Fallout 76

Fallout 76

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I've been very patient but I'm not getting ANY legendary mod plans
I have not got one single legendary mod crafting plan since the last DLC dropped. I must have scrapped 600-700 legendary items since then, and I've only received four mod boxes -- I thought I'd got the plan for Vampire's but I didn't.

I haven't commented on it, thinking that sooner or later my luck will turn, but it's been weeks now, playing every day, and there's no way that's as it should be. I've even uninstalled and reinstalled, verified files, etc, but day after day after day, no legendary crafting plans.

Anyone else have this issue?

Not much I can do about it, but something seems off.
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Showing 1-15 of 62 comments
Phantom Jan 23 @ 6:13pm 
1% chance for the plan
1.5% for the loose mod

per star
and it won't trigger on ones you have already learned

its rngesus just showing how dated his approach is

we need RnGesus+ for whom will absolve us over time of our failures (a pity timer rngesus)
Mooman Jan 23 @ 6:40pm 
Not to worry. Next update you'll be able to scrap the mod boxes directly to try learn the plan... you'll just need the mod boxes first...

I assume Bethesda think players will craft and sell mod boxes to each other, they won't as they'll be too busy scrapping whatever they can get.

It's a case of "let the first few lucky people get rich first". Which is ironic in a way as that is how China's communist/capitalist system works and the USA is about to go full anti-China...
Feels like a genuine 1% chance now. Before it felt more like a 10% chance. Sucks if you didn't get in on the gold rush early. Sneaky companies like Bethesda use glitches as FoMO.

Bethesda needed BUZZ when it came to the new legendary mods so they launched them with a broken drop rate or else only the whales would have seen any.
Last edited by lockwoodx; Jan 25 @ 5:10pm
Krumbleskin Jan 24 @ 7:02am 
When you consider the very slim chance to actually learn the mod and the cost of crafting some mods that require a rare bobblehead it's not suprising that very few are for sale. I have ten mouths to feed so have to supply them first before considering selling anything costly, I don't know yet what 4 stars need to craft but 60 modules for 3 star is way to much.
Then making you spend modules just to add a slot instead of being able to directly apply one to gear is a further penalty. Any new player is looking at a huge climb to build up gear for a raid, too stingy with drops and too few events that drop lots of legendaries.
All the scrapping at multiple Eviction notice and get sweet FA means regular events will never get you any gains. How can anything be sold in game anyway with cap limit, if I spend anything significant then my Aristocrats damage is nerfed and sellers hit cap ceiling so at least if the chance to get or learn was better there would be less frustration with this system.
Dracul Jan 24 @ 7:03am 
Its a terribly system and is designed purely to keep us grinding + trash as many legos as possible sense before people were regularly hitting the script cap and then stashing the rest for the next day.

I spent all of yesterday scrapping tons and got four mods, learned one - of course mutant slayer, sure i'll learn ghoul slayer next! Honestly the idea of trying to RNG grind four star mods is pure nightmare fuel.
Aztec501 Jan 24 @ 7:56am 
Yeah its a bad system, i have scrapped a ton as well, but havent gotten the ones i want the most. Thru hikers(luckily i had them drop from doing raids over and over) , overeaters have scrapped a little over 100 not even a single box mod has dropped and anti armor which i also scrapped over 100 of and only had 1 mod drop. Its very tedious and crushing specially when you spend so much time trying to even collect an item with the same star to scrap.
If legendary modules weren't such a pain to farm I'd be giving overeaters away by now but time is money friend.
DocBravo Jan 24 @ 8:36am 
It's very random and the chance RNG is low on purpose.
Initially, I had two characters each with around 30 items to scrap.
Day One:
Both characters got one Plan learned and 3 box mods.

My main has the most and while many I did want, most are useless to me.
In the future, we can crap Box mods with a chance of learning the recipe at the same 1%.

Reminder to all:
Unlocked: Plan learned
Added: Box mod.

If you SPAM scrapping them the next might not pop. I know my main has learned at least 8 Plans and the text never showed.
Zardvark Jan 24 @ 9:17am 
This whole get legendary mods is a train wreck from the start. The old random mod function was stupid as it was a crap shoot as to what you got. You needed to have hundreds of scripts to roll your chances of getting what you wanted. The only good thing about the new system is you can change the different levels of mods individually rather than have all three change at once.
Aztec501 Jan 24 @ 9:27am 
Originally posted by lockwoodx:
If legendary modules weren't such a pain to farm I'd be giving overeaters away by now but time is money friend.
Easiest way is to farm en06, i am doing it to get vulcan plans. Calibrated shocks for vulcan armor is avoiding me like the plague.
Originally posted by Aztec501:
Originally posted by lockwoodx:
If legendary modules weren't such a pain to farm I'd be giving overeaters away by now but time is money friend.
Easiest way is to farm en06, i am doing it to get vulcan plans. Calibrated shocks for vulcan armor is avoiding me like the plague.

:ss13ok: appreciate the tips
Mooman Jan 24 @ 10:37am 
Originally posted by Zardvark:
This whole get legendary mods is a train wreck from the start. The old random mod function was stupid as it was a crap shoot as to what you got. You needed to have hundreds of scripts to roll your chances of getting what you wanted. The only good thing about the new system is you can change the different levels of mods individually rather than have all three change at once.

Yeah, Bethesda really needed to have a combination of both systems. The ability to reroll gear and the ability to change specific stars.

This one system vs. the other we end up with one that really screws over solo players like me (I get we are probably the minority, but to be overlooked so completely is... annoying...).
Dracul Jan 24 @ 11:35am 
Learned the two star Steady, look at me brimming with enthusiasm. :lunar2019deadpanpig:
lockwoodx Jan 24 @ 11:38am 
Originally posted by Mooman:
Originally posted by Zardvark:
This whole get legendary mods is a train wreck from the start. The old random mod function was stupid as it was a crap shoot as to what you got. You needed to have hundreds of scripts to roll your chances of getting what you wanted. The only good thing about the new system is you can change the different levels of mods individually rather than have all three change at once.

Yeah, Bethesda really needed to have a combination of both systems. The ability to reroll gear and the ability to change specific stars.

This one system vs. the other we end up with one that really screws over solo players like me (I get we are probably the minority, but to be overlooked so completely is... annoying...).

I would be cool with rerolls if they cost a lot. Like 1000s of bullion per reroll. Let people gamble if they want.
Last edited by lockwoodx; Jan 24 @ 11:51am
Exoni Jan 24 @ 11:44am 
level 950 lost interest car crash .......Bye
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Date Posted: Jan 23 @ 5:50pm
Posts: 62