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just switch to using a heavy gun and bullet shield
.50 cal has instant fire time
gatling plasma is op but has a spinup
Doesn't let you add mutations because its bugged right now or some other things so its better overall than this and its stupid light on legendary perk cards
Even with a barebones one like this you'll have 30 health per 5% that you keep before additional buffs, with additional buffs its 45 health per 5%
Which means you COULD have almost 200 health as a bloodied 20% build
or just rock 45 at 5% and do increased damage
You stack richochet, evasive, bulletshield to get more reflective chance than before, serendipity got its nerf so its not as good as before
Overall you are more tanky than before and more consistently tanky, this build will let you tank with some minor use of stimpacks
Also allows for easy every other shot is crit and you have another 20-27 perk points to spend rounding it out, while having excellent carry capacity
Every regular encounter on the map
Any nuke boss
Sheepsquatch solo
Any expedition encounter
Any raid fight, but you have to be johnny on the spot about healing against poison
Most daily ops enemies - the odd 3+ hits may slip thru and kill you basically instantly
Have enough on hand and spam the activation key fast enough and nothing in this game will down you.
A poorly designed/allowed game mechanic that removes the need for teamwork... in a team based game, with team based encounters...
I give up
en06 you want troubleshooters not unyielding, it can be done with unyielding at 5% health but its more of an experienced level not being spoon fed a generic build
its doable at 5% health out of power armour tanking his damage but you need to be spamming them broken heals, if you went troubleshooters you'd be able to be far more relaxed about it
My first raid run was 5% unyielding bloodied, it was difficult enough and the exp gain meta swapped from westtek int runs to raid spam that I went for a full 800-1000 poison resist union, which was overkill so I went to
Full health power armour trouble shooters str thru reflective (Solo en06 25 second farm - but I've not done it in a bit because I've gotten everything and then some)
Full health power armour trouble luck thru regen (generic world play armour - vulcan, again troubleshooters as robots are the only real PvE source of damage that currently exists in game)
Full health power armour assassin endurance thru (cavalier when that is fixed next patch) Choo-Choo PvP cheese - utterly immune to any player source of damage aside of course from the choo-choo cheese. In PvE it still slaps - I have a set of vulcan and a set of union but I'm preferring the vulcan for gimbled spam... pvp in this game is so broken and its defense has been buffed so extremely I am utterly dumbfounded and impressed if someone can do 10 damage to me a hit most are 1 damage a hit vs an absurdly high hp pool... with the fixed and IMO buffed (I prefer consistent over RNG procs) sentinel and cavalier next patch it'll be where PvP will stall to just choo-choo fights (as it basically already is now that autoaxe counter melee is the meta)
I hate they made that combo mandatory. It was such a lazy decision.
Its not mandatory but its 20% damage reduction is pretty op
the -% reductions are great even with the diminishing returns, you can get so many of them and have so much base armour that its a joke
like its possible to reach 2000 armour in game now, with -98% damage reduction (after diminishing return effects) which brings you as close to 100% as the game allows currently (power armour build min/max)
the upcoming sentinel/cavalier fix will add -25% to that
Its basically absurd how tanky you can choose to become
It's one of those things that is so good a player can't be taken seriously without it.
A little more involved than just autoaxe, but their is a particular placement you can be where you can shoot and kill the shield before the robots up then its autoaxe it for a couple seconds and its dead
IIRC people have youtube videos showing how
From summon to dead (no manual healing) the times are: Excavator: 36s, Union: 34s and Scout 33s. Note that EN06 doesn't start firing until the 25s mark.
Numbers don't look that different but they behave very differently. 34 and under is one salvo, above is dead at second salvo from around 30% health.
So from my experience armour type is actually irrelevant. Either I have a bugged character or the damage output of EN06 is so high it nullifys all resistance anyway. I think there is a bug because I survive longer in Excavator than Union, and Union is almost the same as Scout... (I suspect the speed demon mutation as it's the only one I can't really test and it had a bugged Empath reduction effect removed recently).
In all situations I can tank by spamming stimpacks, around 20 till shield is down. Then the 'burn phase' which is an issue.
For starters you want to be in a 'team' for Take One for the Team legendary perk buff. Even being the only player in a team will work. That's already a 40% damage taken boost which is more than 40% damage supplied due to resistance calculations.
Next buffing your damage or debuffing EN06 with things like the syringer will help.
It's a lot of resources for a solo player to try without using the cheese methods. No really worth it IMO as all the raid stuff might end up available elsewhere eventually, it happened with the old raids.
Yes, you could spam stims like a mad man and hope your regen out heals any dmg. This would most likely only work for 50% hp bloodied builds. Sure you can say I have every piece of armor reflective and bullet shield but I bet you would still die some times. The raid isn't technically that hard.
In the upcoming patch conductors for weapons will also start working correcting and give you an insane healing buff with the AP refresh being fixed. This also could help you stay alive at 50% health for bloodied.
With the upcoming changes to furious I don't think bloodied will hold a candle to it. People have been saying since the raid targets don't really have that much armor that aristocrats is doing more dmg than anti-armored.
The conductors bugfix will be more of an infinite vats machine buff with rejuve and that you'll have enough ap to fire virtually infinitely in vats
Furious -> Onslaught does have some pretty absurd synergy with things, but I haven't looked into where the perk costs come from to see if its viable or they come out of essential areas... if its not one of the mandatory 15 ones spEciaL so SPCIA you probably have some leeway to throw things around... but if its under luck or endurance you will struggle to find optimal cards to sacrifice for it