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Wait till you accidentally scrap your main weapon or power armor.
But this is on you. So I mod FO4 a ton. A Ton ton. Like that's the only reason i played it.
What you did is crash a quest then you tried to do it again right after but the server said you are on a quest. So for the whole progress you are already on the quest. You just don't know it and the quest you were on..on the server you are on is still going.
It's linked to your character. If often won't even show the quest active but if you are lucky you can see in your it's going. So you complete and the server was like "This dude didn't even do his part in the quest...here's your min reward"
Never spam a quest in this engine. Ever. This game was built on some rough modding.
It shouldn't take this long for Bethesda to fix this.
Lmao. You are basically saying that this is my fault that this game is so buggy and I should essentially be aware of how the game engine is supposed to work in order to play it, as a player.
At bare minimum there should be no quests that require caps to start. In this rare occurence that there is, the devs should have anticipated that some players might back out in some way (like restarting, abandoning the quest as it is extremely boring and silly, or moving onto something else), and refund the caps back to the player.
Yeah, that repeatable has been broken since launch. 2000 caps is easy to get.
My purpose the 1st time was to get the Laser Carbine and mods for my main. After that I've no desire to repeat it for other characters.
There is a way to prevent that. Rename your precious items and start the new name with an "!" then the item can't be accidentally scraped. I am not positive that renaming with the "!" may prevent you from selling it or trading it as well.
If you had a custom skin on items then you were unable to sell it.. but I put " || " at the start of all my items so they are at the very bottom of my list.
But you can still sell them if you are scrapping too fast.
I wish we had a "LOCK ITEM" button so we cannot sell trade store or anything
It's actually really hard to accumulate caps in this game do to all the vendor restrictions. You cant sell ammo, plans, or mods to vendors. Vendors have chump change and most of the time are empty. Buying from them only deposits about half of what you spent into their balance, so you can essentially barter in large scale either. Workshops have weight restrictions too. I just found 2000 stimpacks in a donations box and Im spending about an hour just walking to various vendors to get rid of all of them. Oh, and the game knows when you try to switch servers because the caps and the items for sale dont change from the last server.
It wouldn't surprise me if they intentionally made all of this so difficult as an incentive to make players buy caps through the atomic shop. This game really should have been free to play in this case
Edit: The vendors inventory and amount of caps is actually shared among all the individual vendors. Good thing I had extra points to get level 3 traveling pharmacy so I can sell all this crap every day for the next year!
Do events, sell plans and weapons that drop from said events. That's my whole racket, and I'm always above 20k (half the time at 40k looking for ♥♥♥♥ to buy). I too used to think getting caps was a pain, but eventually you'll get an idea of what people buy and focus on picking up stuff like that. Do agree the vendor restriction is dumb though.