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1.5% for the loose mod
per star
and it won't trigger on ones you have already learned
its rngesus just showing how dated his approach is
we need RnGesus+ for whom will absolve us over time of our failures (a pity timer rngesus)
I assume Bethesda think players will craft and sell mod boxes to each other, they won't as they'll be too busy scrapping whatever they can get.
It's a case of "let the first few lucky people get rich first". Which is ironic in a way as that is how China's communist/capitalist system works and the USA is about to go full anti-China...
Bethesda needed BUZZ when it came to the new legendary mods so they launched them with a broken drop rate or else only the whales would have seen any.
Then making you spend modules just to add a slot instead of being able to directly apply one to gear is a further penalty. Any new player is looking at a huge climb to build up gear for a raid, too stingy with drops and too few events that drop lots of legendaries.
All the scrapping at multiple Eviction notice and get sweet FA means regular events will never get you any gains. How can anything be sold in game anyway with cap limit, if I spend anything significant then my Aristocrats damage is nerfed and sellers hit cap ceiling so at least if the chance to get or learn was better there would be less frustration with this system.
I spent all of yesterday scrapping tons and got four mods, learned one - of course mutant slayer, sure i'll learn ghoul slayer next! Honestly the idea of trying to RNG grind four star mods is pure nightmare fuel.
Initially, I had two characters each with around 30 items to scrap.
Day One:
Both characters got one Plan learned and 3 box mods.
My main has the most and while many I did want, most are useless to me.
In the future, we can crap Box mods with a chance of learning the recipe at the same 1%.
Reminder to all:
Unlocked: Plan learned
Added: Box mod.
If you SPAM scrapping them the next might not pop. I know my main has learned at least 8 Plans and the text never showed.
Yeah, Bethesda really needed to have a combination of both systems. The ability to reroll gear and the ability to change specific stars.
This one system vs. the other we end up with one that really screws over solo players like me (I get we are probably the minority, but to be overlooked so completely is... annoying...).
I would be cool with rerolls if they cost a lot. Like 1000s of bullion per reroll. Let people gamble if they want.