Fallout 76

Fallout 76

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melee builds
Looking for some way to find a rational thought on why melee builds (not talking the auto axe) have been shafted so hard. Like it legit makes no sense, this last backwoods 6 magazine nerf seemed to try to negate int stacking but all it did was half the capability of melee!? Devs please have someone on the team main a melee build with swords or daggers and tell me they are in a good spot..
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This is Fallout world, not Skyrim. Melee is the last resort or for overconfident players. Though I think melee players already had the best that can be offered. Their DPS is higher than the best ranged weapons most of the time.
In any fallout game the strength endurance warrior has been a challenging character to play.

No amount of defense invested seems to ever make him enough of a bullet sponge.

Even when combining the stacked effects of armor, perks and even drug effects.

If fallout 76 ever decides to give me more character slots to work with I’d consider giving this character a run.

But I’ve got 7 other characters who are somewhat simplistic in terms of difficulty with unique playstyles that are fun and not incredibly difficult to keep alive and even then 2 of them can’t have slots.
Originally posted by bleezy:
Looking for some way to find a rational thought on why melee builds (not talking the auto axe) have been shafted so hard. Like it legit makes no sense, this last backwoods 6 magazine nerf seemed to try to negate int stacking but all it did was half the capability of melee!? Devs please have someone on the team main a melee build with swords or daggers and tell me they are in a good spot..


------------_______________-_______________________-----------------

In the early days of the game.
I used to kill SB with 10 whacks of a grognak axe.
I used a ranged weapon to shoot them in the sky.
That would take 1/3 their health away.
Then they land to kill me.
10 whacks and dead!
Did that till they nerfed the krap outta it.
Melee has never quite been the same...
Fun but not enough.:steamsad:
Mooman Jan 27 @ 8:28am 
Auto melee is the focus and swing melee gets shafted. That's just 'how it is'.

Sad reality is auto melee is super broken over powered. Chainsaws went from useless to godly.

Because they are all still considered melee they all get painted with the same brush. Any changes to combat the poor implementation of auto melee impact swing melee harshly.

Swing melee went from broken over powered with buff stacking to it's mediocre state too.

Poor design decisions from the start have lead to the current situation, with the current devs in a bad position to really do anything about it, they just don't have the knowledge they need.

So... ah... you join the meta (as the raid has shown) or you get left behind without any real hope on the horizon.
I love swing-melee but like shotguns they are only viable up to public events and some expeditions. If you try and solo anything bigger than deathclaw you're going to have a very bad time. Raiding is right out. You have neither the Damage reduction nor the Damage output to stand up to more than a few hits. Swing-melee is for memes, making outfits look complete, and soloing. That's about it.

And stagger is such a problem for non-PA users that I'm actually upset with Bethesda for giving ghouls such an OP perk card to negate it. All of those OP cards make ghouls look like some clown superheros from marvel imo and they had to give up nothing for it just some QoL cards about hunger and rads big woop. Melee ghouls are going to sh*t all over human melee users to the point there will be no point and I'll probably quit 76 over it.
Last edited by lockwoodx; Jan 27 @ 8:43am
Originally posted by Mooman:
Auto melee is the focus and swing melee gets shafted. That's just 'how it is'.

Sad reality is auto melee is super broken over powered. Chainsaws went from useless to godly.

shhh. not so loud.
Mooman Jan 27 @ 9:57am 
Originally posted by LatetotheParty:
Originally posted by Mooman:
Auto melee is the focus and swing melee gets shafted. That's just 'how it is'.

Sad reality is auto melee is super broken over powered. Chainsaws went from useless to godly.

shhh. not so loud.

'They' know... It's why the raid was designed as it was (but failed to stop it anyway...).

It's a core gripe I have with Bethesda. They tackle symptoms all the time but not the underlying causes of the 'disease'.

In this case swing melee has been getting worse over time because auto melee is too powerful. The solution is simple, nerf auto melee (but they probably won't because they offered it as a paid option...).

That leads to another problem of money getting in the way of good balancing. Since that is a main consideration I see little real hope of swing melee ever getting the attention it needs.

What Bethesda should do is seperate swing and auto, balance them separately instead of having their fates tied together.
XD001 Jan 27 @ 10:05am 
Dude, the only non auto axe melee builds I've seen are V63 Zweihanders and the rare electro enforcer. Like please! Make the Shishkebab or Sac-blade machete viable! We can't keep losing out to automatics doing hundreds of damage per hit!
lockwoodx Jan 27 @ 11:32am 
Originally posted by XD001:
Dude, the only non auto axe melee builds I've seen are V63 Zweihanders and the rare electro enforcer. Like please! Make the Shishkebab or Sac-blade machete viable! We can't keep losing out to automatics doing hundreds of damage per hit!

Electro enforcer rare? Demand for the plans is almost stagnant. I've got several if you're interested.
Last edited by lockwoodx; Jan 27 @ 11:59am
Traveler Jan 27 @ 11:45am 
Are you over lvl one hudred? Because if you are the only way to not be OP is to nerf yourself. The only downside of melee is scorchbeasts as they just fly around.
XD001 Jan 27 @ 1:40pm 
Originally posted by lockwoodx:
Originally posted by XD001:
Dude, the only non auto axe melee builds I've seen are V63 Zweihanders and the rare electro enforcer. Like please! Make the Shishkebab or Sac-blade machete viable! We can't keep losing out to automatics doing hundreds of damage per hit!

Electro enforcer rare? Demand for the plans is almost stagnant. I've got several if you're interested.
I mean only as a utility to apply the slow effect on bosses and rare as it's not used much. I got one and that's all I use it for.
Phantom Jan 27 @ 2:07pm 
Well good news

120,000+ damage melee hits are doable in the pts with the ghoul builds

seems you are itching to irradiate yourself and join the army of the dead (ghouls are just intelligent zombies everybody knows this)
Originally posted by Phantom:
Well good news

120,000+ damage melee hits are doable in the pts with the ghoul builds

seems you are itching to irradiate yourself and join the army of the dead (ghouls are just intelligent zombies everybody knows this)

BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBButt

But if they don't eat BRAINS!
Their not ZOMBIES.
Boob!!!
:steammocking:
Originally posted by Phantom:
Well good news

120,000+ damage melee hits are doable in the pts with the ghoul builds

seems you are itching to irradiate yourself and join the army of the dead (ghouls are just intelligent zombies everybody knows this)

Those shambling decrepit things practically falling apart are now magically superman with muscles of steel and can leap tall buildings.

It's going to be absolute clown world for a while and gate keeping "viable" melee behind ghouls is going to be some bad PR for Bethesda.
Last edited by lockwoodx; Jan 27 @ 5:14pm
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Date Posted: Jan 27 @ 1:02am
Posts: 15