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The way the game determines ammo count isn't determined by the ammo though, that information is entirely on the weapons info card. Casters could use cores easily with a reduced maximum in game right now if BGS wanted it that way.
But... would you want to use a core knowing you'll only get 20ish shots out of something that could fire 1100? It's a similar issue with the V63 Carbine as I'm sure that was designed with fusion cores in mind.
Wouldn't mind because I can't stand the spin-up on the Gatling plasma (or spin/charge on any weapon really).
Yeah, I guess that's the other issue, you could farm cores. Cores are a little more complicated for the game because they have 'health', plasma cartridges are just a stack count.
One gun that should have a 'core' though is the Gauss Minigun. 2mm EC is in too short supply (though easy to craft).
I would literally quit the game instantly if they would do this.
The way the game manages plasma/laser gatling cores is absurd.
Play an hour without a single manual reload and you end up with full bag of half-used cores anyway, just because the game slides new core in the gun with every loading screen or for whatever ridiculous reason, yet you see the original magazine load until you run out of full cores.
They could implement a simple function tagging the cores in use to fix that, but they won't.
That's also the sole reason I don't use gatlings at all, even when plasma gatling is stupidly OP now.
Last time I made 100 ultracite plasma cores and ended up with 70 half-used cores after 2 hours of gameplay without a single manual reload. It's ridiculous.
The Plasma Caster, or rather, the Winchester P94 Plasma Rifle, has existed in the Fallout series since the very first Fallout game from 1997. Back then, it was by far the most powerful heavy weapon.
When Bethesda bought the game from Interplay, they made some changes, such as renaming it to Plasma Caster and changing its ammo type from (Micro-)Fusion Cells to Plasma Cells—apparently to introduce new, lighter energy weapons. But even that was almost twenty years ago.
So, this weapon is one of the very few original Interplay Fallout weapons, and Plasma Cores just didn’t exist when it was originally created.
honestly would like a mod that can be added to allow use of plasma cores and gives it a charge count of 250 per core charge 500 with quad.
actually would like a lot of laser weapons to be able to use both fusion and plasma cores for some funny builds...
but Bethesda isn't cool like that so guess its just using gats for everything still :(.
With Fallout 4 all weapons were made to be modular for customisation. It's why so many look weird.
That meant the old P94 and basically any old weapon couldn't be used as they would be hard to fit that modular design decision.
The Plasma Caster isn't really the same as the P94. Sure it shares some design cues such as the sniper barrel but for all intents and purposes it is a different weapon with technology differences between the East and West cited as the reason (That is the P94 still exists in universe in the West).
Besides... the Plasma Caster is modelled after a barrell vacuum cleaner... do people these days know what they are or I'm I just 'old'?...
look I just want sharks with freaking laser beams attached is that so hard?
Yes, no water animals... until maybe the fishing update later this year.
Going to need a bigger boat...
(Or dogs that have bees in their mouth and when they bark they shoot bees, though... um... that's Honeybeasts).