51am 
i love the shepherd dog, but yea like previous posts said as soon in the camp like a magnet he stick always to you even when you climb in weird places the dog sticks to you, why cant the dog go on his own business, i really live him but its awkward the dog always on me, i grew up with lots dogs, they have their own business, sure they come once in a while but not all time.
fix thix bethesda
Mooman Feb 5 @ 9:48am 
I think they have to go into their idle animations to stop following you and use the interactables.

To do that you have to stand around too, usually while building I guess.

I put a bunch of leaf piles around my camp to create a patrol route for my dog, it doesn't really work... (I miss that feature from FO4 as it added some life to a settlement).

On the plus side the leaf pile is good for stopping vegetation and rocks from appearing in the camp zone.
Originally posted by decree:
i love the shepherd dog, but yea like previous posts said as soon in the camp like a magnet he stick always to you even when you climb in weird places the dog sticks to you, why cant the dog go on his own business, i really live him but its awkward the dog always on me, i grew up with lots dogs, they have their own business, sure they come once in a while but not all time.
fix thix bethesda
My real Dogs do the same thing, I guess they Love me. My Mommy Mole used to tie Pork Chops to my ears so they would play with me when I was young. Now I'm Old and still Ugly but they play with me anyway. (I did change to Rib-Eye Steaks).
Originally posted by lockwoodx:
Originally posted by AusPop:
I saw the dog sniiffing in the leaf pile but I scrapped the dog as it was bugging me, getting in my way when interacting with things around the CAMP, so replaced it with the cat which also sniffed in the leaf pile.

The dog from fallout 4 was the absolute worst companion due to pathing issues and always being underfoot. When they introduced them to this game I just laughed and said no thanks.
That was not an issue. It was deliberate.
They modeled that behaviour after one of the devs' dog.
(Also the sneezing.)
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Date Posted: Feb 5 @ 12:44am
Posts: 14