Fallout 76

Fallout 76

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What to spend caps on
I’ve hit level 119 and I’ve amassed around 22k caps. I haven’t bought anything yet from vendors or other players because I didn’t wanna waste my money. What are the best things to buy? Thanks a lot.
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Showing 1-15 of 22 comments
there is nothing you need caps for except teleporting and buying plans. maybe sometimes screws or springs. so i would suggest to spend them for plans. or you jump servers and look for player vendors and buy mods what you need, for example ThruHiker Mods (Chems&Food weigh less). there is ONE thing tho, if you become an Enlcave member you get access to very expensive Mutation Serum Plans...
First, I recommend buying a mutation serum. I recommend the "Marsupial" and "Bird Bone" serums.
Also, if you're going to use power armor, I recommend buying the "Impact Compensation" setting diagram for that power armor.
I'm not an English speaker, so I used machine translation to answer. Words that use "xxx" may not be used in the English version of the game. Sorry if I'm wrong.
Mostly to buy plans or anything either from vendors or other players. Caps literally had no use except for plans or other specific legendary mods: ARISTOCRATS legendary mods.
spend caps on bullion
1) NEVER buy mutation serums or serum recipes from Modus unless you are trying to waste caps. You can find every serum at player vendors for much less than the retail cost. Also, look on the ground outside Gleaming Depths. I can't speak for other people, but I know I drop gallons of serums there.

2) Buy mod plans for the weapons and armor you are using. (If they can be purchased with caps).

3) Buy camp plans if you like to build.
Originally posted by BizarreMan:
1) NEVER buy mutation serums or serum recipes from Modus unless you are trying to waste caps. You can find every serum at player vendors for much less than the retail cost. Also, look on the ground outside Gleaming Depths. I can't speak for other people, but I know I drop gallons of serums there.
Yes, this! :steamthis: :steamthis: :steamthis:
You can easily find serums for ~50-200 caps.
Gold in the Wayside. Guy is upstairs.
Anethin Jan 3 @ 5:38am 
Yep after Gleaming depths update serums should change filtering to junk, best way is to serwer hop for good cheap mods (but probably soon they will be worthless too), so maybe event camp plans, or just dont bother and remove vendor like many ppl, most mechanics like survival/crafting/trade has been almost kicked out the game compared to 2018 when 5mm ammo goes from vendor like hot cookies.
Last edited by Anethin; Jan 3 @ 5:38am
Mooman Jan 3 @ 5:44am 
Spend caps on caps, as in hats.

Hats are what make your character unique as they are purely decorative without stats (except the Tattered Mole head).

Probably why Fasnacht masks are so sought after, it is one way to stand out from the crowd.

Spend your caps on caps and become the best you you can be!
Give it about 50 levels - then you'll be asking for advice on the opposite problem (where to dump caps to stay under the 40K limit). There are sometimes days when I totally welcome people with overpriced crap in their camp vendor...
chems help out the local addicts of the fall out universe
Well I have mainly used caps for fast travel, however I also but items or plans I want. I have set up quite a good "business" in selling mods, plans & (believe it or not) BEARS & Mr Fuzzes. Also sometimes ammo and meds. I sell my items at ridiculously low prices and have a time keeping things in stock. I also sell a lot of items to the Train yard Bots. As a result I for the most part wind up with the 40K max caps and find myself looking for thing to buy. I have noticed some players buy me out of a lot of these items and find them reselling (or trying to) at their camp for some very high prices. I can't imagine someone paying that much. I sometimes buy items from other player vendors for things like mods or plans I haven't learned, but I'll never pay more than a couple of hundred caps.
Spider Jan 3 @ 12:41pm 
Thanks for all the useful answers guys, I'll focus on buying some plans I think I'll use and some player sold mutations. Thanks! :VBOY:
That's barely half of the max amount each character can have.
IMO, your CAMP is the last thing you should worry about.
My main is 347.
Fine tuning your character's permanent stats, PERKS (and Legendary ones), and gear should be your priority.

Suggestions:
Grocer's backpack mod reduced Food and Drink weight by 90%
Traveling Pharmacy at R3 reduces Chem weight by 90%.
These two alone will reduce a lot of weight as all these given various bonuses.

Legendary Effects: To free up Perk slots:
Arm's Keeper's - Weapon Weight reduced by 20%.
Belted - ALL ammo Weight reduced by 20%
Pack Rats - Junk Item Weight Reduced by 20%; IMO not useful.
Thru-Hiker's - Food, Drink & Chems Weight Reduced by 20%.
*Weight reduction on any group maxes as 90%. IMO This one is pointless b/c the Groc mod takes out 2 of these groups while 3 Perk points in STR with one card takes care of Chems.

Wasting 4 Thru-Hiker 2 Star mods for 80% is a waste as there are better effects for the 2 Star slot.

My main is also a Medic in part and in events when someone is downed I rush to heal them.
I try to keep both my char's Well Fed and Hydrated most of the time.

IDK what build you have but at 119 you haven't unlocked all of the Legendary Park card slots if this is your main/only character.
I would be slow on buying mods even if you see ones you really need. You might find another player who's willing to make something at the cost of materials or trade.
Spider Jan 3 @ 1:57pm 
Originally posted by DocBravo:
That's barely half of the max amount each character can have.
IMO, your CAMP is the last thing you should worry about.
My main is 347.
Fine tuning your character's permanent stats, PERKS (and Legendary ones), and gear should be your priority.

Suggestions:
Grocer's backpack mod reduced Food and Drink weight by 90%
Traveling Pharmacy at R3 reduces Chem weight by 90%.
These two alone will reduce a lot of weight as all these given various bonuses.

Legendary Effects: To free up Perk slots:
Arm's Keeper's - Weapon Weight reduced by 20%.
Belted - ALL ammo Weight reduced by 20%
Pack Rats - Junk Item Weight Reduced by 20%; IMO not useful.
Thru-Hiker's - Food, Drink & Chems Weight Reduced by 20%.
*Weight reduction on any group maxes as 90%. IMO This one is pointless b/c the Groc mod takes out 2 of these groups while 3 Perk points in STR with one card takes care of Chems.

Wasting 4 Thru-Hiker 2 Star mods for 80% is a waste as there are better effects for the 2 Star slot.

My main is also a Medic in part and in events when someone is downed I rush to heal them.
I try to keep both my char's Well Fed and Hydrated most of the time.

IDK what build you have but at 119 you haven't unlocked all of the Legendary Park card slots if this is your main/only character.
I would be slow on buying mods even if you see ones you really need. You might find another player who's willing to make something at the cost of materials or trade.
Thanks for the tips! What’s the best way to get the grocers backpack?
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Date Posted: Jan 3 @ 12:50am
Posts: 22