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But you are right, caps take another hit, it's a shame we can't drop this **** just for fun.
I'm still on the fence about the Raids. It's cool they tried something different (or reactivated it), but so far like it looks like a terrible idea to me.
I don't like how they will fill out a huge part of the ingame ecosystem, like you pointed out. IMO this is NOT what FO76 needed at the moment, wrong direction, wrong focus.
Out of touch with ("my bubble" yeah) large parts of the playerbase.
Sadly they haven't learnt from the industry and innovated instead following it with currency bloat. First caravans, now raids...
BW extremely fast clear for up to 6 3* and well over 30k XP along with stamps and up to 50 scripts, unlimited stims and tons of contextual ammo and even treasury notes. Doesn't have a "you make 1 little mistake or run into a single bug and you need to redo the entire section" "feature" either.
Caps have not had use for a very, very long time lol nothing has changed there. not even sure why caps have a limit tbh; just make it unlimited and give us more stuff to spend it on... too bad only atoms are used for most of the good cosmetics; that could be the main cap dump but Bethesda has to make all the money.
Believe it or not, i;m a casual f76 player, just for a very long time.
Don't have F1st, not very high DPS (cannot solo bosses).
Don't do any "builds" - a lot of my perks are carryweight ones )
Otherwise, that's what exactly the devs have been promising - a CHALLENGE for those experienced players, who saught it.
In reality, in less than a week, regular team of players can beat it and ruin the rest of gameplay for themselves.
Last time I did expeditions, I got around 30k, but it was not a full team. Cannot tell ATM.
Just finished a couple of raids with 2 different teams, with two newbies in each.
We reached stage 5.
The real problem without a fully prepared team is the final boss.
1st stage can be done with two out of four doing damage while sharing richochet perk for others.
2nd stage - one dps player creates diversion for mobs attacking the drill. Three others search for fuel and do not requre special gear. Or you can rush with all 4 until the late stage.
3rd stage - same. Mobs can be dealt with a holy fire by single heavygunner, while others just help destroy generators.
4th stage - can be done solo. It's even easier that way, because mobs are not distracted and rush after you.
5th stage - Yes, you're screwed. Requires at least two solid players and a bit of luck. Only a single attempt has been successfull, but took a lot of time.
But - 4 stages is enough to gain some rewards for new players as well. It does not take long to explain them what to do and how to help.
When people will start to do 4 star builds, it will get even easier to carry trough others.
I just don't like the way it makes lose interest in other activities.
It's much like using cheat code early in the game.
You're so full of s... GOLD, the game process becomes less and less interesting.
I don't know what Beth is thinking but that is weird.
A casual player, 2,764 hours of playtime or no, probably wouldn't immediately take to the steam forums and start a thread complaining about how easy the new end game content is. A lot of people are struggling with different aspects of the raid whether they be mechanics or bugs.
Showing up and proclaiming that the new raid is too easy and has spoiled you for the rest of the game's content because it doesn't reward you as much as the raid does comes off as elitist.
X for DOUBT !!
with a new bundle every major update thats priced as high as shattered space for cosmetics and resource generators. but nothings planned.
because the game is only getting maintained, beth is focusing on TES 6 and Starfield
I think F76 was from the start a failure if you use a already existing game and produce on top of it and we are talking about 70GB of space for a Game, that was previous F4 (I don't know how many GB F4).
All people who create games know that if the previous game had flaws you are never going to get rid of them you are just going to add more to it, until you end the lifeservice for the servers or there is no cost = price efficiency, that brings in enough money
That's why it turned more into a MMO and did derive from the roots